Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Грeцкий vs TidusHugo

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:25
Ghost Lake map preview
Map Ghost Lake
Defeated
ГрeцкийGaia
Pre-match Elo960
Win probability40.9%
23:25 Match length TidusHugo favored
Winner
TidusHugoLoki
Pre-match Elo1024
Win probability59.1%

Match at a glance

Грeцкий vs TidusHugo

WinnerTidusHugo
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration23:25
Started
Ended
Elo favorite59.1%TidusHugo
Fastest Classical4:36*TidusHugo
First pressure2:12TidusHugo · Hersir trained
First extra TC8:08TidusHugo · Town Center
Market timing22:21Грeцкий · Market
Most military units184TidusHugo
Highest EAPM38.5TidusHugo
Market volume800Грeцкий
Defeat
Elo960-14
EAPM31.0
Military units117
First pressure5:06Military Barracks
First expansion9:52
Market volume800
Total score 40,999
Military score 9,866
Economic score 28,272
Kills score 2,861
Units killed 82
Units lost 118
Buildings razed 10
Largest army 117
Favorite unit Murmillo 52 fielded
Classical 5:00* Research start 4:00
Heroic 13:13* Research start 11:58
Mythic Research start 22:44 · not reached

TidusHugo

Loki

Victory
Elo1024+14
EAPM38.5
Military units184
First pressure2:12Hersir trained
First expansion8:08
Market volume0
Total score 44,109
Military score 17,770
Economic score 22,910
Kills score 3,429
Units killed 122
Units lost 82
Buildings razed 9
Largest army 184
Favorite unit Throwing Axeman 103 fielded
Classical 4:36* Research start 3:36
Heroic 13:41* Research start 12:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Heimdall
Rheia
HeroicAge
Njord
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ГрeцкийGaia
Match time
TidusHugoLoki
God powerGaia Forest
Key technologyHusbandry
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo9 training queues
Murmillo3 training queues
Town CenterAdditional center
ArmoryArmory
God powerCarnivora
Murmillo10 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Farm transition8 farms clustered
Key technologyCopper Armor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
Arcus10 training queues
Destroyer11 training queues
Contarius5 training queues
Arcus5 training queues
Murmillo25 training queues
God powerTraitor
Contarius5 training queues
God powerCarnivora
Destroyer5 training queues
Fortress-tier buildingPalace
Murmillo5 training queues
Destroyer5 training queues
Katapeltes6 training queues
Key technologyHeavy Infantry
Arcus10 training queues
MarketMarket
God powerCarnivora
DefeatMatch result
First military pressureHersir trained
God powerSpy
Hersir3 training queues
Key technologyHand Axe
Throwing Axeman4 training queues
God powerUndermine
Raiding Cavalry7 training queues
Town CenterAdditional center
Throwing Axeman12 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyPickaxe
Raiding Cavalry3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Raiding Cavalry10 training queues
Godi2 training queues
Throwing Axeman15 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyPlow
Farm transition10 farms clustered
Fortress-tier buildingHill Fort
Godi2 training queues
Throwing Axeman22 training queues
God powerWalking Woods
Raiding Cavalry20 training queues
Throwing Axeman30 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram4 training queues
Huskarl10 training queues
Jarl10 training queues
Town CenterAdditional center
Throwing Axeman20 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%TidusHugo
Fastest Classical4:36*TidusHugo
Fastest Heroic13:13*Грeцкий
First pressure2:12TidusHugo · Hersir trained
First extra TC8:08TidusHugo · Town Center
Fortress timing13:29Грeцкий · Palace
Market timing22:21Грeцкий · Market
Armory timing9:49TidusHugo · Armory
Farm transition12:29–13:18Грeцкий · 8 farms clustered

Player highlights

Standout performances

Highest total score44,109TidusHugo
Highest military score17,770TidusHugo
Highest economy score28,272Грeцкий
Most kills3,429TidusHugo
Most units killed122TidusHugo
Most deaths118Грeцкий
Most buildings razed10Грeцкий
Largest army184TidusHugo
Favorite unitThrowing AxemanTidusHugo · 103 fielded

Грeцкий

Most DeathsMost Resources

TidusHugo

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Грeцкий

Classical timing5:00 estimated completion
Early pressure5:06 · Military Barracks
Expansion signal9:52 · Town Center
Early market / Heroic prep22:21 · Market
Early armory / Heroic prep10:54 · Armory
Fortress tech path13:29 · Palace
Heavy walling signal24 wall build events
Farm transition12:29–13:18 · 8 farms clustered
Market economy signal800 total resource volume
Large army production117 military units

TidusHugo

Classical timing4:36 estimated completion
Early pressure2:12 · Hersir trained
Fast expansion8:08 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:49 · Armory
Fortress tech path17:02 · Hill Fort
Farm transition16:34–16:42 · 10 farms clustered
Large army production184 military units
Грeцкий · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Грeцкий · Early MilitaryMeaningful trained combat units were produced during the early opening.
TidusHugo · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
TidusHugo · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
TidusHugo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Грeцкий

Bought

No buys

Sold

Wood800
Total player market volume800

TidusHugo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Грeцкий

Army

Murmillo52
Arcus25
Destroyer21
Contarius10
Katapeltes6
Cheiroballista2
Oracle1
Buildings12 types
Farm24
Wall24
Manor8
Military Barracks8
Counter Barracks6
Economic Guild5
Palace3
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Carnivora3
Gaia Forest2
Traitor1

TidusHugo

Army

Throwing Axeman103
Raiding Cavalry41
Huskarl10
Jarl10
Godi5
Einheri4
Hersir4
Portable Ram4
Mountain Giant3
Buildings9 types
Farm39
House18
Longhouse6
Great Hall5
Ox Cart Building5
Town Center3
Hill Fort2
Temple2
Armory1
God powers3 invoked
Spy1
Undermine1
Walking Woods1