Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Baenac vs CraggHack

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:29
Cloud Forest map preview
Map Cloud Forest
Defeated
BaenacSusanoo
Pre-match Elo1646
Win probability11.0%
12:29 Match length CraggHack favored
Winner
CraggHackRa
Pre-match Elo2010
Win probability89.0%

Match at a glance

Baenac vs CraggHack

WinnerCraggHack
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration12:29
Started
Ended
Elo favorite89.0%CraggHack
Fastest Classical4:01*CraggHack
First pressure4:16CraggHack · Barracks
First extra TC7:28Baenac · Town Center
Market timing10:55CraggHack · Market
Most military units18Baenac
Highest EAPM77.5CraggHack

Baenac

Susanoo

Defeat
Elo1646-4
EAPM42.6
Military units18
First pressure4:25Stable Japanese
First expansion7:28
Market volume0
Total score 13,758
Military score 5,586
Economic score 8,068
Kills score 104
Units killed 4
Units lost 13
Buildings razed 6
Largest army 18
Favorite unit Shinobi 10 fielded
Classical 4:13* Research start 3:13
Heroic 11:44* Estimated start 10:28
Mythic Not reached
Victory
Elo2010+4
EAPM77.5
Military units15
First pressure4:16Barracks
First expansion
Market volume0
Total score 14,479
Military score 8,156
Economic score 6,099
Kills score 224
Units killed 23
Units lost 4
Buildings razed 0
Largest army 15
Favorite unit Spearman 8 fielded
Classical 4:01* Research start 3:01
Heroic 11:02* Estimated start 9:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Bast
Raijin
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BaenacSusanoo
Match time
CraggHackRa
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider3 training queues
Key technologyHusbandry
Town CenterAdditional center
Key technologyHand Axe
ArmoryArmory
Onna Musha2 training queues
Key technologyShaft Mine
Shinobi10 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman2 training queues
Spearman4 training queues
ArmoryArmory
Spearman2 training queues
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
MarketMarket
Camel Rider4 training queues
God powerLocust Swarm
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite89.0%CraggHack
Fastest Classical4:01*CraggHack
Fastest Heroic11:02*CraggHack
First pressure4:16CraggHack · Barracks
First extra TC7:28Baenac · Town Center
Fortress timing10:26CraggHack · Migdol Stronghold
Market timing10:55CraggHack · Market
Armory timing8:17CraggHack · Armory

Player highlights

Standout performances

Highest total score14,479CraggHack
Highest military score8,156CraggHack
Highest economy score8,068Baenac
Most kills224CraggHack
Most units killed23CraggHack
Most deaths13Baenac
Most buildings razed6Baenac
Largest army18Baenac
Favorite unitShinobiBaenac · 10 fielded

Baenac

Most DeathsMost Resources

CraggHack

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Baenac

Classical timing4:13 estimated completion
Early pressure4:25 · Stable Japanese
Fast expansion7:28 · Town Center
Early armory / Heroic prep8:58 · Armory

CraggHack

Classical timing4:01 estimated completion
Early pressure4:16 · Barracks
Early market / Heroic prep10:55 · Market
Early armory / Heroic prep8:17 · Armory
Fortress tech path10:26 · Migdol Stronghold
Heavy walling signal14 wall build events
Baenac · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Baenac · Early MilitaryMeaningful trained combat units were produced during the early opening.
CraggHack · Early MilitaryMeaningful trained combat units were produced during the early opening.
CraggHack · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baenac

Army

Shinobi10
Naginata Rider3
Onna Musha3
Samurai1
Yumi Archer1
Buildings12 types
House7
Dojo4
Watermill4
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Wall2
Armory1
Farm1
Guardhouse1
Temple1
Town Center1

CraggHack

Army

Spearman8
Camel Rider4
Sphinx2
Siege Tower1
Buildings15 types
Obelisk23
House17
Wall14
Granary5
Barracks2
Lumber Camp2
Mining Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers1 invoked
Locust Swarm1