Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaalsaru21 vs DerBoy

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:58
Tundra map preview
Map Tundra
Winner
jaalsaru21Freyr
Pre-match Elo1247
Win probability49.0%
14:58 Match length UpsetThe Elo underdog won
Defeated
DerBoySet
Pre-match Elo1254
Win probability51.0%

Match at a glance

jaalsaru21 vs DerBoy

Winnerjaalsaru21
MapTundra
QueueRanked 1v1 Supremacy
Duration14:58
Started
Ended
Elo favorite51.0%DerBoy · Upset
Fastest Classical4:03*jaalsaru21
First pressure3:22jaalsaru21 · Hersir trained
First extra TC6:36DerBoy · Town Center
Market timing11:39DerBoy · Market
Most military units166jaalsaru21
Highest EAPM42.6jaalsaru21

jaalsaru21

Freyr

Victory
Elo1247+18
EAPM42.6
Military units166
First pressure3:22Hersir trained
First expansion
Market volume0
Total score 15,571
Military score 7,085
Economic score 5,707
Kills score 2,798
Units killed 114
Units lost 70
Buildings razed 18
Largest army 166
Favorite unit Huskarl 41 fielded
Classical 4:03* Research start 3:03
Heroic Not reached
Mythic Not reached

DerBoy

Set

Defeat
Elo1254-18
EAPM32.7
Military units89
First pressure4:41Barracks
First expansion6:36
Market volume0
Total score 8,814
Military score 2,235
Economic score 4,709
Kills score 1,890
Units killed 70
Units lost 115
Buildings razed 0
Largest army 89
Favorite unit Axeman 53 fielded
Classical 4:26* Estimated start 3:26
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ptah
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaalsaru21Freyr
Match time
DerBoySet
Key technologyHand Axe
First military pressureHersir trained
Hersir8 training queues
Key technologyPickaxe
God powerAsgardian Bastion
Throwing Axeman7 training queues
Berserk7 training queues
Hersir2 training queues
Key technologyMedium Infantry
Hirdman12 training queues
Portable Ram4 training queues
Huskarl26 training queues
Berserk20 training queues
Hersir8 training queues
Throwing Axeman2 training queues
Draugr2 training queues
Throwing Axeman9 training queues
Raiding Cavalry14 training queues
Portable Ram3 training queues
Huskarl6 training queues
Hersir3 training queues
Key technologyMedium Cavalry
Hirdman2 training queues
Throwing Axeman13 training queues
Berserk8 training queues
Huskarl9 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman2 training queues
God powerVision
Axeman53 training queues
Town CenterAdditional center
Key technologyMedium Axemen
Key technologyHand Axe
Village CenterAdditional center
Slinger10 training queues
Wadjet3 training queues
Mercenary5 training queues
ArmoryArmory
ArmoryArmory
MarketMarket
Spearman9 training queues
Key technologyMedium Spearmen
Hyena Of Set6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%DerBoy · Upset
Fastest Classical4:03*jaalsaru21
First pressure3:22jaalsaru21 · Hersir trained
First extra TC6:36DerBoy · Town Center
Market timing11:39DerBoy · Market
Armory timing10:36DerBoy · Armory

Player highlights

Standout performances

Highest total score15,571jaalsaru21
Highest military score7,085jaalsaru21
Highest economy score5,707jaalsaru21
Most kills2,798jaalsaru21
Most units killed114jaalsaru21
Most deaths115DerBoy
Most buildings razed18jaalsaru21
Largest army166jaalsaru21
Favorite unitAxemanDerBoy · 53 fielded

jaalsaru21

Highest ScoreLargest ArmyMost KillsMost Resources

DerBoy

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaalsaru21

Classical timing4:03 estimated completion
Early pressure3:22 · Hersir trained
Large army production166 military units

DerBoy

Classical timing4:26 estimated completion
Early pressure4:41 · Barracks
Fast expansion6:36 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:39 · Market
Early armory / Heroic prep10:36 · Armory
Large army production89 military units
jaalsaru21 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerBoy · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DerBoy · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DerBoy · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaalsaru21

Army

Huskarl41
Berserk35
Throwing Axeman31
Hersir21
Hirdman14
Raiding Cavalry14
Portable Ram8
Draugr2
Buildings5 types
House16
Longhouse3
Ox Cart Building2
Great Hall1
Temple1
God powers1 invoked
Asgardian Bastion1

DerBoy

Army

Axeman53
Spearman11
Slinger10
Hyena Of Set6
Mercenary5
Wadjet3
Baboon Of Set1
Buildings14 types
House26
Barracks6
Granary5
Mining Camp3
Armory2
Temple2
Farm1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
Village Center1
God powers1 invoked
Vision1