Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 19 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:27
Steppe map preview
Map Steppe
Winner
aliencrimelordOdin
Pre-match Elo1617
Win probability53.3%
9:27 Match length aliencrimelord favored
Defeated
WatermelonInTheFantaOdin
Pre-match Elo1594
Win probability46.7%

Match at a glance

aliencrimelord vs WatermelonInTheFanta

Winneraliencrimelord
MapSteppe
QueueRanked 1v1 Supremacy
Duration9:27
Started
Ended
Elo favorite53.3%aliencrimelord
Fastest Classical4:17*aliencrimelord
First pressure3:28aliencrimelord · Hersir trained
Most military units47aliencrimelord
Highest EAPM86.7aliencrimelord
Victory
Elo1617+16
EAPM86.7
Military units47
First pressure3:28Hersir trained
First expansion
Market volume0
Total score 10,044
Military score 5,642
Economic score 3,982
Kills score 464
Units killed 19
Units lost 6
Buildings razed 0
Largest army 47
Favorite unit Raiding Cavalry 45 fielded
Classical 4:17* Research start 3:17
Heroic Not reached
Mythic Not reached
Defeat
Elo1594-16
EAPM49.1
Military units31
First pressure3:45Hersir trained
First expansion
Market volume0
Total score 8,039
Military score 3,595
Economic score 4,344
Kills score 122
Units killed 6
Units lost 19
Buildings razed 0
Largest army 31
Favorite unit Raiding Cavalry 24 fielded
Classical 4:28* Research start 3:28
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
WatermelonInTheFantaOdin
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Key technologyMedium Cavalry
Raiding Cavalry45 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry24 training queues
God powerForest Fire
Key technologyMedium Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%aliencrimelord
Fastest Classical4:17*aliencrimelord
First pressure3:28aliencrimelord · Hersir trained
Armory timing6:56aliencrimelord · Armory

Player highlights

Standout performances

Highest total score10,044aliencrimelord
Highest military score5,642aliencrimelord
Highest economy score4,344WatermelonInTheFanta
Most kills464aliencrimelord
Most units killed19aliencrimelord
Most deaths19WatermelonInTheFanta
Most buildings razed0aliencrimelord
Largest army47aliencrimelord
Favorite unitRaiding Cavalryaliencrimelord · 45 fielded

aliencrimelord

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

WatermelonInTheFanta

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:17 estimated completion
Early pressure3:28 · Hersir trained
Early armory / Heroic prep6:56 · Armory

WatermelonInTheFanta

Classical timing4:28 estimated completion
Early pressure3:45 · Hersir trained
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Raiding Cavalry45
Hersir2
Buildings6 types
House11
Great Hall3
Wall3
Ox Cart Building2
Armory1
Temple1
God powers1 invoked
Great Hunt1

WatermelonInTheFanta

Army

Raiding Cavalry24
Hersir5
Berserk1
Valkyrie1
Buildings5 types
House9
Wall4
Great Hall3
Ox Cart Building3
Temple1
God powers1 invoked
Forest Fire1