Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Osaka vs lucsterk

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:07
Midgard map preview
Map Midgard
Winner
OsakaSusanoo
Pre-match Elo511
Win probability64.5%
0:07 Match length Osaka favored
Defeated
lucsterkPoseidon
Pre-match Elo407
Win probability35.5%

Match at a glance

Osaka vs lucsterk

WinnerOsaka
MapMidgard
QueueRanked 1v1 Supremacy
Duration0:07
Started
Ended
Elo favorite64.5%Osaka
Most military units0Osaka
Highest EAPM8.3Osaka

Osaka

Susanoo

Victory
Elo511+12
EAPM8.3
Military units0
First pressure
First expansion
Market volume0
Total score 2,500
Military score 1,000
Economic score 1,500
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

lucsterk

Poseidon

Defeat
Elo407-12
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,475
Military score 1,075
Economic score 1,400
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OsakaSusanoo
Match time
lucsterkPoseidon
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.5%Osaka

Player highlights

Standout performances

Highest total score2,500Osaka
Highest military score1,075lucsterk
Highest economy score1,500Osaka
Most kills0Osaka
Most units killed0Osaka
Most deaths0Osaka
Most buildings razed0Osaka
Largest army0Osaka

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Osaka

No strong intent signals were detected.

lucsterk

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Osaka

Army

Buildings0 types

lucsterk

Army

Buildings0 types