Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rob_el_Tirano vs Sesshomaru

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:30
Marsh map preview
Map Marsh
Winner
Rob_el_TiranoKronos
Pre-match Elo1478
Win probability62.8%
12:30 Match length Rob_el_Tirano favored
Defeated
SesshomaruQuetzalcoatl
Pre-match Elo1387
Win probability37.2%

Match at a glance

Rob_el_Tirano vs Sesshomaru

WinnerRob_el_Tirano
MapMarsh
QueueRanked 1v1 Supremacy
Duration12:30
Started
Ended
Elo favorite62.8%Rob_el_Tirano
Fastest Classical3:03*Sesshomaru
First pressure2:20Sesshomaru · Warrior Priest trained
First extra TC5:41Sesshomaru · Town Center
Most military units82Rob_el_Tirano
Highest EAPM66.9Rob_el_Tirano

Rob_el_Tirano

Kronos

Victory
Elo1478+13
EAPM66.9
Military units82
First pressure3:49Counter Barracks
First expansion
Market volume0
Total score 17,792
Military score 7,952
Economic score 8,728
Kills score 1,112
Units killed 43
Units lost 27
Buildings razed 4
Largest army 82
Favorite unit Arcus 27 fielded
Classical 3:29* Estimated start 2:29
Heroic 11:56* Estimated start 10:41
Mythic Not reached

Sesshomaru

Quetzalcoatl

Defeat
Elo1387-13
EAPM43.8
Military units26
First pressure2:20Warrior Priest trained
First expansion5:41
Market volume0
Total score 9,990
Military score 3,620
Economic score 5,753
Kills score 617
Units killed 26
Units lost 43
Buildings razed 0
Largest army 26
Favorite unit Coyote Warrior 12 fielded
Classical 3:03* Estimated start 2:03
Heroic Estimated start 13:46 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Huehuecoyotl
Rheia
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rob_el_TiranoKronos
Match time
SesshomaruQuetzalcoatl
God powerDeconstruction
God powerValor
God powerValor
First military pressureCounter Barracks
God powerValor
Turma4 training queues
God powerValor
Murmillo7 training queues
God powerValor
God powerValor
Key technologyMedium Infantry
God powerValor
God powerValor
Key technologyHand Axe
God powerValor
Key technologyPickaxe
Key technologyHusbandry
God powerValor
Oracle3 training queues
Turma2 training queues
God powerValor
ArmoryArmory
Key technologyShaft Mine
Key technologyMedium Archers
Promethean2 training queues
God powerValor
Murmillo8 training queues
Arcus27 training queues
Contarius26 training queues
Key technologyCopper Shields
VictoryMatch result
First military pressureWarrior Priest trained
Key technologyHand Axe
Town CenterAdditional center
Coyote Warrior2 training queues
Tequihua Archer2 training queues
God powerLullaby
Coyote Warrior10 training queues
Warrior Priest2 training queues
Ocelotl Warrior5 training queues
ArmoryArmory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%Rob_el_Tirano
Fastest Classical3:03*Sesshomaru
Fastest Heroic11:56*Rob_el_Tirano
First pressure2:20Sesshomaru · Warrior Priest trained
First extra TC5:41Sesshomaru · Town Center
Armory timing9:11Rob_el_Tirano · Armory

Player highlights

Standout performances

Highest total score17,792Rob_el_Tirano
Highest military score7,952Rob_el_Tirano
Highest economy score8,728Rob_el_Tirano
Most kills1,112Rob_el_Tirano
Most units killed43Rob_el_Tirano
Most deaths43Sesshomaru
Most buildings razed4Rob_el_Tirano
Largest army82Rob_el_Tirano
Favorite unitArcusRob_el_Tirano · 27 fielded

Rob_el_Tirano

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Sesshomaru

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rob_el_Tirano

Fast Classical3:29 estimated completion
Early pressure3:49 · Counter Barracks
Early armory / Heroic prep9:11 · Armory
Heavy walling signal6 wall build events
Large army production82 military units

Sesshomaru

Fast Classical3:03 estimated completion
Early pressure2:20 · Warrior Priest trained
Fast expansion5:41 · Town Center
Early armory / Heroic prep12:16 · Armory
Rob_el_Tirano · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rob_el_Tirano · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rob_el_Tirano · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rob_el_Tirano · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sesshomaru · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rob_el_Tirano

Army

Arcus27
Contarius26
Murmillo15
Turma6
Oracle4
Promethean3
Cheiroballista1
Buildings7 types
Manor7
Wall6
Military Barracks5
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers2 invoked
Valor12
Deconstruction1

Sesshomaru

Army

Coyote Warrior12
Ocelotl Warrior6
Warrior Priest5
Tequihua Archer2
Tlamanih Spearman1
Buildings7 types
House7
Calpulli5
Nobles Hut4
Temple3
Armory1
Town Center1
War Hut1
God powers1 invoked
Lullaby1