Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 19 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:22
Valley Of Kings map preview
Map Valley Of Kings
Winner
aliencrimelordOdin
Pre-match Elo1601
Win probability48.7%
8:22 Match length UpsetThe Elo underdog won
Defeated
WatermelonInTheFantaOdin
Pre-match Elo1610
Win probability51.3%

Match at a glance

aliencrimelord vs WatermelonInTheFanta

Winneraliencrimelord
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration8:22
Started
Ended
Elo favorite51.3%WatermelonInTheFanta · Upset
Fastest Classical4:15*aliencrimelord
First pressure3:37aliencrimelord · Hersir trained
Most military units22WatermelonInTheFanta
Highest EAPM76.1aliencrimelord
Victory
Elo1601+18
EAPM76.1
Military units19
First pressure3:37Hersir trained
First expansion
Market volume0
Total score 8,106
Military score 3,495
Economic score 4,363
Kills score 292
Units killed 10
Units lost 7
Buildings razed 1
Largest army 19
Favorite unit Raiding Cavalry 14 fielded
Classical 4:15* Research start 3:15
Heroic Not reached
Mythic Not reached
Defeat
Elo1610-18
EAPM43.6
Military units22
First pressure3:37Hersir trained
First expansion
Market volume0
Total score 7,452
Military score 2,685
Economic score 4,659
Kills score 108
Units killed 9
Units lost 10
Buildings razed 0
Largest army 22
Favorite unit Raiding Cavalry 14 fielded
Classical 4:17* Research start 3:17
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
WatermelonInTheFantaOdin
God powerGreat Hunt
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Key technologyMedium Cavalry
Raiding Cavalry14 training queues
God powerForest Fire
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Shields
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry14 training queues
Hirdman4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%WatermelonInTheFanta · Upset
Fastest Classical4:15*aliencrimelord
First pressure3:37aliencrimelord · Hersir trained
Armory timing7:24aliencrimelord · Armory

Player highlights

Standout performances

Highest total score8,106aliencrimelord
Highest military score3,495aliencrimelord
Highest economy score4,659WatermelonInTheFanta
Most kills292aliencrimelord
Most units killed10aliencrimelord
Most deaths10WatermelonInTheFanta
Most buildings razed1aliencrimelord
Largest army22WatermelonInTheFanta
Favorite unitRaiding Cavalryaliencrimelord · 14 fielded

aliencrimelord

Highest ScoreMost ImprovementsMost Kills

WatermelonInTheFanta

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:15 estimated completion
Early pressure3:37 · Hersir trained
Early armory / Heroic prep7:24 · Armory

WatermelonInTheFanta

Classical timing4:17 estimated completion
Early pressure3:37 · Hersir trained
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Raiding Cavalry14
Hersir5
Buildings5 types
House7
Great Hall3
Ox Cart Building3
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

WatermelonInTheFanta

Army

Raiding Cavalry14
Hersir4
Hirdman4
Buildings5 types
House6
Ox Cart Building3
Great Hall2
Longhouse1
Temple1
God powers1 invoked
Great Hunt1