Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vanchamarch#8961 vs - krysz

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:44
Yellow River map preview
Map Yellow River
Defeated
Vanchamarch#8961Susanoo
Pre-match Elo1121
Win probability36.4%
15:44 Match length - krysz favored
Winner
- kryszZeus
Pre-match Elo1218
Win probability63.6%

Match at a glance

Vanchamarch#8961 vs - krysz

Winner- krysz
MapYellow River
QueueRanked 1v1 Supremacy
Duration15:44
Started
Ended
Elo favorite63.6%- krysz
Fastest Classical3:45*- krysz
First pressure4:21Vanchamarch#8961 · Stable Japanese
Market timing7:04Vanchamarch#8961 · Market
First extra TC3:58- krysz · Town Center
Most military units98Vanchamarch#8961
Highest EAPM49.9Vanchamarch#8961
Market volume1,300Vanchamarch#8961
Defeat
Elo1121-13
EAPM49.9
Military units98
First pressure4:21Stable Japanese
First expansion9:13
Market volume1300
Total score 17,053
Military score 5,761
Economic score 10,942
Kills score 350
Units killed 9
Units lost 30
Buildings razed 1
Largest army 98
Favorite unit Yari Spearman 60 fielded
Classical 3:59* Research start 2:59
Heroic 13:08* Research start 11:53
Mythic Not reached

- krysz

Zeus

Victory
Elo1218+13
EAPM38.9
Military units60
First pressure5:44Stable
First expansion3:58
Market volume0
Total score 26,045
Military score 13,225
Economic score 12,025
Kills score 815
Units killed 30
Units lost 9
Buildings razed 7
Largest army 60
Favorite unit Toxotes 34 fielded
Classical 3:45* Research start 2:45
Heroic 12:06* Estimated start 10:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Raijin
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Vanchamarch#8961Susanoo
Match time
- kryszZeus
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider3 training queues
Key technologyHusbandry
Naginata Rider6 training queues
ArmoryArmory
MarketMarket
Yari Spearman55 training queues
God powerSwampland
God powerKusanagi
Town CenterAdditional center
Key technologyMedium Stable Soldiers
Bushi10 training queues
Key technologyMedium Guardhouse Soldiers
God powerKusanagi
Raiju3 training queues
Farm transition29 farms clustered
Key technologyBow Saw
Key technologyPlow
God powerThunder Burst
Bushi15 training queues
God powerSwampland
God powerKusanagi
Key technologyHeavy Guardhouse Soldiers
Yari Spearman5 training queues
DefeatMatch result
Town CenterAdditional center
Key technologyPickaxe
First military pressureStable
Key technologyHand Axe
Hippeus19 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Archers
Toxotes18 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyMedium Infantry
God powerBronze
Toxotes16 training queues
God powerRestoration
Fortress-tier buildingFortress
Petrobolos5 training queues
God powerBronze
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.6%- krysz
Fastest Classical3:45*- krysz
Fastest Heroic12:06*- krysz
First pressure4:21Vanchamarch#8961 · Stable Japanese
First extra TC3:58- krysz · Town Center
Fortress timing11:23- krysz · Fortress
Market timing7:04Vanchamarch#8961 · Market
Armory timing6:56Vanchamarch#8961 · Armory
Farm transition13:25–14:19Vanchamarch#8961 · 29 farms clustered

Player highlights

Standout performances

Highest total score26,045- krysz
Highest military score13,225- krysz
Highest economy score12,025- krysz
Most kills815- krysz
Most units killed30- krysz
Most deaths30Vanchamarch#8961
Most buildings razed7- krysz
Largest army98Vanchamarch#8961
Favorite unitYari SpearmanVanchamarch#8961 · 60 fielded

Vanchamarch#8961

Most DeathsMost Improvements

- krysz

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vanchamarch#8961

Fast Classical3:59 estimated completion
Early pressure4:21 · Stable Japanese
Expansion signal9:13 · Town Center
Early market / Heroic prep7:04 · Market
Early armory / Heroic prep6:56 · Armory
Heavy walling signal13 wall build events
Farm transition13:25–14:19 · 29 farms clustered
Market economy signal1,300 total resource volume
Large army production98 military units

- krysz

Fast Classical3:45 estimated completion
Early pressure5:44 · Stable
Fast expansion3:58 · Town Center
Early armory / Heroic prep9:21 · Armory
Fortress tech path11:23 · Fortress
Vanchamarch#8961 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vanchamarch#8961 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vanchamarch#8961 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
- krysz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
- krysz · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
- krysz · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

Vanchamarch#8961

Bought

Food400
Wood100

Sold

Wood800
Total player market volume1300

- krysz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vanchamarch#8961

Army

Yari Spearman60
Bushi25
Naginata Rider9
Raiju3
Kitsune1
Buildings12 types
Farm34
House20
Wall13
Watermill6
Guardhouse4
Mining Camp Japanese4
Shrine Japanese4
Stable Japanese2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Kusanagi3
Swampland2
Thunder Burst1

- krysz

Army

Toxotes34
Hippeus19
Petrobolos6
Odysseus1
Buildings10 types
House18
Storehouse7
Archery Range5
Fortress4
Granary3
Military Academy2
Stable2
Armory1
Temple1
Town Center1
God powers2 invoked
Bronze2
Restoration1