Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs Zakalia

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:53
Elysium map preview
Map Elysium
Winner
WatermelonInTheFantaOdin
Pre-match Elo1628
Win probability64.0%
16:53 Match length WatermelonInTheFanta favored
Defeated
ZakaliaThor
Pre-match Elo1528
Win probability36.0%

Match at a glance

WatermelonInTheFanta vs Zakalia

WinnerWatermelonInTheFanta
MapElysium
QueueRanked 1v1 Supremacy
Duration16:53
Started
Ended
Elo favorite64.0%WatermelonInTheFanta
Fastest Classical3:36*Zakalia
First pressure1:18Zakalia · Hersir trained
Most military units99WatermelonInTheFanta
Highest EAPM83.3Zakalia
Victory
Elo1628+13
EAPM40.8
Military units99
First pressure3:34Hersir trained
First expansion
Market volume0
Total score 18,837
Military score 8,899
Economic score 8,009
Kills score 1,929
Units killed 72
Units lost 42
Buildings razed 18
Largest army 99
Favorite unit Raiding Cavalry 42 fielded
Classical 4:25* Estimated start 3:25
Heroic 15:27* Estimated start 14:12
Mythic Not reached

Zakalia

Thor

Defeat
Elo1528-13
EAPM83.3
Military units60
First pressure1:18Hersir trained
First expansion
Market volume0
Total score 14,337
Military score 4,397
Economic score 8,878
Kills score 1,062
Units killed 43
Units lost 71
Buildings razed 0
Largest army 60
Favorite unit Raiding Cavalry 37 fielded
Classical 3:36* Estimated start 2:36
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WatermelonInTheFantaOdin
Match time
ZakaliaThor
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry6 training queues
Throwing Axeman2 training queues
Berserk2 training queues
Raiding Cavalry4 training queues
Throwing Axeman4 training queues
Key technologyMedium Cavalry
ArmoryArmory
Raiding Cavalry26 training queues
Key technologyCopper Armor
Berserk2 training queues
Key technologyCopper Weapons
God powerForest Fire
Throwing Axeman6 training queues
Valkyrie2 training queues
Berserk3 training queues
Valkyrie3 training queues
Hersir6 training queues
Key technologyMedium Infantry
Throwing Axeman16 training queues
Raiding Cavalry2 training queues
Key technologyCopper Weapons
Berserk6 training queues
Raiding Cavalry4 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
ArmoryDwarven Armory
Key technologyPickaxe
Key technologyCopper Armor
God powerForest Fire
Raiding Cavalry10 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyMedium Cavalry
Key technologyBronze Weapons
Raiding Cavalry27 training queues
Key technologyHand Axe
Farm transition4 farms clustered
Key technologyPlow
Hersir10 training queues
Hirdman2 training queues
Throwing Axeman3 training queues
God powerDwarven Mine
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%WatermelonInTheFanta
Fastest Classical3:36*Zakalia
Fastest Heroic15:27*WatermelonInTheFanta
First pressure1:18Zakalia · Hersir trained
Armory timing4:40Zakalia · Dwarven Armory
Farm transition11:49–11:49Zakalia · 4 farms clustered

Player highlights

Standout performances

Highest total score18,837WatermelonInTheFanta
Highest military score8,899WatermelonInTheFanta
Highest economy score8,878Zakalia
Most kills1,929WatermelonInTheFanta
Most units killed72WatermelonInTheFanta
Most deaths71Zakalia
Most buildings razed18WatermelonInTheFanta
Largest army99WatermelonInTheFanta
Favorite unitRaiding CavalryWatermelonInTheFanta · 42 fielded

WatermelonInTheFanta

Highest ScoreLargest ArmyMost KillsMost Resources

Zakalia

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WatermelonInTheFanta

Classical timing4:25 estimated completion
Early pressure3:34 · Hersir trained
Early armory / Heroic prep8:31 · Armory
Heavy walling signal9 wall build events
Large army production99 military units

Zakalia

Fast Classical3:36 estimated completion
Early pressure1:18 · Hersir trained
Early armory / Heroic prep4:40 · Dwarven Armory
Heavy walling signal16 wall build events
Farm transition11:49–11:49 · 4 farms clustered
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Zakalia · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zakalia · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zakalia · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army

Raiding Cavalry42
Throwing Axeman28
Berserk14
Hersir9
Valkyrie6
Buildings7 types
House17
Wall9
Ox Cart Building6
Great Hall3
Longhouse2
Armory1
Temple1
God powers1 invoked
Forest Fire1

Zakalia

Army

Raiding Cavalry37
Hersir15
Throwing Axeman4
Hirdman2
Berserk1
Valkyrie1
Buildings8 types
House20
Wall16
Farm13
Great Hall4
Ox Cart Building4
Temple3
Longhouse2
Dwarven Armory1
God powers2 invoked
Dwarven Mine1
Forest Fire1