Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs Eisomarto

Ranked 1v1 SupremacyStarted 19 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:38
Savannah map preview
Map Savannah
Winner
[DoD]FireFoxThor
Pre-match Elo1948
Win probability41.0%
18:38 Match length UpsetThe Elo underdog won
Defeated
EisomartoRa
Pre-match Elo2011
Win probability59.0%

Match at a glance

[DoD]FireFox vs Eisomarto

Winner[DoD]FireFox
MapSavannah
QueueRanked 1v1 Supremacy
Duration18:38
Started
Ended
Elo favorite59.0%Eisomarto · Upset
Fastest Classical4:20*Eisomarto
First pressure1:34[DoD]FireFox · Hersir trained
First extra TC7:22[DoD]FireFox · Town Center
Market timing5:14Eisomarto · Market
Most military units138Eisomarto
Highest EAPM58.4Eisomarto
Market volume2,200Eisomarto
Victory
Elo1948+21
EAPM56.3
Military units82
First pressure1:34Hersir trained
First expansion7:22
Market volume300
Total score 34,274
Military score 14,661
Economic score 18,224
Kills score 1,401
Units killed 50
Units lost 60
Buildings razed 24
Largest army 82
Favorite unit Throwing Axeman 26 fielded
Classical 4:31* Research start 3:31
Heroic 10:43* Estimated start 9:28
Mythic 18:34* Estimated start 16:34
Defeat
Elo2011-21
EAPM58.4
Military units138
First pressure4:29Barracks
First expansion9:13
Market volume2200
Total score 25,553
Military score 11,308
Economic score 12,621
Kills score 1,718
Units killed 61
Units lost 51
Buildings razed 6
Largest army 138
Favorite unit Axeman 50 fielded
Classical 4:20* Research start 3:20
Heroic 12:51* Estimated start 11:36
Mythic Estimated start 16:48 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ptah
Bragi
HeroicAge
Sobek
Tyr
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxThor
Match time
EisomartoRa
First military pressureHersir trained
Hersir2 training queues
Hersir6 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry2 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyHusbandry
God powerDwarven Mine
Throwing Axeman2 training queues
God powerHealing Spring
Throwing Axeman3 training queues
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyBronze Armor
Jarl20 training queues
Key technologyBronze Shields
Portable Ram2 training queues
Farm transition4 farms clustered
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyPlow
Throwing Axeman20 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram2 training queues
Huskarl2 training queues
Godi5 training queues
Key technologyIron Shields
MarketMarket
MarketMarket
Jarl5 training queues
Berserk5 training queues
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Portable Ram3 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyShaft Mine
First military pressureBarracks
Axeman35 training queues
Slinger10 training queues
ArmoryArmory
MarketMarket
Key technologyMedium Slingers
Key technologyMedium Axemen
Spearman15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Spearmen
Slinger20 training queues
Key technologyBallistics
Spearman15 training queues
Town CenterAdditional center
God powerShifting Sands
Axeman10 training queues
Slinger5 training queues
Key technologyHand Axe
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Key technologyBronze Weapons
Slinger5 training queues
Fortress-tier buildingMigdol Stronghold
Spearman10 training queues
Farm transition24 farms clustered
God powerShifting Sands
Town CenterAdditional center
Key technologyHusbandry
Key technologyPlow
God powerRain
Town CenterAdditional center
God powerLocust Swarm
Town CenterAdditional center
Spearman5 training queues
Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%Eisomarto · Upset
Fastest Classical4:20*Eisomarto
Fastest Heroic10:43*[DoD]FireFox
Fastest Mythic18:34*[DoD]FireFox
First pressure1:34[DoD]FireFox · Hersir trained
First extra TC7:22[DoD]FireFox · Town Center
Fortress timing11:21[DoD]FireFox · Hill Fort
Market timing5:14Eisomarto · Market
Armory timing4:47[DoD]FireFox · Dwarven Armory
Farm transition13:19–14:28[DoD]FireFox · 4 farms clustered

Player highlights

Standout performances

Highest total score34,274[DoD]FireFox
Highest military score14,661[DoD]FireFox
Highest economy score18,224[DoD]FireFox
Most kills1,718Eisomarto
Most units killed61Eisomarto
Most deaths60[DoD]FireFox
Most buildings razed24[DoD]FireFox
Largest army138Eisomarto
Favorite unitAxemanEisomarto · 50 fielded

[DoD]FireFox

Highest ScoreMost DeathsMost ImprovementsMost Resources

Eisomarto

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Classical timing4:31 estimated completion
Early pressure1:34 · Hersir trained
Fast expansion7:22 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:42 · Market
Early armory / Heroic prep4:47 · Dwarven Armory
Fortress tech path11:21 · Hill Fort
Heavy walling signal39 wall build events
Farm transition13:19–14:28 · 4 farms clustered
Market economy signal300 total resource volume
Large army production82 military units

Eisomarto

Classical timing4:20 estimated completion
Early pressure4:29 · Barracks
Expansion signal9:13 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep5:14 · Market
Early armory / Heroic prep5:09 · Armory
Fortress tech path13:43 · Migdol Stronghold
Heavy walling signal15 wall build events
Farm transition15:34–16:41 · 24 farms clustered
Market economy signal2,200 total resource volume
Large army production138 military units
[DoD]FireFox · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Eisomarto · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

[DoD]FireFox

Bought

Wood300

Sold

No sells

Total player market volume300

Eisomarto

Bought

Food200

Sold

Food500
Wood1500
Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Throwing Axeman26
Jarl25
Hersir8
Portable Ram7
Berserk6
Godi5
Huskarl3
Raiding Cavalry2
Buildings11 types
Wall39
House22
Farm13
Ox Cart Building8
Longhouse6
Town Center4
Great Hall3
Hill Fort2
Market2
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Healing Spring1

Eisomarto

Army

Axeman50
Spearman45
Slinger40
Chariot Archer1
Mercenary1
Mercenary Cavalry1
Buildings17 types
Farm30
House21
Obelisk21
Wall15
Granary8
Barracks7
Mining Camp6
Town Center4
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Shifting Sands2
Locust Swarm1
Rain1