Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs JSS.TheCountVonCount

Ranked 1v1 SupremacyStarted 19 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:05
Alfheim map preview
Map Alfheim
Defeated
Dr.AshPoseidon
Pre-match Elo1757
Win probability31.7%
14:05 Match length JSS.TheCountVonCount favored
Winner
JSS.TheCountVonCountTsukuyomi
Pre-match Elo1890
Win probability68.3%

Match at a glance

Dr.Ash vs JSS.TheCountVonCount

WinnerJSS.TheCountVonCount
MapAlfheim
QueueRanked 1v1 Supremacy
Duration14:05
Started
Ended
Elo favorite68.3%JSS.TheCountVonCount
Fastest Classical3:37*Dr.Ash
First pressure3:43Dr.Ash · Stable
Market timing8:13Dr.Ash · Market
Most military units56JSS.TheCountVonCount
Highest EAPM106.0Dr.Ash
Market volume100Dr.Ash

Dr.Ash

Poseidon

Defeat
Elo1757-11
EAPM106.0
Military units43
First pressure3:43Stable
First expansion
Market volume100
Total score 12,804
Military score 4,246
Economic score 7,536
Kills score 1,022
Units killed 34
Units lost 39
Buildings razed 1
Largest army 43
Favorite unit Prodromos 17 fielded
Classical 3:37* Research start 2:37
Heroic 10:58* Estimated start 9:43
Mythic Not reached
Victory
Elo1890+11
EAPM87.8
Military units56
First pressure3:54Stable Japanese
First expansion
Market volume0
Total score 19,099
Military score 9,729
Economic score 8,326
Kills score 1,044
Units killed 39
Units lost 34
Buildings razed 1
Largest army 56
Favorite unit Yumi Horse Archer 34 fielded
Classical 3:44* Research start 2:59
Heroic 11:21* Estimated start 10:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Inari Okami
Aphrodite
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
JSS.TheCountVonCountTsukuyomi
God powerLure
Atalanta2 training queues
First military pressureStable
Hippeus4 training queues
Key technologyHusbandry
Hippeus6 training queues
God powerCease Fire
MarketMarket
Key technologyMedium Cavalry
Hypaspist9 training queues
Prodromos17 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Cavalry
Key technologyCopper Armor
God powerCurse
Key technologyHeavy Cavalry
Key technologyCopper Shields
DefeatMatch result
First military pressureStable Japanese
Naginata Rider13 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
God powerSwampland
Key technologyMedium Stable Soldiers
ArmoryArmory
Farm transition4 farms clustered
Key technologyPlow
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyCopper Armor
Yumi Horse Archer34 training queues
Daimyo6 training queues
God powerNew Moon
Naginata Rider2 training queues
God powerShogun
Key technologyShaft Mine
Key technologyBow Saw
God powerSwampland
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%JSS.TheCountVonCount
Fastest Classical3:37*Dr.Ash
Fastest Heroic10:58*Dr.Ash
First pressure3:43Dr.Ash · Stable
Market timing8:13Dr.Ash · Market
Armory timing8:55JSS.TheCountVonCount · Armory
Farm transition9:53–9:54JSS.TheCountVonCount · 4 farms clustered

Player highlights

Standout performances

Highest total score19,099JSS.TheCountVonCount
Highest military score9,729JSS.TheCountVonCount
Highest economy score8,326JSS.TheCountVonCount
Most kills1,044JSS.TheCountVonCount
Most units killed39JSS.TheCountVonCount
Most deaths39Dr.Ash
Most buildings razed1Dr.Ash
Largest army56JSS.TheCountVonCount
Favorite unitYumi Horse ArcherJSS.TheCountVonCount · 34 fielded

Dr.Ash

Largest ArmyMost Deaths

JSS.TheCountVonCount

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:37 estimated completion
Early pressure3:43 · Stable
Early market / Heroic prep8:13 · Market
Early armory / Heroic prep10:51 · Armory
Heavy walling signal17 wall build events
Market economy signal100 total resource volume

JSS.TheCountVonCount

Fast Classical3:44 estimated completion
Early pressure3:54 · Stable Japanese
Early armory / Heroic prep8:55 · Armory
Heavy walling signal15 wall build events
Farm transition9:53–9:54 · 4 farms clustered
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JSS.TheCountVonCount · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JSS.TheCountVonCount · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JSS.TheCountVonCount · Early MilitaryMeaningful trained combat units were produced during the early opening.
JSS.TheCountVonCount · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Dr.Ash

Bought

No buys

Sold

Wood100
Total player market volume100

JSS.TheCountVonCount

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Prodromos17
Hippeus12
Hypaspist9
Atalanta2
Centaur1
Hippolyta1
Theseus1
Buildings9 types
Wall17
House12
Granary3
Storehouse3
Stable2
Armory1
Market1
Military Academy1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1

JSS.TheCountVonCount

Army

Yumi Horse Archer34
Naginata Rider15
Daimyo6
Kitsune1
Buildings9 types
Wall15
House12
Farm7
Watermill6
Stable Japanese4
Mining Camp Japanese3
Shrine Japanese3
Armory1
Temple1
God powers3 invoked
Swampland2
New Moon1
Shogun1