Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs andrew2026

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:08
Marsh map preview
Map Marsh
Winner
horvathLoki
Pre-match Elo1433
Win probability58.7%
28:08 Match length horvath favored
Defeated
andrew2026Isis
Pre-match Elo1372
Win probability41.3%

Match at a glance

horvath vs andrew2026

Winnerhorvath
MapMarsh
QueueRanked 1v1 Supremacy
Duration28:08
Started
Ended
Elo favorite58.7%horvath
Fastest Classical4:14*horvath
First pressure3:20horvath · Hersir trained
Market timing9:12horvath · Market
First extra TC5:32andrew2026 · Town Center
Most military units349horvath
Highest EAPM75.2andrew2026
Market volume6,000andrew2026

horvath

Loki

Victory
Elo1433+14
EAPM70.2
Military units349
First pressure3:20Hersir trained
First expansion9:33
Market volume3100
Total score 45,704
Military score 14,640
Economic score 22,527
Kills score 8,557
Units killed 334
Units lost 317
Buildings razed 7
Largest army 349
Favorite unit Raiding Cavalry 117 fielded
Classical 4:14* Research start 3:14
Heroic 12:14* Estimated start 10:59
Mythic 19:56* Estimated start 17:56

andrew2026

Isis

Defeat
Elo1372-14
EAPM75.2
Military units274
First pressure4:54Barracks
First expansion5:32
Market volume6000
Total score 30,730
Military score 10,235
Economic score 12,554
Kills score 7,983
Units killed 315
Units lost 356
Buildings razed 14
Largest army 274
Favorite unit Spearman 152 fielded
Classical 4:19* Research start 3:19
Heroic 10:28* Research start 9:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Bast
Bragi
HeroicAge
Nephthys
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

horvathLoki
Match time
andrew2026Isis
First military pressureHersir trained
Hersir8 training queues
God powerSpy
Throwing Axeman9 training queues
Hersir7 training queues
Berserk2 training queues
Key technologyHand Axe
God powerUndermine
MarketMarket
Town CenterAdditional center
Berserk2 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Raiding Cavalry26 training queues
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
God powerFlaming Weapons
Throwing Axeman7 training queues
Hirdman20 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
ArmoryArmory
ArmoryArmory
Fortress-tier buildingHill Fort
Raiding Cavalry8 training queues
Throwing Axeman59 training queues
Raiding Cavalry23 training queues
Farm transition24 farms clustered
Key technologyPlow
God powerNidhogg
Berserk15 training queues
Key technologyChampion Infantry
Raiding Cavalry26 training queues
Portable Ram2 training queues
Hirdman8 training queues
Key technologyBow Saw
Town CenterAdditional center
Key technologyChampion Cavalry
Berserk14 training queues
Hirdman5 training queues
Key technologyShaft Mine
Raiding Cavalry34 training queues
Town CenterAdditional center
Hirdman55 training queues
God powerNidhogg
Berserk11 training queues
Throwing Axeman5 training queues
ArmoryArmory
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
ArmoryArmory
Key technologyCopper Weapons
Key technologyBronze Weapons
Key technologyBronze Shields
VictoryMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Town CenterAdditional center
Axeman18 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Axemen
Slinger8 training queues
Town CenterAdditional center
Slinger3 training queues
Key technologyMedium Slingers
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Chariot Archer6 training queues
Key technologyCopper Weapons
Key technologyShaft Mine
God powerAncestors
Key technologyHeavy Chariot Archers
Farm transition14 farms clustered
MarketMarket
Key technologyHeavy War Elephants
Key technologyCopper Shields
Key technologyPlow
War Elephant3 training queues
Chariot Archer23 training queues
Axeman2 training queues
Key technologyMedium Spearmen
Spearman137 training queues
Key technologyCopper Armor
Key technologyHeavy Spearmen
Key technologyBallistics
Scorpion Man2 training queues
War Elephant2 training queues
Key technologyBronze Weapons
Scorpion Man2 training queues
Key technologyBronze Armor
War Elephant9 training queues
Chariot Archer9 training queues
Siege Tower3 training queues
Scorpion Man2 training queues
MarketMarket
War Elephant5 training queues
Scorpion Man2 training queues
Spearman15 training queues
War Elephant4 training queues
Slinger10 training queues
Chariot Archer2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%horvath
Fastest Classical4:14*horvath
Fastest Heroic10:28*andrew2026
Fastest Mythic19:56*horvath
First pressure3:20horvath · Hersir trained
First extra TC5:32andrew2026 · Town Center
Fortress timing10:38andrew2026 · Migdol Stronghold
Market timing9:12horvath · Market
Armory timing6:25andrew2026 · Armory
Farm transition13:08–14:10andrew2026 · 14 farms clustered

Player highlights

Standout performances

Highest total score45,704horvath
Highest military score14,640horvath
Highest economy score22,527horvath
Most kills8,557horvath
Most units killed334horvath
Most deaths356andrew2026
Most buildings razed14andrew2026
Largest army349horvath
Favorite unitSpearmanandrew2026 · 152 fielded

horvath

Highest ScoreLargest ArmyMost KillsMost Resources

andrew2026

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

horvath

Classical timing4:14 estimated completion
Early pressure3:20 · Hersir trained
Expansion signal9:33 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:12 · Market
Early armory / Heroic prep16:19 · Armory
Fortress tech path16:00 · Hill Fort
Heavy walling signal11 wall build events
Farm transition18:53–19:01 · 24 farms clustered
Market economy signal3,100 total resource volume
Large army production349 military units

andrew2026

Classical timing4:19 estimated completion
Early pressure4:54 · Barracks
Fast expansion5:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:23 · Market
Early armory / Heroic prep6:25 · Armory
Fortress tech path10:38 · Migdol Stronghold
Farm transition13:08–14:10 · 14 farms clustered
Market economy signal6,000 total resource volume
Large army production274 military units
horvath · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
horvath · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9100 total volume

horvath

Bought

Food400
Wood400

Sold

Food600
Wood1700
Total player market volume3100

andrew2026

Bought

Food500

Sold

Food500
Wood5000
Total player market volume6000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army

Raiding Cavalry117
Hirdman88
Throwing Axeman80
Berserk44
Hersir16
Portable Ram2
Ballista1
Einheri1
Buildings11 types
Farm55
House22
Great Hall15
Longhouse14
Wall11
Ox Cart Building9
Armory5
Town Center3
Hill Fort2
Market1
Temple1
God powers4 invoked
Nidhogg2
Flaming Weapons1
Spy1
Undermine1

andrew2026

Army

Spearman152
Chariot Archer40
War Elephant23
Slinger21
Axeman20
Scorpion Man10
Siege Tower7
Camel Rider1
Buildings15 types
Farm32
House22
Lumber Camp7
Granary6
Mining Camp6
Barracks4
Obelisk4
Market2
Town Center2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Ancestors1
Prosperity1