Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eh yo MatthewW vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:18
Midgard map preview
Map Midgard
Winner
Eh yo MatthewWLoki
Pre-match Elo1293
Win probability60.5%
23:18 Match length Eh yo MatthewW favored
Defeated
Revenge_Of_The_COWSThor
Pre-match Elo1219
Win probability39.5%

Match at a glance

Eh yo MatthewW vs Revenge_Of_The_COWS

WinnerEh yo MatthewW
MapMidgard
QueueRanked 1v1 Supremacy
Duration23:18
Started
Ended
Elo favorite60.5%Eh yo MatthewW
Fastest Classical4:50*Revenge_Of_The_COWS
First pressure3:55Revenge_Of_The_COWS · Hersir trained
Market timing14:21Eh yo MatthewW · Market
First extra TC14:15Eh yo MatthewW · Town Center
Most military units231Eh yo MatthewW
Highest EAPM71.6Eh yo MatthewW
Market volume2,100Eh yo MatthewW
Victory
Elo1293+14
EAPM71.6
Military units231
First pressure5:16Hersir trained
First expansion14:15
Market volume2100
Total score 30,883
Military score 10,005
Economic score 16,190
Kills score 4,688
Units killed 167
Units lost 214
Buildings razed 7
Largest army 231
Favorite unit Berserk 98 fielded
Classical 6:00* Research start 5:00
Heroic 16:25* Research start 15:10
Mythic Not reached
Defeat
Elo1219-14
EAPM36.3
Military units124
First pressure3:55Hersir trained
First expansion
Market volume0
Total score 23,870
Military score 5,422
Economic score 12,603
Kills score 5,845
Units killed 213
Units lost 217
Buildings razed 19
Largest army 124
Favorite unit Throwing Axeman 36 fielded
Classical 4:50* Research start 3:50
Heroic 12:14* Research start 10:59
Mythic 19:17* Research start 17:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
Njord
HeroicAge
Bragi
No choice recorded
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Eh yo MatthewWLoki
Match time
Revenge_Of_The_COWSThor
DockDock
Key technologyHand Axe
God powerSpy
DockDock
DockDock
First military pressureHersir trained
Hersir10 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Berserk26 training queues
Throwing Axeman7 training queues
Longboat2 training queues
Hirdman9 training queues
Longboat2 training queues
Throwing Axeman4 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir2 training queues
Berserk5 training queues
Hirdman3 training queues
Town CenterAdditional center
MarketMarket
DockDock
MarketMarket
Hersir6 training queues
Hirdman3 training queues
Berserk29 training queues
ArmoryArmory
Jarl22 training queues
Key technologyHeavy Infantry
God powerWalking Woods
Key technologyMedium Cavalry
Godi2 training queues
Fortress-tier buildingHill Fort
Farm transition16 farms clustered
Key technologyBow Saw
Key technologyPlow
Key technologyShaft Mine
Key technologyHeavy Cavalry
Throwing Axeman20 training queues
Berserk37 training queues
Key technologyBronze Armor
Jarl11 training queues
Godi11 training queues
Hersir5 training queues
Town CenterAdditional center
Throwing Axeman8 training queues
VictoryMatch result
DockDock
First military pressureHersir trained
Hersir10 training queues
DockDock
ArmoryDwarven Armory
Key technologyCopper Armor
God powerForest Fire
Key technologyCopper Shields
Key technologyPickaxe
Raiding Cavalry10 training queues
Key technologyCopper Weapons
Key technologyMedium Cavalry
Hersir2 training queues
Throwing Axeman3 training queues
Key technologyMedium Infantry
Throwing Axeman16 training queues
God powerDwarven Mine
Valkyrie3 training queues
Hersir5 training queues
Hirdman3 training queues
Farm transition6 farms clustered
Key technologyMedium Infantry
God powerFlaming Weapons
Raiding Cavalry2 training queues
Jarl2 training queues
God powerDwarven Mine
Key technologyShaft Mine
Key technologyBronze Armor
Hirdman6 training queues
Throwing Axeman7 training queues
Berserk7 training queues
Fortress-tier buildingHill Fort
Hersir2 training queues
Godi10 training queues
Portable Ram3 training queues
Raiding Cavalry4 training queues
Throwing Axeman10 training queues
Hirdman9 training queues
Berserk5 training queues
God powerRagnarok
Key technologyBronze Shields
Key technologyBallistics
Berserk2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%Eh yo MatthewW
Fastest Classical4:50*Revenge_Of_The_COWS
Fastest Heroic12:14*Revenge_Of_The_COWS
Fastest Mythic19:17*Revenge_Of_The_COWS
First pressure3:55Revenge_Of_The_COWS · Hersir trained
First extra TC14:15Eh yo MatthewW · Town Center
Fortress timing15:34Revenge_Of_The_COWS · Hill Fort
Market timing14:21Eh yo MatthewW · Market
Armory timing5:26Revenge_Of_The_COWS · Dwarven Armory
Farm transition12:49–12:52Revenge_Of_The_COWS · 6 farms clustered

Player highlights

Standout performances

Highest total score30,883Eh yo MatthewW
Highest military score10,005Eh yo MatthewW
Highest economy score16,190Eh yo MatthewW
Most kills5,845Revenge_Of_The_COWS
Most units killed213Revenge_Of_The_COWS
Most deaths217Revenge_Of_The_COWS
Most buildings razed19Revenge_Of_The_COWS
Largest army231Eh yo MatthewW
Favorite unitBerserkEh yo MatthewW · 98 fielded

Eh yo MatthewW

Highest ScoreMost ImprovementsMost Resources

Revenge_Of_The_COWS

Largest ArmyMost DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eh yo MatthewW

Late Classical6:00 estimated completion
Early pressure5:16 · Hersir trained
Expansion signal14:15 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:21 · Market
Early armory / Heroic prep12:31 · Armory
Fortress tech path18:50 · Hill Fort
Water commitment signal4 dock build events
Farm transition19:06–19:10 · 16 farms clustered
Market economy signal2,100 total resource volume
Large army production231 military units

Revenge_Of_The_COWS

Classical timing4:50 estimated completion
Early pressure3:55 · Hersir trained
Early armory / Heroic prep5:26 · Dwarven Armory
Fortress tech path15:34 · Hill Fort
Water commitment signal2 dock build events
Farm transition12:49–12:52 · 6 farms clustered
Large army production124 military units
Eh yo MatthewW · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eh yo MatthewW · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Eh yo MatthewW · Water BoomExisting water-opening timing signal.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

Eh yo MatthewW

Bought

Food500

Sold

Wood1600
Total player market volume2100

Revenge_Of_The_COWS

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eh yo MatthewW

Army

Berserk98
Throwing Axeman40
Jarl33
Hersir24
Hirdman15
Godi13
Longboat5
Dreki1
Mountain Giant1
Raiding Cavalry1
Buildings11 types
Farm26
House26
Ox Cart Building10
Longhouse8
Dock4
Great Hall4
Armory2
Market2
Temple2
Town Center2
Hill Fort1
God powers2 invoked
Spy1
Walking Woods1

Revenge_Of_The_COWS

Army

Throwing Axeman36
Hersir19
Hirdman19
Raiding Cavalry16
Berserk15
Godi11
Portable Ram3
Valkyrie3
Jarl2
Buildings9 types
House17
Farm11
Ox Cart Building5
Longhouse4
Great Hall3
Dock2
Dwarven Armory1
Hill Fort1
Temple1
God powers4 invoked
Dwarven Mine2
Flaming Weapons1
Forest Fire1
Ragnarok1