Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IK1nGI vs _PaRs

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:15
Alfheim map preview
Map Alfheim
Winner
IK1nGIRa
Pre-match Elo1353
Win probability56.0%
18:15 Match length IK1nGI favored
Defeated
_PaRsPoseidon
Pre-match Elo1311
Win probability44.0%

Match at a glance

IK1nGI vs _PaRs

WinnerIK1nGI
MapAlfheim
QueueRanked 1v1 Supremacy
Duration18:15
Started
Ended
Elo favorite56.0%IK1nGI
Fastest Classical4:12*_PaRs
First pressure4:06_PaRs · Stable
First extra TC6:00_PaRs · Town Center
Market timing15:18_PaRs · Market
Most military units229IK1nGI
Highest EAPM63.7_PaRs
Market volume1,800_PaRs

IK1nGI

Ra

Victory
Elo1353+15
EAPM62.7
Military units229
First pressure5:02Barracks
First expansion
Market volume0
Total score 19,270
Military score 9,473
Economic score 7,216
Kills score 2,581
Units killed 111
Units lost 98
Buildings razed 2
Largest army 229
Favorite unit Spearman 185 fielded
Classical 4:35* Research start 3:35
Heroic 16:52* Estimated start 15:37
Mythic Not reached

_PaRs

Poseidon

Defeat
Elo1311-15
EAPM63.7
Military units129
First pressure4:06Stable
First expansion6:00
Market volume1800
Total score 16,020
Military score 4,130
Economic score 10,146
Kills score 1,744
Units killed 95
Units lost 111
Buildings razed 7
Largest army 129
Favorite unit Toxotes 62 fielded
Classical 4:12* Estimated start 3:12
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Hermes
Sekhmet
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IK1nGIRa
Match time
_PaRsPoseidon
Key technologyPickaxe
Key technologyHusbandry
First military pressureBarracks
ArmoryArmory
Key technologyMedium Spearmen
Spearman98 training queues
God powerShifting Sands
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Spearman62 training queues
Key technologyMedium Slingers
Slinger42 training queues
Key technologyPlow
Scarab2 training queues
Spearman25 training queues
Key technologyHeavy Spearmen
Farm transition5 farms clustered
God powerCitadel
VictoryMatch result
First military pressureStable
Town CenterAdditional center
Hoplite18 training queues
Hippeus23 training queues
Toxotes62 training queues
God powerCease Fire
Centaur2 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Hippeus7 training queues
Hoplite8 training queues
MarketMarket
Farm transition6 farms clustered
Key technologyPlow
Hippeus2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%IK1nGI
Fastest Classical4:12*_PaRs
Fastest Heroic16:52*IK1nGI
First pressure4:06_PaRs · Stable
First extra TC6:00_PaRs · Town Center
Market timing15:18_PaRs · Market
Armory timing5:14IK1nGI · Armory
Farm transition15:19–16:01_PaRs · 6 farms clustered

Player highlights

Standout performances

Highest total score19,270IK1nGI
Highest military score9,473IK1nGI
Highest economy score10,146_PaRs
Most kills2,581IK1nGI
Most units killed111IK1nGI
Most deaths111_PaRs
Most buildings razed7_PaRs
Largest army229IK1nGI
Favorite unitSpearmanIK1nGI · 185 fielded

IK1nGI

Highest ScoreLargest ArmyMost ImprovementsMost Kills

_PaRs

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IK1nGI

Classical timing4:35 estimated completion
Early pressure5:02 · Barracks
Early armory / Heroic prep5:14 · Armory
Farm transition17:24–17:27 · 5 farms clustered
Large army production229 military units

_PaRs

Classical timing4:12 estimated completion
Early pressure4:06 · Stable
Fast expansion6:00 · Town Center
Early market / Heroic prep15:18 · Market
Heavy walling signal8 wall build events
Farm transition15:19–16:01 · 6 farms clustered
Market economy signal1,800 total resource volume
Large army production129 military units
IK1nGI · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IK1nGI · Early MilitaryMeaningful trained combat units were produced during the early opening.
IK1nGI · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
_PaRs · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_PaRs · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
_PaRs · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

IK1nGI

Bought

No buys

Sold

No sells

Total player market volume0

_PaRs

Bought

Food300

Sold

Food900
Wood600
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IK1nGI

Army

Spearman185
Slinger42
Scarab2
Buildings11 types
House17
Granary8
Obelisk7
Barracks5
Farm5
Lumber Camp2
Mining Camp2
Wall2
Armory1
Monument To Villagers1
Temple1
God powers2 invoked
Citadel1
Shifting Sands1

_PaRs

Army

Toxotes62
Hippeus33
Hoplite26
Atalanta3
Theseus3
Centaur2
Buildings11 types
Farm18
House12
Wall8
Granary6
Storehouse6
Archery Range5
Military Academy3
Stable2
Market1
Temple1
Town Center1
God powers1 invoked
Cease Fire1