Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JACK vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:58
Watering Hole map preview
Map Watering Hole
Defeated
JACKPoseidon
Pre-match Elo1725
Win probability23.8%
19:58 Match length [DoD]FireFox favored
Winner
[DoD]FireFoxThor
Pre-match Elo1927
Win probability76.2%

Match at a glance

JACK vs [DoD]FireFox

Winner[DoD]FireFox
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration19:58
Started
Ended
Elo favorite76.2%[DoD]FireFox
Fastest Classical3:15*JACK
First pressure1:12[DoD]FireFox · Hersir trained
First extra TC5:52JACK · Town Center
Market timing15:27[DoD]FireFox · Market
Most military units204[DoD]FireFox
Highest EAPM85.8JACK
Market volume600[DoD]FireFox

JACK

Poseidon

Defeat
Elo1725-8
EAPM85.8
Military units167
First pressure3:34Stable
First expansion5:52
Market volume0
Total score 26,843
Military score 7,403
Economic score 17,251
Kills score 2,189
Units killed 75
Units lost 154
Buildings razed 8
Largest army 167
Favorite unit Toxotes 50 fielded
Classical 3:15* Research start 2:15
Heroic 11:42* Estimated start 10:27
Mythic Not reached
Victory
Elo1927+8
EAPM61.7
Military units204
First pressure1:12Hersir trained
First expansion7:13
Market volume600
Total score 43,943
Military score 18,596
Economic score 21,195
Kills score 4,267
Units killed 154
Units lost 76
Buildings razed 7
Largest army 204
Favorite unit Jarl 40 fielded
Classical 3:57* Research start 2:57
Heroic 11:00* Estimated start 9:45
Mythic Estimated start 18:30 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Dionysus
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JACKPoseidon
Match time
[DoD]FireFoxThor
God powerLure
Theseus2 training queues
First military pressureStable
Town CenterAdditional center
Hippeus6 training queues
Key technologyHusbandry
Hippeus11 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Centaur2 training queues
DockDock
Toxotes26 training queues
Key technologyMedium Cavalry
Key technologyBow Saw
Fortress-tier buildingFortress
Hippeus5 training queues
Fortress-tier buildingFortress
Key technologyMedium Archers
Farm transition17 farms clustered
Petrobolos2 training queues
Key technologyPlow
Hippeus12 training queues
Prodromos46 training queues
Theseus2 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Peltast6 training queues
Hippeus15 training queues
God powerCease Fire
Theseus3 training queues
Toxotes24 training queues
Key technologyHeavy Archers
Key technologyCopper Armor
MarketMarket
MarketMarket
God powerBronze
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Archers
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir4 training queues
Town CenterAdditional center
Key technologyCopper Shields
God powerHealing Spring
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Hirdman8 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Farm transition5 farms clustered
Town CenterAdditional center
Hirdman15 training queues
Godi15 training queues
Jarl15 training queues
Key technologyBow Saw
Key technologyPlow
Berserk15 training queues
Raiding Cavalry10 training queues
Portable Ram3 training queues
MarketMarket
Huskarl8 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
God powerDwarven Mine
Fortress-tier buildingHill Fort
Hirdman5 training queues
Key technologyIron Shields
Trade route startedCaravan Norse queued
MarketMarket
Portable Ram8 training queues
Raiding Cavalry10 training queues
Jarl25 training queues
Berserk5 training queues
Town CenterAdditional center
God powerDwarven Mine
God powerDwarven Mine
God powerFrost
Hirdman5 training queues
Throwing Axeman10 training queues
Key technologyIron Weapons
Huskarl10 training queues
Berserk5 training queues
Raiding Cavalry15 training queues
Portable Ram5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.2%[DoD]FireFox
Fastest Classical3:15*JACK
Fastest Heroic11:00*[DoD]FireFox
First pressure1:12[DoD]FireFox · Hersir trained
First extra TC5:52JACK · Town Center
Fortress timing12:19[DoD]FireFox · Hill Fort
Market timing15:27[DoD]FireFox · Market
Armory timing4:33[DoD]FireFox · Dwarven Armory
Farm transition12:29–13:21[DoD]FireFox · 5 farms clustered
Trade route started16:39[DoD]FireFox

Player highlights

Standout performances

Highest total score43,943[DoD]FireFox
Highest military score18,596[DoD]FireFox
Highest economy score21,195[DoD]FireFox
Most kills4,267[DoD]FireFox
Most units killed154[DoD]FireFox
Most deaths154JACK
Most buildings razed8JACK
Largest army204[DoD]FireFox
Favorite unitToxotesJACK · 50 fielded

JACK

Most Deaths

[DoD]FireFox

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JACK

Fast Classical3:15 estimated completion
Early pressure3:34 · Stable
Fast expansion5:52 · Town Center
Early market / Heroic prep17:49 · Market
Early armory / Heroic prep8:57 · Armory
Fortress tech path13:14 · Fortress
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Farm transition14:04–14:35 · 17 farms clustered
Large army production167 military units

[DoD]FireFox

Fast Classical3:57 estimated completion
Early pressure1:12 · Hersir trained
Fast expansion7:13 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:27 · Market
Early armory / Heroic prep4:33 · Dwarven Armory
Fortress tech path12:19 · Hill Fort
Heavy walling signal34 wall build events
Farm transition12:29–13:21 · 5 farms clustered
Trade route started16:39 · Caravan Norse queued
Market economy signal600 total resource volume
Large army production204 military units
JACK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JACK · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

JACK

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]FireFox

Bought

Wood200

Sold

Food400
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JACK

Army

Toxotes50
Hippeus49
Prodromos46
Peltast7
Theseus7
Atalanta2
Centaur2
Petrobolos2
Hippolyta1
Transport Ship Greek1
Buildings14 types
Farm45
House21
Storehouse9
Granary8
Archery Range7
Stable7
Wall6
Fortress2
Market2
Military Academy2
Armory1
Dock1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

[DoD]FireFox

Army

Jarl40
Raiding Cavalry35
Hirdman33
Berserk25
Huskarl18
Portable Ram16
Godi15
Throwing Axeman11
Hersir10
Frost Giant1
Buildings11 types
Wall34
Farm24
House18
Ox Cart Building7
Longhouse6
Great Hall5
Town Center3
Hill Fort2
Market2
Dwarven Armory1
Temple1
God powers3 invoked
Dwarven Mine3
Frost1
Healing Spring1