Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ph_mampfred vs Macki

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:08
Mount Olympus map preview
Map Mount Olympus
Defeated
ph_mampfredFreyr
Pre-match Elo1314
Win probability38.7%
24:08 Match length Macki favored
Winner
MackiTezcatlipoca
Pre-match Elo1394
Win probability61.3%

Match at a glance

ph_mampfred vs Macki

WinnerMacki
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration24:08
Started
Ended
Elo favorite61.3%Macki
Fastest Classical4:25*ph_mampfred
First pressure3:36ph_mampfred · Hersir trained
First extra TC13:02Macki · Town Center
Market timing9:12ph_mampfred · Market
Most military units131ph_mampfred
Highest EAPM33.8ph_mampfred
Market volume200ph_mampfred

ph_mampfred

Freyr

Defeat
Elo1314-14
EAPM33.8
Military units131
First pressure3:36Hersir trained
First expansion18:01
Market volume200
Total score 26,063
Military score 8,122
Economic score 13,474
Kills score 4,504
Units killed 129
Units lost 156
Buildings razed 8
Largest army 131
Favorite unit Berserk 31 fielded
Classical 4:25* Research start 3:25
Heroic 10:59* Estimated start 9:44
Mythic 19:51* Estimated start 17:51

Macki

Tezcatlipoca

Victory
Elo1394+14
EAPM30.0
Military units89
First pressure3:58Warrior Priest trained
First expansion13:02
Market volume0
Total score 40,142
Military score 11,573
Economic score 23,826
Kills score 4,763
Units killed 161
Units lost 158
Buildings razed 8
Largest army 89
Favorite unit Jaguar Rider 38 fielded
Classical 5:26* Estimated start 4:26
Heroic 10:09* Estimated start 8:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Malinalxochitl
Aegir
HeroicAge
Coyolxauhqui
Vidar
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ph_mampfredFreyr
Match time
MackiTezcatlipoca
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir12 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerAsgardian Bastion
ArmoryArmory
Key technologyCopper Armor
Throwing Axeman2 training queues
MarketMarket
Key technologyCopper Weapons
Key technologyMedium Infantry
Throwing Axeman9 training queues
Hirdman2 training queues
Key technologyBronze Armor
Key technologyCopper Shields
God powerTempest
Berserk5 training queues
Hersir2 training queues
Hirdman2 training queues
Key technologyHeavy Infantry
Farm transition7 farms clustered
Key technologyPlow
Jarl2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Huskarl2 training queues
Throwing Axeman4 training queues
Berserk3 training queues
Jarl11 training queues
Town CenterAdditional center
Key technologyHusbandry
Fafnir2 training queues
God powerInferno
Ballista7 training queues
God powerGullinbursti
God powerTempest
Berserk21 training queues
Throwing Axeman9 training queues
Key technologyChampion Infantry
Hersir15 training queues
Key technologyHeavy Cavalry
Jarl7 training queues
Hirdman2 training queues
Key technologyCrenellations
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
God powerInfestation
Key technologyHand Axe
God powerObsidian Mirror
Warrior Priest2 training queues
ArmoryArmory
Key technologyShaft Mine
Key technologyHeavy Great Temple Soldiers
Jaguar Rider2 training queues
Key technologyBow Saw
Tzitzimitl3 training queues
God powerStarfall
Jaguar Rider5 training queues
Otontin2 training queues
Warrior Priest2 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyHusbandry
Shorn One3 training queues
Tzitzimitl2 training queues
Shorn One2 training queues
Jaguar Rider5 training queues
Warrior Priest13 training queues
Key technologyCrenellations Aztec
Key technologyChampion Great Temple Soldiers
Jaguar Rider7 training queues
Tequihua Archer2 training queues
Farm transition14 farms clustered
God powerCorrupted Ground
God powerObsidian Mirror
Tzitzimitl3 training queues
Otontin2 training queues
Jaguar Rider3 training queues
Tzitzimitl2 training queues
Jaguar Rider16 training queues
Warrior Priest2 training queues
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%Macki
Fastest Classical4:25*ph_mampfred
Fastest Heroic10:09*Macki
Fastest Mythic19:51*ph_mampfred
First pressure3:36ph_mampfred · Hersir trained
First extra TC13:02Macki · Town Center
Fortress timing16:51ph_mampfred · Hill Fort
Market timing9:12ph_mampfred · Market
Armory timing7:24Macki · Armory
Farm transition14:37–15:47ph_mampfred · 7 farms clustered

Player highlights

Standout performances

Highest total score40,142Macki
Highest military score11,573Macki
Highest economy score23,826Macki
Most kills4,763Macki
Most units killed161Macki
Most deaths158Macki
Most buildings razed8ph_mampfred
Largest army131ph_mampfred
Favorite unitJaguar RiderMacki · 38 fielded

ph_mampfred

Largest ArmyMost Improvements

Macki

Highest ScoreMost DeathsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ph_mampfred

Classical timing4:25 estimated completion
Early pressure3:36 · Hersir trained
Expansion signal18:01 · Town Center
Early market / Heroic prep9:12 · Market
Early armory / Heroic prep8:14 · Armory
Fortress tech path16:51 · Hill Fort
Heavy walling signal43 wall build events
Farm transition14:37–15:47 · 7 farms clustered
Market economy signal200 total resource volume
Large army production131 military units

Macki

Late Classical5:26 estimated completion
Early pressure3:58 · Warrior Priest trained
Expansion signal13:02 · Town Center
Early market / Heroic prep23:35 · Market
Early armory / Heroic prep7:24 · Armory
Farm transition19:03–20:16 · 14 farms clustered
Large army production89 military units
ph_mampfred · Early MilitaryMeaningful trained combat units were produced during the early opening.
ph_mampfred · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Macki · Early MilitaryMeaningful trained combat units were produced during the early opening.
Macki · Late ClassicalClassical completed after 5:00 on a standard land opening.
Macki · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

ph_mampfred

Bought

Food200

Sold

No sells

Total player market volume200

Macki

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ph_mampfred

Army

Berserk31
Hersir30
Throwing Axeman25
Jarl20
Ballista7
Hirdman7
Portable Ram4
Fafnir3
Godi2
Huskarl2
Buildings11 types
Wall43
House19
Farm18
Longhouse9
Ox Cart Building8
Great Hall3
Armory2
Hill Fort1
Market1
Temple1
Town Center1
God powers4 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1

Macki

Army

Jaguar Rider38
Warrior Priest23
Tzitzimitl11
Otontin6
Shorn One5
Quinametzin2
Tequihua Archer2
Quimichin Spy1
Soul Guide1
Buildings10 types
Farm35
Calpulli16
House15
Great Temple2
Sentry Tower2
Temple2
Armory1
Market1
Town Center1
War Hut1
God powers4 invoked
Obsidian Mirror2
Corrupted Ground1
Infestation1
Starfall1