Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dani.cronos-Youtube vs Zakalia

Ranked 1v1 SupremacyStarted 19 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:43
Yellow River map preview
Map Yellow River
Defeated
dani.cronos-YoutubeNuwa
Pre-match Elo1502
Win probability44.1%
21:43 Match length Zakalia favored
Winner
ZakaliaThor
Pre-match Elo1543
Win probability55.9%

Match at a glance

dani.cronos-Youtube vs Zakalia

WinnerZakalia
MapYellow River
QueueRanked 1v1 Supremacy
Duration21:43
Started
Ended
Elo favorite55.9%Zakalia
Fastest Classical3:20*Zakalia
First pressure1:50Zakalia · Hersir trained
First extra TC10:57Zakalia · Town Center
Most military units140dani.cronos-Youtube
Highest EAPM72.1Zakalia
Defeat
Elo1502-15
EAPM59.0
Military units140
First pressure13:56Imperial Academy
First expansion15:24
Market volume0
Total score 20,333
Military score 8,385
Economic score 10,347
Kills score 1,601
Units killed 58
Units lost 135
Buildings razed 8
Largest army 140
Favorite unit Ge Halberdier 35 fielded
Classical 3:41* Estimated start 2:41
Heroic 16:03* Estimated start 14:48
Mythic Not reached

Zakalia

Thor

Victory
Elo1543+15
EAPM72.1
Military units107
First pressure1:50Hersir trained
First expansion10:57
Market volume0
Total score 37,153
Military score 15,868
Economic score 17,699
Kills score 3,638
Units killed 135
Units lost 66
Buildings razed 13
Largest army 107
Favorite unit Throwing Axeman 29 fielded
Classical 3:20* Estimated start 2:20
Heroic 16:10* Estimated start 14:55
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Freyja
Rushou
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dani.cronos-YoutubeNuwa
Match time
ZakaliaThor
God powerCreation
God powerEarth Wall
Wuzu Javelineer2 training queues
Ge Halberdier8 training queues
Fire Archer3 training queues
Key technologyMedium Archers
Pioneer3 training queues
Key technologyPickaxe
Ge Halberdier7 training queues
Fire Archer4 training queues
Key technologyCrenellations
Key technologyMedium Infantry
Wuzu Javelineer2 training queues
Fire Archer13 training queues
ArmoryArmory
Farm transition5 farms clustered
Key technologyPlow
First military pressureImperial Academy
Ge Halberdier5 training queues
Wuzu Javelineer31 training queues
Pioneer2 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyCopper Shields
Ge Halberdier15 training queues
God powerVenom Beast
Fire Archer11 training queues
Key technologyHeavy Archers
Chu Ko Nu3 training queues
White Horse Cavalry16 training queues
Key technologyBallistics
Pioneer4 training queues
Key technologyHeavy Archers
Chu Ko Nu3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
God powerForest Fire
Raiding Cavalry7 training queues
Key technologyPickaxe
ArmoryDwarven Armory
Throwing Axeman6 training queues
Key technologyCopper Armor
God powerDwarven Mine
Town CenterAdditional center
Key technologyCopper Shields
Throwing Axeman11 training queues
Raiding Cavalry11 training queues
Key technologyHand Axe
Key technologyBronze Shields
Key technologyMedium Infantry
Key technologyCopper Weapons
Farm transition18 farms clustered
Key technologyPlow
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyHeavy Infantry
Throwing Axeman8 training queues
Berserk5 training queues
Huskarl3 training queues
Raiding Cavalry5 training queues
Key technologyBow Saw
Portable Ram7 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyBronze Armor
God powerFrost
Hirdman4 training queues
Berserk3 training queues
Jarl9 training queues
Frost Giant2 training queues
Huskarl10 training queues
Throwing Axeman4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%Zakalia
Fastest Classical3:20*Zakalia
Fastest Heroic16:03*dani.cronos-Youtube
First pressure1:50Zakalia · Hersir trained
First extra TC10:57Zakalia · Town Center
Fortress timing17:15Zakalia · Hill Fort
Armory timing9:31Zakalia · Dwarven Armory
Farm transition13:34–13:39dani.cronos-Youtube · 5 farms clustered

Player highlights

Standout performances

Highest total score37,153Zakalia
Highest military score15,868Zakalia
Highest economy score17,699Zakalia
Most kills3,638Zakalia
Most units killed135Zakalia
Most deaths135dani.cronos-Youtube
Most buildings razed13Zakalia
Largest army140dani.cronos-Youtube
Favorite unitGe Halberdierdani.cronos-Youtube · 35 fielded

dani.cronos-Youtube

Most Deaths

Zakalia

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dani.cronos-Youtube

Fast Classical3:41 estimated completion
Delayed pressure13:56 · Imperial Academy
Expansion signal15:24 · Town Center
Early armory / Heroic prep13:18 · Armory
Farm transition13:34–13:39 · 5 farms clustered
Large army production140 military units

Zakalia

Fast Classical3:20 estimated completion
Early pressure1:50 · Hersir trained
Expansion signal10:57 · Town Center
Early armory / Heroic prep9:31 · Dwarven Armory
Fortress tech path17:15 · Hill Fort
Farm transition16:27–16:55 · 18 farms clustered
Large army production107 military units
dani.cronos-Youtube · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dani.cronos-Youtube · Early MilitaryMeaningful trained combat units were produced during the early opening.
dani.cronos-Youtube · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dani.cronos-Youtube · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Zakalia · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zakalia · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zakalia · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zakalia · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos-Youtube

Army

Ge Halberdier35
Wuzu Javelineer35
Fire Archer31
White Horse Cavalry16
Pioneer12
Chu Ko Nu6
Dao Swordsman2
Jiang Zi Ya1
Sage1
Siege Crossbow1
Buildings10 types
Farm27
House18
Silo12
Military Camp4
Baolei2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
Town Center1
God powers3 invoked
Creation1
Earth Wall1
Venom Beast1

Zakalia

Army

Throwing Axeman29
Raiding Cavalry24
Huskarl13
Jarl9
Berserk8
Hersir7
Portable Ram7
Hirdman4
Valkyrie4
Frost Giant2
Buildings10 types
Farm27
House17
Longhouse7
Great Hall6
Ox Cart Building5
Wall5
Temple3
Dwarven Armory1
Hill Fort1
Town Center1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1