Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kenshi vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:46
Valley Of Kings map preview
Map Valley Of Kings
Winner
KenshiHuitzilopochtli
Pre-match Elo1201
Win probability47.0%
12:46 Match length UpsetThe Elo underdog won
Defeated
TATSUMI420SCOPERThor
Pre-match Elo1222
Win probability53.0%

Match at a glance

Kenshi vs TATSUMI420SCOPER

WinnerKenshi
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration12:46
Started
Ended
Elo favorite53.0%TATSUMI420SCOPER · Upset
Fastest Classical4:15*Kenshi
First pressure1:24TATSUMI420SCOPER · Hersir trained
Market timing10:07Kenshi · Market
Most military units59Kenshi
Highest EAPM53.3TATSUMI420SCOPER
Market volume400Kenshi

Kenshi

Huitzilopochtli

Victory
Elo1201+19
EAPM37.4
Military units59
First pressure2:18Warrior Priest trained
First expansion
Market volume400
Total score 14,436
Military score 6,635
Economic score 6,340
Kills score 1,461
Units killed 55
Units lost 19
Buildings razed 3
Largest army 59
Favorite unit Tequihua Archer 27 fielded
Classical 4:15* Research start 3:15
Heroic Not reached
Mythic Not reached
Defeat
Elo1222-19
EAPM53.3
Military units56
First pressure1:24Hersir trained
First expansion
Market volume0
Total score 11,690
Military score 3,582
Economic score 7,775
Kills score 333
Units killed 15
Units lost 56
Buildings razed 0
Largest army 56
Favorite unit Raiding Cavalry 24 fielded
Classical 4:54* Research start 3:54
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KenshiHuitzilopochtli
Match time
TATSUMI420SCOPERThor
First military pressureWarrior Priest trained
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium War Hut Soldiers
Tequihua Archer25 training queues
Tlamanih Spearman2 training queues
Ocelotl Warrior2 training queues
Ocelotl Warrior3 training queues
God powerAgave Bloom
Tlamanih Spearman5 training queues
Warrior Priest3 training queues
MarketMarket
ArmoryArmory
Centzon Totochtin2 training queues
Warrior Priest5 training queues
Ocelotl Warrior5 training queues
Tlamanih Spearman4 training queues
God powerBlood Pact
Tequihua Archer2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir7 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Hersir3 training queues
Throwing Axeman12 training queues
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyShaft Mine
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerHealing Spring
Troll2 training queues
Raiding Cavalry24 training queues
God powerDwarven Mine
Troll2 training queues
Hersir2 training queues
Key technologyMedium Cavalry
Throwing Axeman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%TATSUMI420SCOPER · Upset
Fastest Classical4:15*Kenshi
First pressure1:24TATSUMI420SCOPER · Hersir trained
Market timing10:07Kenshi · Market
Armory timing7:02TATSUMI420SCOPER · Dwarven Armory

Player highlights

Standout performances

Highest total score14,436Kenshi
Highest military score6,635Kenshi
Highest economy score7,775TATSUMI420SCOPER
Most kills1,461Kenshi
Most units killed55Kenshi
Most deaths56TATSUMI420SCOPER
Most buildings razed3Kenshi
Largest army59Kenshi
Favorite unitTequihua ArcherKenshi · 27 fielded

Kenshi

Highest ScoreMost Kills

TATSUMI420SCOPER

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kenshi

Classical timing4:15 estimated completion
Early pressure2:18 · Warrior Priest trained
Early market / Heroic prep10:07 · Market
Early armory / Heroic prep10:45 · Armory
Market economy signal400 total resource volume

TATSUMI420SCOPER

Classical timing4:54 estimated completion
Early pressure1:24 · Hersir trained
Early armory / Heroic prep7:02 · Dwarven Armory
Kenshi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kenshi · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Kenshi

Bought

Food400

Sold

No sells

Total player market volume400

TATSUMI420SCOPER

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kenshi

Army

Tequihua Archer27
Tlamanih Spearman11
Ocelotl Warrior10
Warrior Priest9
Centzon Totochtin2
Buildings7 types
House14
Calpulli6
War Hut2
Armory1
Market1
Nobles Hut1
Temple1
God powers2 invoked
Agave Bloom1
Blood Pact1

TATSUMI420SCOPER

Army

Raiding Cavalry24
Throwing Axeman15
Hersir13
Troll4
Buildings6 types
House14
Great Hall7
Ox Cart Building3
Longhouse2
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Healing Spring1