Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bob Gymlan vs Prostagmaniac

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:03
Savannah map preview
Map Savannah
Winner
Bob GymlanLoki
Pre-match Elo1393
Win probability58.8%
22:03 Match length Bob Gymlan favored
Defeated
ProstagmaniacGaia
Pre-match Elo1331
Win probability41.2%

Match at a glance

Bob Gymlan vs Prostagmaniac

WinnerBob Gymlan
MapSavannah
QueueRanked 1v1 Supremacy
Duration22:03
Started
Ended
Elo favorite58.8%Bob Gymlan
Fastest Classical3:59*Bob Gymlan
First pressure3:09Bob Gymlan · Hersir trained
First extra TC13:13Prostagmaniac · Town Center
Most military units207Prostagmaniac
Highest EAPM42.8Prostagmaniac

Bob Gymlan

Loki

Victory
Elo1393+15
EAPM35.4
Military units110
First pressure3:09Hersir trained
First expansion17:41
Market volume0
Total score 34,180
Military score 15,266
Economic score 13,762
Kills score 5,243
Units killed 134
Units lost 91
Buildings razed 42
Largest army 110
Favorite unit Throwing Axeman 46 fielded
Classical 3:59* Estimated start 2:59
Heroic 14:30* Estimated start 13:15
Mythic 20:29* Estimated start 18:29
Defeat
Elo1331-15
EAPM42.8
Military units207
First pressure4:46Military Barracks
First expansion13:13
Market volume0
Total score 20,085
Military score 7,304
Economic score 11,410
Kills score 1,393
Units killed 61
Units lost 131
Buildings razed 0
Largest army 207
Favorite unit Murmillo 53 fielded
Classical 4:42* Research start 3:42
Heroic 12:00* Research start 10:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Oceanus
Bragi
HeroicAge
Theia
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Bob GymlanLoki
Match time
ProstagmaniacGaia
God powerSpy
First military pressureHersir trained
Hersir5 training queues
God powerUndermine
Throwing Axeman37 training queues
Hersir12 training queues
Einheri2 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Einheri3 training queues
ArmoryArmory
Key technologyCopper Shields
Hirdman7 training queues
Key technologyBallistics
Einheri2 training queues
Hersir2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyBow Saw
Godi5 training queues
Berserk11 training queues
God powerFlaming Weapons
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Dryad2 training queues
God powerUndermine
Dryad6 training queues
God powerFimbulwinter
Key technologyChampion Infantry
Town CenterAdditional center
Berserk5 training queues
Throwing Axeman6 training queues
VictoryMatch result
Key technologyPickaxe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo23 training queues
Key technologyHand Axe
Turma2 training queues
Key technologyMedium Infantry
God powerCarnivora
Katapeltes2 training queues
Turma3 training queues
ArmoryArmory
God powerGaia Forest
Murmillo6 training queues
Turma2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Contarius4 training queues
God powerHesperides Tree
Key technologyMedium Archers
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyPlow
God powerHesperides Tree
Contarius20 training queues
Arcus4 training queues
Turma3 training queues
Murmillo2 training queues
Katapeltes2 training queues
Key technologyCopper Armor
Fortress-tier buildingPalace
Turma2 training queues
Dryad7 training queues
Murmillo10 training queues
Arcus45 training queues
Turma21 training queues
Cheiroballista3 training queues
Dryad2 training queues
Katapeltes6 training queues
Murmillo2 training queues
Fortress-tier buildingPalace
Cheiroballista5 training queues
Destroyer5 training queues
Fortress-tier buildingPalace
God powerCarnivora
Murmillo10 training queues
Katapeltes5 training queues
Contarius5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%Bob Gymlan
Fastest Classical3:59*Bob Gymlan
Fastest Heroic12:00*Prostagmaniac
Fastest Mythic20:29*Bob Gymlan
First pressure3:09Bob Gymlan · Hersir trained
First extra TC13:13Prostagmaniac · Town Center
Fortress timing15:18Prostagmaniac · Palace
Armory timing10:23Prostagmaniac · Armory
Farm transition13:25–14:40Prostagmaniac · 4 farms clustered

Player highlights

Standout performances

Highest total score34,180Bob Gymlan
Highest military score15,266Bob Gymlan
Highest economy score13,762Bob Gymlan
Most kills5,243Bob Gymlan
Most units killed134Bob Gymlan
Most deaths131Prostagmaniac
Most buildings razed42Bob Gymlan
Largest army207Prostagmaniac
Favorite unitMurmilloProstagmaniac · 53 fielded

Bob Gymlan

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Prostagmaniac

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bob Gymlan

Fast Classical3:59 estimated completion
Early pressure3:09 · Hersir trained
Expansion signal17:41 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:22 · Armory
Fortress tech path17:29 · Hill Fort
Large army production110 military units

Prostagmaniac

Classical timing4:42 estimated completion
Early pressure4:46 · Military Barracks
Expansion signal13:13 · Town Center
Early armory / Heroic prep10:23 · Armory
Fortress tech path15:18 · Palace
Heavy walling signal36 wall build events
Farm transition13:25–14:40 · 4 farms clustered
Large army production207 military units
Bob Gymlan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bob Gymlan · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bob Gymlan · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Bob Gymlan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Prostagmaniac · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Prostagmaniac · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bob Gymlan

Army

Throwing Axeman46
Hersir19
Berserk16
Dryad8
Einheri7
Hirdman7
Godi5
Battle Boar1
Raiding Cavalry1
Buildings10 types
House18
Longhouse4
Wall4
Farm2
Great Hall2
Ox Cart Building2
Town Center2
Armory1
Hill Fort1
Temple1
God powers4 invoked
Undermine2
Fimbulwinter1
Flaming Weapons1
Spy1

Prostagmaniac

Army

Murmillo53
Arcus49
Turma33
Contarius29
Katapeltes17
Dryad10
Cheiroballista9
Destroyer6
Oracle1
Buildings10 types
Wall36
Farm16
Manor15
Military Barracks9
Counter Barracks8
Palace3
Economic Guild2
Temple2
Armory1
Town Center1
God powers3 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2