Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs jaalsaru21

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:57
Midgard map preview
Map Midgard
Winner
SesshomaruZeus
Pre-match Elo1410
Win probability69.9%
14:57 Match length Sesshomaru favored
Defeated
jaalsaru21Freyr
Pre-match Elo1264
Win probability30.1%

Match at a glance

Sesshomaru vs jaalsaru21

WinnerSesshomaru
MapMidgard
QueueRanked 1v1 Supremacy
Duration14:57
Started
Ended
Elo favorite69.9%Sesshomaru
Fastest Classical4:54*Sesshomaru
First pressure4:02jaalsaru21 · Hersir trained
Most military units96Sesshomaru
Highest EAPM45.2jaalsaru21

Sesshomaru

Zeus

Victory
Elo1410+10
EAPM44.9
Military units96
First pressure5:02Military Academy
First expansion
Market volume0
Total score 23,344
Military score 8,551
Economic score 13,252
Kills score 1,615
Units killed 51
Units lost 24
Buildings razed 8
Largest army 96
Favorite unit Hoplite 77 fielded
Classical 4:54* Research start 3:54
Heroic 12:43* Estimated start 11:28
Mythic Not reached

jaalsaru21

Freyr

Defeat
Elo1264-10
EAPM45.2
Military units61
First pressure4:02Hersir trained
First expansion
Market volume0
Total score 12,830
Military score 3,712
Economic score 8,527
Kills score 591
Units killed 24
Units lost 52
Buildings razed 0
Largest army 61
Favorite unit Throwing Axeman 26 fielded
Classical 5:58* Research start 4:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruZeus
Match time
jaalsaru21Freyr
DockDock
DockDock
First military pressureMilitary Academy
Heracles2 training queues
DockDock
Minotaur2 training queues
Hoplite77 training queues
God powerBolt
Key technologyMedium Infantry
ArmoryArmory
Key technologyPickaxe
God powerRestoration
DockDock
Key technologyHand Axe
Toxotes10 training queues
Minotaur2 training queues
Key technologyMedium Archers
Fortress-tier buildingFortress
VictoryMatch result
DockDock
First military pressureHersir trained
Hersir12 training queues
DockDock
DockDock
Throwing Axeman26 training queues
God powerGullinbursti
Hersir4 training queues
Key technologyMedium Infantry
Hirdman4 training queues
Valkyrie5 training queues
Raiding Cavalry6 training queues
Farm transition5 farms clustered
Longboat2 training queues
God powerForest Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%Sesshomaru
Fastest Classical4:54*Sesshomaru
Fastest Heroic12:43*Sesshomaru
First pressure4:02jaalsaru21 · Hersir trained
Fortress timing14:41Sesshomaru · Fortress
Armory timing9:06Sesshomaru · Armory
Farm transition12:04–12:31jaalsaru21 · 5 farms clustered

Player highlights

Standout performances

Highest total score23,344Sesshomaru
Highest military score8,551Sesshomaru
Highest economy score13,252Sesshomaru
Most kills1,615Sesshomaru
Most units killed51Sesshomaru
Most deaths52jaalsaru21
Most buildings razed8Sesshomaru
Largest army96Sesshomaru
Favorite unitHopliteSesshomaru · 77 fielded

Sesshomaru

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

jaalsaru21

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Classical timing4:54 estimated completion
Early pressure5:02 · Military Academy
Early armory / Heroic prep9:06 · Armory
Fortress tech path14:41 · Fortress
Water commitment signal4 dock build events
Large army production96 military units

jaalsaru21

Late Classical5:58 estimated completion
Early pressure4:02 · Hersir trained
Heavy walling signal13 wall build events
Water commitment signal3 dock build events
Farm transition12:04–12:31 · 5 farms clustered
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Hoplite77
Toxotes10
Minotaur5
Heracles2
Jason2
Buildings9 types
House16
Storehouse5
Dock4
Archery Range2
Military Academy2
Wall2
Armory1
Fortress1
Temple1
God powers2 invoked
Bolt1
Restoration1

jaalsaru21

Army

Throwing Axeman26
Hersir16
Raiding Cavalry6
Valkyrie6
Hirdman4
Longboat2
Berserk1
Buildings8 types
House19
Wall13
Farm5
Great Hall4
Longhouse4
Dock3
Ox Cart Building3
Temple1
God powers2 invoked
Forest Fire1
Gullinbursti1