Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belisarius vs Dr.Ash

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:45
Alfheim map preview
Map Alfheim
Winner
BelisariusHuitzilopochtli
Pre-match Elo1786
Win probability52.6%
20:45 Match length Belisarius favored
Defeated
Dr.AshPoseidon
Pre-match Elo1768
Win probability47.4%

Match at a glance

Belisarius vs Dr.Ash

WinnerBelisarius
MapAlfheim
QueueRanked 1v1 Supremacy
Duration20:45
Started
Ended
Elo favorite52.6%Belisarius
Fastest Classical4:07*Dr.Ash
First pressure4:03Belisarius · Warrior Priest trained
Market timing8:52Dr.Ash · Market
First extra TC4:12Dr.Ash · Town Center
Most military units166Dr.Ash
Highest EAPM123.4Dr.Ash
Market volume2,500Dr.Ash

Belisarius

Huitzilopochtli

Victory
Elo1786+17
EAPM81.1
Military units139
First pressure4:03Warrior Priest trained
First expansion7:31
Market volume900
Total score 37,443
Military score 15,723
Economic score 17,841
Kills score 3,879
Units killed 164
Units lost 94
Buildings razed 15
Largest army 139
Favorite unit Tequihua Archer 48 fielded
Classical 4:51* Research start 3:51
Heroic 15:34* Estimated start 14:19
Mythic Not reached

Dr.Ash

Poseidon

Defeat
Elo1768-17
EAPM123.4
Military units166
First pressure4:18Stable
First expansion4:12
Market volume2500
Total score 30,068
Military score 8,096
Economic score 20,550
Kills score 1,422
Units killed 62
Units lost 162
Buildings razed 5
Largest army 166
Favorite unit Hypaspist 57 fielded
Classical 4:07* Research start 3:07
Heroic 11:37* Estimated start 10:22
Mythic 15:55* Estimated start 13:55

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Hermes
Coatlicue
HeroicAge
Dionysus
Mictlantecutli
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BelisariusHuitzilopochtli
Match time
Dr.AshPoseidon
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Tlamanih Spearman7 training queues
Town CenterAdditional center
Key technologyMedium War Hut Soldiers
God powerAgave Bloom
Tlamanih Spearman3 training queues
Town CenterAdditional center
Key technologyHusbandry
Tequihua Archer33 training queues
Warrior Priest10 training queues
MarketMarket
Farm transition14 farms clustered
Centzon Totochtin3 training queues
Tlamanih Spearman16 training queues
Key technologyHeavy War Hut Soldiers
God powerEarth Monster
Key technologyHeavy War Hut Soldiers
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
God powerBlood Pact
God powerAgave Bloom
Key technologyShaft Mine
Key technologyBow Saw
Eagle Warrior17 training queues
ArmoryArmory
Ocelotl Warrior3 training queues
ArmoryArmory
Tequihua Archer5 training queues
Warrior Priest5 training queues
Otontin8 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyChampion War Hut Soldiers
Key technologyBallistics
God powerBlood Pact
Key technologyHeavy Great Temple Soldiers
Shorn One4 training queues
Town CenterAdditional center
Warrior Priest5 training queues
Centzon Totochtin2 training queues
Key technologyHeavy Nobles Hut Soldiers
Tequihua Archer10 training queues
God powerEarth Monster
VictoryMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Key technologyHusbandry
Hippeus6 training queues
Key technologyPickaxe
Toxotes14 training queues
MarketMarket
Key technologyHand Axe
Key technologyMedium Archers
Key technologyShaft Mine
Hypaspist12 training queues
Key technologyMedium Infantry
Peltast2 training queues
Farm transition10 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Peltast5 training queues
Key technologyBow Saw
Key technologyHeavy Infantry
Petrobolos3 training queues
Key technologyMedium Cavalry
Toxotes13 training queues
Hypaspist45 training queues
Hippeus6 training queues
God powerCease Fire
God powerBronze
Peltast6 training queues
Hoplite7 training queues
Key technologyMedium Cavalry
ArmoryArmory
ArmoryArmory
ArmoryArmory
Peltast24 training queues
Hippeus6 training queues
Hoplite3 training queues
God powerPlenty Vault
Centaur3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Toxotes2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Belisarius
Fastest Classical4:07*Dr.Ash
Fastest Heroic11:37*Dr.Ash
Fastest Mythic15:55*Dr.Ash
First pressure4:03Belisarius · Warrior Priest trained
First extra TC4:12Dr.Ash · Town Center
Fortress timing12:55Dr.Ash · Fortress
Market timing8:52Dr.Ash · Market
Armory timing16:19Belisarius · Armory
Farm transition11:30–12:45Dr.Ash · 10 farms clustered

Player highlights

Standout performances

Highest total score37,443Belisarius
Highest military score15,723Belisarius
Highest economy score20,550Dr.Ash
Most kills3,879Belisarius
Most units killed164Belisarius
Most deaths162Dr.Ash
Most buildings razed15Belisarius
Largest army166Dr.Ash
Favorite unitHypaspistDr.Ash · 57 fielded

Belisarius

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Dr.Ash

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belisarius

Classical timing4:51 estimated completion
Early pressure4:03 · Warrior Priest trained
Fast expansion7:31 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:49 · Market
Early armory / Heroic prep16:19 · Armory
Heavy walling signal21 wall build events
Farm transition13:12–13:45 · 14 farms clustered
Market economy signal900 total resource volume
Large army production139 military units

Dr.Ash

Classical timing4:07 estimated completion
Early pressure4:18 · Stable
Fast expansion4:12 · Town Center
Early market / Heroic prep8:52 · Market
Early armory / Heroic prep17:15 · Armory
Fortress tech path12:55 · Fortress
Heavy walling signal24 wall build events
Farm transition11:30–12:45 · 10 farms clustered
Market economy signal2,500 total resource volume
Large army production166 military units
Belisarius · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Belisarius · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Belisarius · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Belisarius · Early MilitaryMeaningful trained combat units were produced during the early opening.
Belisarius · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

Belisarius

Bought

Food900

Sold

No sells

Total player market volume900

Dr.Ash

Bought

Food600
Wood100

Sold

Food400
Wood1400
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belisarius

Army

Tequihua Archer48
Tlamanih Spearman26
Warrior Priest25
Eagle Warrior17
Otontin8
Centzon Totochtin5
Ocelotl Warrior4
Shorn One4
Quimichin Spy2
Buildings11 types
Farm24
Wall21
House17
Calpulli15
War Hut8
Nobles Hut5
Temple3
Town Center3
Armory2
Great Temple2
Market1
God powers3 invoked
Agave Bloom2
Blood Pact2
Earth Monster2

Dr.Ash

Army

Hypaspist57
Peltast37
Toxotes30
Hippeus18
Hoplite10
Centaur3
Petrobolos3
Theseus3
Atalanta2
Hippolyta2
Polyphemus1
Buildings13 types
Farm57
Wall24
House17
Storehouse11
Granary10
Archery Range4
Stable4
Armory3
Military Academy3
Fortress1
Market1
Temple1
Town Center1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1