Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FitzEd4 vs 1 Inch | Wonderboi

Ranked 1v1 SupremacyStarted 19 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:19
Tundra map preview
Map Tundra
Winner
FitzEd4Odin
Pre-match Elo757
Win probability52.2%
22:19 Match length FitzEd4 favored
Defeated
1 Inch | WonderboiHades
Pre-match Elo742
Win probability47.8%

Match at a glance

FitzEd4 vs 1 Inch | Wonderboi

WinnerFitzEd4
MapTundra
QueueRanked 1v1 Supremacy
Duration22:19
Started
Ended
Elo favorite52.2%FitzEd4
Fastest Classical4:20*FitzEd4
First pressure4:11FitzEd4 · Hersir trained
First extra TC5:141 Inch | Wonderboi · Town Center
Most military units237FitzEd4
Highest EAPM39.7FitzEd4

FitzEd4

Odin

Victory
Elo757+28
EAPM39.7
Military units237
First pressure4:11Hersir trained
First expansion
Market volume0
Total score 24,843
Military score 10,385
Economic score 11,164
Kills score 3,401
Units killed 160
Units lost 160
Buildings razed 3
Largest army 237
Favorite unit Raiding Cavalry 96 fielded
Classical 4:20* Research start 3:20
Heroic 22:07* Research start 20:52
Mythic Not reached
Defeat
Elo742-17
EAPM26.4
Military units108
First pressure6:04Archery Range
First expansion5:14
Market volume0
Total score 17,199
Military score 6,654
Economic score 6,746
Kills score 3,851
Units killed 162
Units lost 159
Buildings razed 0
Largest army 108
Favorite unit Toxotes 60 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FitzEd4Odin
Match time
1 Inch | WonderboiHades
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Raiding Cavalry30 training queues
ArmoryArmory
Throwing Axeman65 training queues
Key technologyPickaxe
Raiding Cavalry7 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Godi25 training queues
Raiding Cavalry59 training queues
Hirdman4 training queues
Valkyrie3 training queues
Farm transition8 farms clustered
Key technologyPlow
Hersir2 training queues
Key technologyMedium Cavalry
Hirdman8 training queues
Valkyrie10 training queues
God powerForest Fire
Key technologyCopper Armor
Key technologyBallistics
Key technologyMedium Infantry
Hirdman4 training queues
Key technologyHusbandry
Throwing Axeman6 training queues
Valkyrie3 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureArchery Range
Toxotes5 training queues
God powerSentinel
Minotaur5 training queues
Hoplite2 training queues
God powerRestoration
Toxotes2 training queues
Farm transition6 farms clustered
Toxotes3 training queues
Hoplite8 training queues
Key technologyHand Axe
Key technologyCrenellations
Hippeus5 training queues
Toxotes13 training queues
ArmoryArmory
Minotaur2 training queues
Key technologyPickaxe
Key technologyPlow
Toxotes19 training queues
Hippeus5 training queues
Minotaur3 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Hoplite10 training queues
Key technologyMedium Archers
Toxotes18 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%FitzEd4
Fastest Classical4:20*FitzEd4
Fastest Heroic22:07*FitzEd4
First pressure4:11FitzEd4 · Hersir trained
First extra TC5:141 Inch | Wonderboi · Town Center
Armory timing7:38FitzEd4 · Armory
Farm transition11:52–12:091 Inch | Wonderboi · 6 farms clustered

Player highlights

Standout performances

Highest total score24,843FitzEd4
Highest military score10,385FitzEd4
Highest economy score11,164FitzEd4
Most kills3,8511 Inch | Wonderboi
Most units killed1621 Inch | Wonderboi
Most deaths160FitzEd4
Most buildings razed3FitzEd4
Largest army237FitzEd4
Favorite unitRaiding CavalryFitzEd4 · 96 fielded

FitzEd4

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

1 Inch | Wonderboi

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FitzEd4

Classical timing4:20 estimated completion
Early pressure4:11 · Hersir trained
Early armory / Heroic prep7:38 · Armory
Heavy walling signal7 wall build events
Farm transition14:38–14:39 · 8 farms clustered
Large army production237 military units

1 Inch | Wonderboi

Classical timing4:20 estimated completion
Early pressure6:04 · Archery Range
Fast expansion5:14 · Town Center
Early armory / Heroic prep15:17 · Armory
Heavy walling signal9 wall build events
Farm transition11:52–12:09 · 6 farms clustered
Large army production108 military units
FitzEd4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FitzEd4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
FitzEd4 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
1 Inch | Wonderboi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
1 Inch | Wonderboi · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
1 Inch | Wonderboi · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FitzEd4

Army

Raiding Cavalry96
Throwing Axeman71
Godi25
Hirdman17
Valkyrie17
Hersir11
Buildings8 types
House20
Farm13
Ox Cart Building8
Wall7
Great Hall4
Longhouse3
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

1 Inch | Wonderboi

Army

Toxotes60
Hoplite20
Hippeus10
Minotaur10
Achilles4
Ajax4
Buildings11 types
Farm24
House21
Wall9
Granary3
Storehouse3
Military Academy2
Temple2
Archery Range1
Armory1
Stable1
Town Center1
God powers2 invoked
Restoration1
Sentinel1