Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs Coquinha

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:48
Mount Olympus map preview
Map Mount Olympus
Winner
Rawkey JrZeus
Pre-match Elo1379
Win probability64.3%
12:48 Match length Rawkey Jr favored
Defeated
CoquinhaIsis
Pre-match Elo1277
Win probability35.7%

Match at a glance

Rawkey Jr vs Coquinha

WinnerRawkey Jr
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration12:48
Started
Ended
Elo favorite64.3%Rawkey Jr
Fastest Classical4:17*Rawkey Jr
First pressure4:27Rawkey Jr · Stable
First extra TC5:44Coquinha · Town Center
Most military units53Coquinha
Highest EAPM50.5Coquinha

Rawkey Jr

Zeus

Victory
Elo1379+12
EAPM37.0
Military units39
First pressure4:27Stable
First expansion
Market volume0
Total score 13,154
Military score 4,707
Economic score 7,669
Kills score 796
Units killed 42
Units lost 21
Buildings razed 6
Largest army 39
Favorite unit Hippeus 30 fielded
Classical 4:17* Research start 3:17
Heroic Estimated start 11:39 · not reached
Mythic Not reached

Coquinha

Isis

Defeat
Elo1277-12
EAPM50.5
Military units53
First pressure4:29Barracks
First expansion5:44
Market volume0
Total score 9,536
Military score 2,125
Economic score 6,681
Kills score 730
Units killed 21
Units lost 46
Buildings razed 0
Largest army 53
Favorite unit Spearman 53 fielded
Classical 4:52* Estimated start 3:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
CoquinhaIsis
Jason2 training queues
First military pressureStable
Key technologyPickaxe
Key technologyHusbandry
Hippeus11 training queues
God powerBolt
Key technologyHand Axe
Centaur2 training queues
Hippeus19 training queues
Key technologyMedium Cavalry
ArmoryArmory
Centaur3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman3 training queues
Town CenterAdditional center
God powerPlague Of Serpents
Spearman50 training queues
Key technologyMedium Spearmen
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%Rawkey Jr
Fastest Classical4:17*Rawkey Jr
First pressure4:27Rawkey Jr · Stable
First extra TC5:44Coquinha · Town Center
Armory timing10:09Rawkey Jr · Armory

Player highlights

Standout performances

Highest total score13,154Rawkey Jr
Highest military score4,707Rawkey Jr
Highest economy score7,669Rawkey Jr
Most kills796Rawkey Jr
Most units killed42Rawkey Jr
Most deaths46Coquinha
Most buildings razed6Rawkey Jr
Largest army53Coquinha
Favorite unitSpearmanCoquinha · 53 fielded

Rawkey Jr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Coquinha

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Classical timing4:17 estimated completion
Early pressure4:27 · Stable
Early armory / Heroic prep10:09 · Armory

Coquinha

Classical timing4:52 estimated completion
Early pressure4:29 · Barracks
Fast expansion5:44 · Town Center
Heavy walling signal6 wall build events
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Coquinha · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Coquinha · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hippeus30
Centaur6
Jason2
Heracles1
Buildings8 types
House10
Granary6
Wall5
Stable3
Storehouse3
Armory1
Military Academy1
Temple1
God powers1 invoked
Bolt1

Coquinha

Army

Spearman53
Buildings11 types
House12
Granary6
Wall6
Obelisk5
Barracks4
Mining Camp2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Plague Of Serpents1
Prosperity1