Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs Snowflakes

Ranked 1v1 SupremacyStarted 19 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:14
Yellow River map preview
Map Yellow River
Winner
Leif EriksonThor
Pre-match Elo1401
Win probability70.7%
19:14 Match length Leif Erikson favored
Defeated
SnowflakesSet
Pre-match Elo1248
Win probability29.3%

Match at a glance

Leif Erikson vs Snowflakes

WinnerLeif Erikson
MapYellow River
QueueRanked 1v1 Supremacy
Duration19:14
Started
Ended
Elo favorite70.7%Leif Erikson
Fastest Classical3:42*Leif Erikson
First pressure2:39Leif Erikson · Hersir trained
Market timing9:44Leif Erikson · Market
First extra TC6:23Snowflakes · Town Center
Most military units128Leif Erikson
Highest EAPM85.9Leif Erikson
Market volume1,500Leif Erikson
Victory
Elo1401+10
EAPM85.9
Military units128
First pressure2:39Hersir trained
First expansion
Market volume1500
Total score 23,848
Military score 13,993
Economic score 7,858
Kills score 2,045
Units killed 108
Units lost 65
Buildings razed 19
Largest army 128
Favorite unit Jarl 30 fielded
Classical 3:42* Research start 2:42
Heroic 10:40* Research start 9:25
Mythic Not reached
Defeat
Elo1248-10
EAPM56.0
Military units19
First pressure10:18Barracks
First expansion6:23
Market volume0
Total score 23,043
Military score 9,981
Economic score 11,339
Kills score 1,857
Units killed 65
Units lost 114
Buildings razed 0
Largest army 19
Favorite unit Chariot Archer 4 fielded
Classical 4:32* Estimated start 3:32
Heroic 11:22* Estimated start 10:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Anubis
Bragi
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
SnowflakesSet
First military pressureHersir trained
Hersir6 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBronze Armor
MarketMarket
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
Berserk23 training queues
Jarl12 training queues
Hersir3 training queues
God powerDwarven Mine
Key technologyPickaxe
God powerForest Fire
Fortress-tier buildingHill Fort
Key technologyHand Axe
Godi3 training queues
Key technologyBronze Shields
Huskarl4 training queues
Jarl4 training queues
Fortress-tier buildingHill Fort
Hersir6 training queues
Portable Ram4 training queues
Battle Boar2 training queues
Jarl7 training queues
Battle Boar2 training queues
Huskarl22 training queues
Berserk4 training queues
God powerFlaming Weapons
Hirdman8 training queues
Jarl7 training queues
Throwing Axeman3 training queues
VictoryMatch result
God powerVision
Key technologyHand Axe
Key technologyPickaxe
God powerPlague Of Serpents
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Weapons
First military pressureBarracks
God powerPlague Of Serpents
God powerCitadel
Scarab2 training queues
Key technologyBronze Weapons
Mercenary4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Key technologyHeavy War Elephants
War Elephant3 training queues
Camel Rider2 training queues
Town CenterAdditional center
MarketMarket
Siege Tower2 training queues
God powerPlague Of Serpents
Chariot Archer4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.7%Leif Erikson
Fastest Classical3:42*Leif Erikson
Fastest Heroic10:40*Leif Erikson
First pressure2:39Leif Erikson · Hersir trained
First extra TC6:23Snowflakes · Town Center
Fortress timing12:48Leif Erikson · Hill Fort
Market timing9:44Leif Erikson · Market
Armory timing3:50Leif Erikson · Dwarven Armory

Player highlights

Standout performances

Highest total score23,848Leif Erikson
Highest military score13,993Leif Erikson
Highest economy score11,339Snowflakes
Most kills2,045Leif Erikson
Most units killed108Leif Erikson
Most deaths114Snowflakes
Most buildings razed19Leif Erikson
Largest army128Leif Erikson
Favorite unitJarlLeif Erikson · 30 fielded

Leif Erikson

Highest ScoreLargest ArmyMost KillsMost Resources

Snowflakes

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Fast Classical3:42 estimated completion
Early pressure2:39 · Hersir trained
Early market / Heroic prep9:44 · Market
Early armory / Heroic prep3:50 · Dwarven Armory
Fortress tech path12:48 · Hill Fort
Heavy walling signal15 wall build events
Market economy signal1,500 total resource volume
Large army production128 military units

Snowflakes

Classical timing4:32 estimated completion
Delayed pressure10:18 · Barracks
Fast expansion6:23 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:06 · Market
Early armory / Heroic prep6:24 · Armory
Fortress tech path14:28 · Migdol Stronghold
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Leif Erikson · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Snowflakes · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowflakes · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowflakes · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowflakes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Leif Erikson

Bought

Wood300

Sold

Food500
Wood700
Total player market volume1500

Snowflakes

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Jarl30
Berserk28
Huskarl26
Hersir15
Hirdman8
Battle Boar5
Portable Ram4
Throwing Axeman4
Godi3
Raiding Cavalry3
Valkyrie2
Buildings9 types
House18
Wall15
Ox Cart Building5
Longhouse3
Great Hall2
Hill Fort2
Temple2
Dwarven Armory1
Market1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

Snowflakes

Army

Chariot Archer4
Mercenary4
War Elephant3
Anubite2
Camel Rider2
Scarab2
Siege Tower2
Buildings16 types
House24
Lumber Camp12
Mining Camp12
Granary10
Barracks4
Siege Works3
Town Center3
Armory2
Migdol Stronghold2
Sentry Tower2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Plague Of Serpents3
Citadel1
Vision1