Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jozefdiaz1234 vs Doom

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:24
Midgard map preview
Map Midgard
Defeated
jozefdiaz1234Zeus
Pre-match Elo1223
Win probability59.5%
24:24 Match length UpsetThe Elo underdog won
Winner
DoomQuetzalcoatl
Pre-match Elo1156
Win probability40.5%

Match at a glance

jozefdiaz1234 vs Doom

WinnerDoom
MapMidgard
QueueRanked 1v1 Supremacy
Duration24:24
Started
Ended
Elo favorite59.5%jozefdiaz1234 · Upset
Fastest Classical5:28*Doom
First pressure5:36Doom · Warrior Priest trained
Market timing11:56Doom · Market
First extra TC5:53Doom · Town Center
Most military units323jozefdiaz1234
Highest EAPM74.3Doom
Market volume1,700Doom
Defeat
Elo1223-21
EAPM52.9
Military units323
First pressure7:20Military Academy
First expansion13:19
Market volume0
Total score 27,653
Military score 12,060
Economic score 11,735
Kills score 3,890
Units killed 130
Units lost 234
Buildings razed 22
Largest army 323
Favorite unit Hypaspist 111 fielded
Classical 5:29* Research start 4:29
Heroic 11:35* Research start 10:20
Mythic Not reached

Doom

Quetzalcoatl

Victory
Elo1156+21
EAPM74.3
Military units144
First pressure5:36Warrior Priest trained
First expansion5:53
Market volume1700
Total score 47,621
Military score 16,890
Economic score 25,016
Kills score 5,736
Units killed 237
Units lost 134
Buildings razed 5
Largest army 144
Favorite unit Ocelotl Warrior 35 fielded
Classical 5:28* Research start 4:28
Heroic 12:50* Research start 11:35
Mythic 24:21* Research start 22:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Dionysus
HeroicAge
Coatlicue
No choice recorded
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jozefdiaz1234Zeus
Match time
DoomQuetzalcoatl
DockDock
DockDock
DockDock
Pentekonter2 training queues
Juggernaut3 training queues
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite18 training queues
God powerBolt
Key technologyMedium Infantry
ArmoryArmory
Key technologyPickaxe
Hippeus10 training queues
God powerRestoration
Hoplite5 training queues
Minotaur2 training queues
Hypaspist30 training queues
MarketMarket
Toxotes20 training queues
Key technologyCopper Armor
Town CenterAdditional center
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Warships
Hypaspist5 training queues
Peltast35 training queues
Fortress-tier buildingFortress
Hypaspist10 training queues
Hippeus5 training queues
Toxotes5 training queues
God powerBronze
Key technologyMedium Archers
Hoplite5 training queues
Petrobolos3 training queues
Key technologyCopper Shields
God powerBolt
Hypaspist10 training queues
Farm transition15 farms clustered
DockDock
Peltast10 training queues
Toxotes15 training queues
Hypaspist30 training queues
Key technologyCopper Weapons
Key technologyHeavy Archers
Peltast20 training queues
Petrobolos3 training queues
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Weapons
God powerRestoration
Hippeus10 training queues
Hypaspist26 training queues
Peltast10 training queues
God powerBronze
Minotaur4 training queues
Toxotes12 training queues
Petrobolos2 training queues
DefeatMatch result
DockDock
DockDock
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Town CenterAdditional center
DockDock
Ocelotl Warrior6 training queues
Key technologyMedium Nobles Hut Soldiers
Warrior Priest4 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
God powerAgave Bloom
Ocelotl Warrior13 training queues
Key technologyMedium Nobles Hut Soldiers
God powerTailwind
Key technologyPickaxe
MarketMarket
DockDock
Warrior Priest2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior5 training queues
Key technologyMedium War Hut Soldiers
Tlamanih Spearman5 training queues
Shorn One3 training queues
Town CenterAdditional center
Farm transition18 farms clustered
Key technologyPlow
God powerEarth Monster
Tequihua Archer8 training queues
Ocelotl Warrior5 training queues
Coyote Warrior5 training queues
Warrior Priest4 training queues
Ocelotl Warrior11 training queues
Tequihua Archer10 training queues
Key technologyHeavy War Hut Soldiers
Eagle Warrior14 training queues
Shorn One25 training queues
God powerTailwind
Key technologyHeavy Great Temple Soldiers
Key technologyBallistics
Warrior Priest3 training queues
Otontin8 training queues
Town CenterAdditional center
Eagle Warrior8 training queues
God powerCorrupted Ground
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%jozefdiaz1234 · Upset
Fastest Classical5:28*Doom
Fastest Heroic11:35*jozefdiaz1234
Fastest Mythic24:21*Doom
First pressure5:36Doom · Warrior Priest trained
First extra TC5:53Doom · Town Center
Fortress timing15:15jozefdiaz1234 · Fortress
Market timing11:56Doom · Market
Armory timing8:49Doom · Armory
Farm transition15:50–17:05Doom · 18 farms clustered

Player highlights

Standout performances

Highest total score47,621Doom
Highest military score16,890Doom
Highest economy score25,016Doom
Most kills5,736Doom
Most units killed237Doom
Most deaths234jozefdiaz1234
Most buildings razed22jozefdiaz1234
Largest army323jozefdiaz1234
Favorite unitHypaspistjozefdiaz1234 · 111 fielded

jozefdiaz1234

Largest ArmyMost DeathsMost Improvements

Doom

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jozefdiaz1234

Late Classical5:29 estimated completion
Delayed pressure7:20 · Military Academy
Expansion signal13:19 · Town Center
Early market / Heroic prep12:20 · Market
Early armory / Heroic prep9:57 · Armory
Fortress tech path15:15 · Fortress
Water commitment signal4 dock build events
Farm transition18:57–18:58 · 15 farms clustered
Large army production323 military units

Doom

Late Classical5:28 estimated completion
Early pressure5:36 · Warrior Priest trained
Fast expansion5:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:56 · Market
Early armory / Heroic prep8:49 · Armory
Heavy walling signal14 wall build events
Water commitment signal4 dock build events
Farm transition15:50–17:05 · 18 farms clustered
Market economy signal1,700 total resource volume
Large army production144 military units
jozefdiaz1234 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jozefdiaz1234 · Water BoomExisting water-opening timing signal.
Doom · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

jozefdiaz1234

Bought

No buys

Sold

No sells

Total player market volume0

Doom

Bought

Food300

Sold

Food800
Wood600
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jozefdiaz1234

Army

Hypaspist111
Peltast75
Toxotes52
Hoplite28
Hippeus25
Petrobolos8
Minotaur7
Heracles5
Jason4
Juggernaut3
Odysseus2
Pentekonter2
Trireme1
Buildings13 types
House23
Farm15
Storehouse10
Dock4
Granary4
Stable4
Archery Range3
Military Academy3
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers3 invoked
Bolt2
Bronze2
Restoration2

Doom

Army

Ocelotl Warrior35
Shorn One28
Eagle Warrior27
Tequihua Archer18
Warrior Priest16
Otontin9
Tlamanih Spearman6
Coyote Warrior5
Buildings12 types
Farm53
Calpulli21
House16
Wall14
Nobles Hut7
Great Temple6
War Hut6
Dock4
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Tailwind2
Agave Bloom1
Corrupted Ground1
Earth Monster1