Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:27
Oasis map preview
Map Oasis
Winner
billaspiotis70Freyr
Pre-match Elo1315
Win probability60.5%
24:27 Match length billaspiotis70 favored
Defeated
TATSUMI420SCOPERThor
Pre-match Elo1241
Win probability39.5%

Match at a glance

billaspiotis70 vs TATSUMI420SCOPER

Winnerbillaspiotis70
MapOasis
QueueRanked 1v1 Supremacy
Duration24:27
Started
Ended
Elo favorite60.5%billaspiotis70
Fastest Classical4:50*billaspiotis70
First pressure1:26TATSUMI420SCOPER · Hersir trained
Market timing16:22TATSUMI420SCOPER · Market
First extra TC10:35TATSUMI420SCOPER · Town Center
Most military units265billaspiotis70
Highest EAPM58.3TATSUMI420SCOPER
Market volume3,500TATSUMI420SCOPER
Victory
Elo1315+14
EAPM37.4
Military units265
First pressure3:23Hersir trained
First expansion24:05
Market volume0
Total score 33,680
Military score 12,775
Economic score 12,909
Kills score 8,018
Units killed 259
Units lost 201
Buildings razed 42
Largest army 265
Favorite unit Throwing Axeman 77 fielded
Classical 4:50* Estimated start 3:50
Heroic 11:03* Estimated start 9:48
Mythic 18:38* Estimated start 16:38
Defeat
Elo1241-14
EAPM58.3
Military units6
First pressure1:26Hersir trained
First expansion10:35
Market volume3500
Total score 23,099
Military score 5,442
Economic score 12,196
Kills score 5,532
Units killed 201
Units lost 258
Buildings razed 0
Largest army 6
Favorite unit Hersir 6 fielded
Classical 4:58* Research start 3:58
Heroic 17:45* Estimated start 16:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Aegir
HeroicAge
Skadi
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

billaspiotis70Freyr
Match time
TATSUMI420SCOPERThor
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry2 training queues
Throwing Axeman9 training queues
Berserk8 training queues
Key technologyMedium Cavalry
Raiding Cavalry9 training queues
God powerForest Fire
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Raiding Cavalry2 training queues
Berserk13 training queues
Godi3 training queues
Key technologyHeavy Cavalry
Jarl7 training queues
Key technologyHeavy Infantry
Throwing Axeman68 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
God powerTempest
Hersir3 training queues
Godi3 training queues
Key technologyCopper Armor
Key technologyBallistics
Farm transition7 farms clustered
Fortress-tier buildingHill Fort
Berserk49 training queues
Godi33 training queues
Jarl3 training queues
Key technologyBronze Armor
Jarl16 training queues
Rock Giant8 training queues
Huskarl4 training queues
Raiding Cavalry7 training queues
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Rock Giant2 training queues
Key technologyCopper Shields
Town CenterAdditional center
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerHealing Spring
God powerDwarven Mine
Town CenterAdditional center
Key technologyMedium Infantry
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
God powerFrost
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Farm transition8 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%billaspiotis70
Fastest Classical4:50*billaspiotis70
Fastest Heroic11:03*billaspiotis70
Fastest Mythic18:38*billaspiotis70
First pressure1:26TATSUMI420SCOPER · Hersir trained
First extra TC10:35TATSUMI420SCOPER · Town Center
Fortress timing15:38billaspiotis70 · Hill Fort
Market timing16:22TATSUMI420SCOPER · Market
Armory timing8:18billaspiotis70 · Armory
Farm transition14:52–16:07billaspiotis70 · 7 farms clustered

Player highlights

Standout performances

Highest total score33,680billaspiotis70
Highest military score12,775billaspiotis70
Highest economy score12,909billaspiotis70
Most kills8,018billaspiotis70
Most units killed259billaspiotis70
Most deaths258TATSUMI420SCOPER
Most buildings razed42billaspiotis70
Largest army265billaspiotis70
Favorite unitThrowing Axemanbillaspiotis70 · 77 fielded

billaspiotis70

Highest ScoreMost ImprovementsMost Kills

TATSUMI420SCOPER

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

billaspiotis70

Classical timing4:50 estimated completion
Early pressure3:23 · Hersir trained
Expansion signal24:05 · Town Center
Early armory / Heroic prep8:18 · Armory
Fortress tech path15:38 · Hill Fort
Farm transition14:52–16:07 · 7 farms clustered
Large army production265 military units

TATSUMI420SCOPER

Classical timing4:58 estimated completion
Early pressure1:26 · Hersir trained
Expansion signal10:35 · Town Center
Early market / Heroic prep16:22 · Market
Early armory / Heroic prep15:00 · Dwarven Armory
Fortress tech path18:27 · Hill Fort
Heavy walling signal8 wall build events
Farm transition22:37–22:38 · 8 farms clustered
Market economy signal3,500 total resource volume
billaspiotis70 · Early MilitaryMeaningful trained combat units were produced during the early opening.
billaspiotis70 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3500 total volume

billaspiotis70

Bought

No buys

Sold

No sells

Total player market volume0

TATSUMI420SCOPER

Bought

Food800
Wood2200

Sold

Wood500
Total player market volume3500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army

Throwing Axeman77
Berserk70
Godi39
Jarl26
Raiding Cavalry22
Rock Giant11
Hersir9
Huskarl4
Portable Ram4
Valkyrie3
Buildings9 types
House16
Farm13
Longhouse5
Ox Cart Building4
Great Hall3
Hill Fort2
Temple2
Armory1
Town Center1
God powers2 invoked
Forest Fire1
Tempest1

TATSUMI420SCOPER

Army

Hersir6
Buildings11 types
House29
Farm10
Great Hall9
Longhouse9
Wall8
Ox Cart Building7
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine1
Frost1
Healing Spring1