Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Plechito#1133 vs droopy35

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:31
Marsh map preview
Map Marsh
Winner
Plechito#1133Set
Pre-match Elo635
Win probability43.3%
34:31 Match length UpsetThe Elo underdog won
Defeated
droopy35Quetzalcoatl
Pre-match Elo682
Win probability56.7%

Match at a glance

Plechito#1133 vs droopy35

WinnerPlechito#1133
MapMarsh
QueueRanked 1v1 Supremacy
Duration34:31
Started
Ended
Elo favorite56.7%droopy35 · Upset
Fastest Classical5:33*Plechito#1133
First pressure6:26Plechito#1133 · Barracks
Market timing16:02droopy35 · Market
First extra TC7:21Plechito#1133 · Town Center
Most military units124Plechito#1133
Highest EAPM24.1Plechito#1133
Market volume7,400droopy35
Victory
Elo635+29
EAPM24.1
Military units124
First pressure6:26Barracks
First expansion7:21
Market volume0
Total score 81,314
Military score 35,131
Economic score 44,052
Kills score 2,206
Units killed 72
Units lost 43
Buildings razed 13
Largest army 124
Favorite unit Slinger 62 fielded
Classical 5:33* Research start 4:33
Heroic 17:03* Research start 15:48
Mythic 25:30* Research start 23:30

droopy35

Quetzalcoatl

Defeat
Elo682-50
EAPM8.0
Military units23
First pressure17:03Nobles Hut
First expansion24:58
Market volume7400
Total score 35,021
Military score 13,161
Economic score 20,899
Kills score 961
Units killed 45
Units lost 131
Buildings razed 0
Largest army 23
Favorite unit Chaneque 8 fielded
Classical 10:50* Research start 9:50
Heroic 16:50* Research start 15:35
Mythic 24:14* Research start 22:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Huehuecoyotl
Sekhmet
HeroicAge
Coyolxauhqui
Thoth
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Plechito#1133Set
Match time
droopy35Quetzalcoatl
God powerVision
Key technologyHand Axe
First military pressureBarracks
Town CenterAdditional center
Key technologyPickaxe
Slinger11 training queues
Spearman3 training queues
Axeman4 training queues
Farm transition13 farms clustered
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPlow
Slinger14 training queues
Wadjet3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
MarketMarket
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
God powerCitadel
War Elephant3 training queues
Camel Rider5 training queues
Chariot Archer11 training queues
Phoenix3 training queues
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
Key technologyBallistics
Phoenix5 training queues
God powerMeteor
Catapult5 training queues
War Elephant2 training queues
Camel Rider4 training queues
Chariot Archer3 training queues
Slinger37 training queues
Spearman2 training queues
Axeman3 training queues
Phoenix4 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Farm transition5 farms clustered
Key technologyPlow
ArmoryArmory
ArmoryArmory
Key technologyBallistics
MarketMarket
First military pressureNobles Hut
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Nobles Hut Soldiers
Key technologyHeavy Great Temple Soldiers
Key technologyMedium War Hut Soldiers
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
Town CenterAdditional center
God powerTailwind
God powerLullaby
God powerStarfall
God powerTitan Gate
Chaneque2 training queues
God powerCorrupted Ground
Chaneque5 training queues
Warrior Priest3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%droopy35 · Upset
Fastest Classical5:33*Plechito#1133
Fastest Heroic16:50*droopy35
Fastest Mythic24:14*droopy35
First pressure6:26Plechito#1133 · Barracks
First extra TC7:21Plechito#1133 · Town Center
Fortress timing19:58Plechito#1133 · Migdol Stronghold
Market timing16:02droopy35 · Market
Armory timing12:14Plechito#1133 · Armory
Farm transition11:27–11:40Plechito#1133 · 13 farms clustered
Trade route started20:10Plechito#1133

Player highlights

Standout performances

Highest total score81,314Plechito#1133
Highest military score35,131Plechito#1133
Highest economy score44,052Plechito#1133
Most kills2,206Plechito#1133
Most units killed72Plechito#1133
Most deaths131droopy35
Most buildings razed13Plechito#1133
Largest army124Plechito#1133
Favorite unitSlingerPlechito#1133 · 62 fielded

Plechito#1133

Highest ScoreLargest ArmyMost KillsMost Resources

droopy35

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Plechito#1133

Late Classical5:33 estimated completion
Early pressure6:26 · Barracks
Fast expansion7:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:11 · Market
Early armory / Heroic prep12:14 · Armory
Fortress tech path19:58 · Migdol Stronghold
Heavy walling signal23 wall build events
Farm transition11:27–11:40 · 13 farms clustered
Trade route started20:10 · Caravan Egyptian queued
Large army production124 military units

droopy35

Late Classical10:50 estimated completion
Delayed pressure17:03 · Nobles Hut
Expansion signal24:58 · Town Center
Early market / Heroic prep16:02 · Market
Early armory / Heroic prep14:07 · Armory
Farm transition11:28–12:24 · 5 farms clustered
Market economy signal7,400 total resource volume
Plechito#1133 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Plechito#1133 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Plechito#1133 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Plechito#1133 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Plechito#1133 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
droopy35 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7400 total volume

Plechito#1133

Bought

No buys

Sold

No sells

Total player market volume0

droopy35

Bought

Food1000

Sold

Food100
Wood6300
Total player market volume7400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Plechito#1133

Army

Slinger62
Chariot Archer14
Phoenix12
Camel Rider9
Axeman7
Catapult5
Spearman5
War Elephant5
Wadjet4
Scarab1
Buildings18 types
Farm25
Wall23
House18
Sentry Tower11
Barracks6
Mining Camp6
Granary5
Obelisk5
Lumber Camp4
Town Center3
Migdol Stronghold2
Siege Works2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers3 invoked
Citadel1
Meteor1
Vision1

droopy35

Army

Chaneque8
Warrior Priest6
Tzitzimitl2
Coyote Warrior1
Eagle Warrior1
Ocelotl Warrior1
Otontin1
Shorn One1
Soul Guide1
Tequihua Archer1
Buildings11 types
House12
Farm11
Calpulli6
Wall4
Armory2
Great Temple1
Market1
Nobles Hut1
Temple1
Town Center1
War Hut1
God powers5 invoked
Corrupted Ground1
Lullaby1
Starfall1
Tailwind1
Titan Gate1