Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mStylias vs Morredeiro

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:29
Anatolia map preview
Map Anatolia
Winner
mStyliasHades
Pre-match Elo1196
Win probability50.3%
19:29 Match length mStylias favored
Defeated
MorredeiroShennong
Pre-match Elo1194
Win probability49.7%

Match at a glance

mStylias vs Morredeiro

WinnermStylias
MapAnatolia
QueueRanked 1v1 Supremacy
Duration19:29
Started
Ended
Elo favorite50.3%mStylias
Fastest Classical5:13*mStylias
First pressure7:16mStylias · Military Academy
First extra TC10:01mStylias · Town Center
Market timing8:07mStylias · Market
Most military units136mStylias
Highest EAPM51.9mStylias

mStylias

Hades

Victory
Elo1196+18
EAPM51.9
Military units136
First pressure7:16Military Academy
First expansion10:01
Market volume0
Total score 29,573
Military score 13,096
Economic score 13,584
Kills score 2,893
Units killed 108
Units lost 85
Buildings razed 7
Largest army 136
Favorite unit Toxotes 53 fielded
Classical 5:13* Estimated start 4:13
Heroic 10:52* Estimated start 9:37
Mythic Not reached

Morredeiro

Shennong

Defeat
Elo1194-18
EAPM33.0
Military units135
First pressure17:53Imperial Academy
First expansion13:44
Market volume0
Total score 24,956
Military score 8,560
Economic score 14,311
Kills score 2,129
Units killed 84
Units lost 107
Buildings razed 2
Largest army 135
Favorite unit Fire Archer 34 fielded
Classical 5:26* Estimated start 4:26
Heroic 12:22* Estimated start 11:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Houtu
Apollo
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mStyliasHades
Match time
MorredeiroShennong
DockDock
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite9 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Infantry
Cyclops2 training queues
Hippeus6 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Toxotes5 training queues
God powerPestilence
Hoplite5 training queues
Hypaspist8 training queues
Hippeus6 training queues
Toxotes22 training queues
Farm transition9 farms clustered
Cyclops2 training queues
Town CenterAdditional center
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Hippeus8 training queues
Hypaspist9 training queues
Toxotes26 training queues
Hoplite4 training queues
Cyclops2 training queues
Peltast10 training queues
DockDock
Fortress-tier buildingFortress
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyMedium Archers
Key technologyHeavy Infantry
Chiron2 training queues
Achilles2 training queues
VictoryMatch result
DockDock
DockDock
Key technologyHand Axe
DockDock
DockDock
Dao Swordsman4 training queues
Wuzu Javelineer2 training queues
Dou Jian2 training queues
Pioneer5 training queues
DockDock
DockDock
Dao Swordsman8 training queues
Wuzu Javelineer2 training queues
Key technologyPickaxe
Fire Archer11 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Shields
Pioneer2 training queues
DockDock
Ge Halberdier2 training queues
Dao Swordsman2 training queues
God powerVenom Beast
God powerEarth Wall
Town CenterAdditional center
Ge Halberdier2 training queues
Wuzu Javelineer23 training queues
Dao Swordsman12 training queues
Fire Archer22 training queues
Ge Halberdier2 training queues
Pioneer2 training queues
Meng Chong4 training queues
Siege Crossbow3 training queues
Chu Ko Nu7 training queues
First military pressureImperial Academy
Wuzu Javelineer3 training queues
Ge Halberdier7 training queues
DockDock
DockDock
White Horse Cavalry2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%mStylias
Fastest Classical5:13*mStylias
Fastest Heroic10:52*mStylias
First pressure7:16mStylias · Military Academy
First extra TC10:01mStylias · Town Center
Fortress timing17:56mStylias · Fortress
Market timing8:07mStylias · Market
Armory timing8:09mStylias · Armory
Farm transition12:50–14:02mStylias · 9 farms clustered

Player highlights

Standout performances

Highest total score29,573mStylias
Highest military score13,096mStylias
Highest economy score14,311Morredeiro
Most kills2,893mStylias
Most units killed108mStylias
Most deaths107Morredeiro
Most buildings razed7mStylias
Largest army136mStylias
Favorite unitToxotesmStylias · 53 fielded

mStylias

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Morredeiro

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mStylias

Late Classical5:13 estimated completion
Delayed pressure7:16 · Military Academy
Expansion signal10:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:07 · Market
Early armory / Heroic prep8:09 · Armory
Fortress tech path17:56 · Fortress
Water commitment signal2 dock build events
Farm transition12:50–14:02 · 9 farms clustered
Large army production136 military units

Morredeiro

Late Classical5:26 estimated completion
Delayed pressure17:53 · Imperial Academy
Expansion signal13:44 · Town Center
Early armory / Heroic prep9:37 · Armory
Water commitment signal9 dock build events
Large army production135 military units
mStylias · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mStylias · Early MilitaryMeaningful trained combat units were produced during the early opening.
mStylias · Late ClassicalClassical completed after 5:00 on a standard land opening.
mStylias · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Morredeiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Morredeiro · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Morredeiro · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mStylias

Army

Toxotes53
Hippeus20
Hoplite18
Hypaspist18
Peltast10
Cyclops8
Achilles4
Ajax2
Chiron2
Prodromos1
Buildings13 types
Farm19
House19
Military Academy6
Storehouse6
Archery Range5
Stable4
Armory3
Granary3
Town Center3
Dock2
Fortress1
Market1
Temple1
God powers1 invoked
Pestilence1

Morredeiro

Army

Fire Archer34
Wuzu Javelineer30
Dao Swordsman26
Ge Halberdier14
Pioneer9
Chu Ko Nu7
Meng Chong4
Dou Jian3
Siege Crossbow3
Qiong Qi2
White Horse Cavalry2
Bai Hu1
Buildings10 types
House24
Silo10
Dock9
Military Camp4
Temple2
Armory1
Baolei1
Imperial Academy1
Machine Workshop1
Town Center1
God powers2 invoked
Earth Wall1
Venom Beast1