Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

marfranalvarez vs dylanowen101

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:42
Alfheim map preview
Map Alfheim
Winner
marfranalvarezLoki
Pre-match Elo944
Win probability47.8%
27:42 Match length UpsetThe Elo underdog won
Defeated
dylanowen101Odin
Pre-match Elo959
Win probability52.2%

Match at a glance

marfranalvarez vs dylanowen101

Winnermarfranalvarez
MapAlfheim
QueueRanked 1v1 Supremacy
Duration27:42
Started
Ended
Elo favorite52.2%dylanowen101 · Upset
Fastest Classical4:21*dylanowen101
First pressure3:49dylanowen101 · Hersir trained
First extra TC19:27marfranalvarez · Town Center
Market timing9:10dylanowen101 · Market
Most military units135marfranalvarez
Highest EAPM28.0dylanowen101
Market volume3,800dylanowen101
Victory
Elo944+18
EAPM27.4
Military units135
First pressure4:48Hersir trained
First expansion19:27
Market volume0
Total score 37,852
Military score 14,929
Economic score 18,886
Kills score 4,131
Units killed 153
Units lost 124
Buildings razed 30
Largest army 135
Favorite unit Berserk 41 fielded
Classical 5:39* Estimated start 4:39
Heroic 9:04* Estimated start 7:49
Mythic Not reached
Defeat
Elo959-18
EAPM28.0
Military units99
First pressure3:49Hersir trained
First expansion23:46
Market volume3800
Total score 25,000
Military score 7,600
Economic score 13,739
Kills score 3,765
Units killed 126
Units lost 170
Buildings razed 12
Largest army 99
Favorite unit Throwing Axeman 22 fielded
Classical 4:21* Research start 3:21
Heroic 13:18* Research start 12:03
Mythic 25:04* Research start 23:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
Bragi
HeroicAge
Njord
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

marfranalvarezLoki
Match time
dylanowen101Odin
Key technologyHusbandry
God powerSpy
God powerSpy
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Key technologyMedium Infantry
ArmoryArmory
Hirdman2 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Cavalry
Throwing Axeman2 training queues
Berserk2 training queues
Hirdman4 training queues
Key technologyBallistics
Raiding Cavalry2 training queues
Key technologyCopper Armor
Key technologyMedium Cavalry
Berserk5 training queues
Throwing Axeman5 training queues
Hirdman5 training queues
Farm transition21 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyShaft Mine
Godi5 training queues
Throwing Axeman10 training queues
Hirdman5 training queues
Berserk10 training queues
Key technologyBronze Shields
Jarl5 training queues
Raiding Cavalry5 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
God powerUndermine
Berserk15 training queues
Throwing Axeman5 training queues
Key technologyHeavy Cavalry
ArmoryArmory
Town CenterAdditional center
Hirdman5 training queues
Throwing Axeman5 training queues
Berserk5 training queues
Town CenterAdditional center
Huskarl4 training queues
Portable Ram4 training queues
God powerUndermine
Huskarl2 training queues
Berserk2 training queues
Raiding Cavalry2 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Raiding Cavalry6 training queues
ArmoryArmory
God powerForest Fire
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Hersir3 training queues
Key technologyMedium Infantry
MarketMarket
Throwing Axeman2 training queues
Farm transition5 farms clustered
Throwing Axeman8 training queues
Raiding Cavalry2 training queues
God powerWalking Woods
Key technologyPickaxe
Key technologyHand Axe
Fortress-tier buildingHill Fort
Jarl2 training queues
Godi9 training queues
Key technologyBow Saw
Huskarl2 training queues
Jarl5 training queues
Throwing Axeman3 training queues
Berserk2 training queues
Portable Ram2 training queues
Key technologyBronze Weapons
MarketMarket
God powerWalking Woods
Portable Ram3 training queues
Throwing Axeman2 training queues
Berserk2 training queues
Key technologyHeavy Infantry
Raiding Cavalry2 training queues
Jarl4 training queues
Berserk14 training queues
Throwing Axeman6 training queues
Town CenterAdditional center
Jarl8 training queues
God powerFimbulwinter
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%dylanowen101 · Upset
Fastest Classical4:21*dylanowen101
Fastest Heroic9:04*marfranalvarez
Fastest Mythic25:04*dylanowen101
First pressure3:49dylanowen101 · Hersir trained
First extra TC19:27marfranalvarez · Town Center
Fortress timing15:43dylanowen101 · Hill Fort
Market timing9:10dylanowen101 · Market
Armory timing5:50dylanowen101 · Armory
Farm transition11:15–11:37dylanowen101 · 5 farms clustered

Player highlights

Standout performances

Highest total score37,852marfranalvarez
Highest military score14,929marfranalvarez
Highest economy score18,886marfranalvarez
Most kills4,131marfranalvarez
Most units killed153marfranalvarez
Most deaths170dylanowen101
Most buildings razed30marfranalvarez
Largest army135marfranalvarez
Favorite unitBerserkmarfranalvarez · 41 fielded

marfranalvarez

Highest ScoreMost ImprovementsMost KillsMost Resources

dylanowen101

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

marfranalvarez

Late Classical5:39 estimated completion
Early pressure4:48 · Hersir trained
Expansion signal19:27 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:19 · Armory
Fortress tech path16:30 · Hill Fort
Farm transition13:34–14:13 · 21 farms clustered
Large army production135 military units

dylanowen101

Classical timing4:21 estimated completion
Early pressure3:49 · Hersir trained
Expansion signal23:46 · Town Center
Early market / Heroic prep9:10 · Market
Early armory / Heroic prep5:50 · Armory
Fortress tech path15:43 · Hill Fort
Farm transition11:15–11:37 · 5 farms clustered
Market economy signal3,800 total resource volume
Large army production99 military units
marfranalvarez · Early MilitaryMeaningful trained combat units were produced during the early opening.
marfranalvarez · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
marfranalvarez · Late ClassicalClassical completed after 5:00 on a standard land opening.
marfranalvarez · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
dylanowen101 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dylanowen101 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

marfranalvarez

Bought

No buys

Sold

No sells

Total player market volume0

dylanowen101

Bought

Food800

Sold

Food400
Wood2600
Total player market volume3800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

marfranalvarez

Army

Berserk41
Throwing Axeman29
Hirdman22
Raiding Cavalry12
Godi7
Huskarl7
Jarl7
Portable Ram6
Hersir4
Buildings11 types
Farm29
House25
Wall5
Ox Cart Building4
Great Hall3
Longhouse3
Armory2
Sentry Tower2
Town Center2
Hill Fort1
Temple1
God powers2 invoked
Spy2
Undermine2

dylanowen101

Army

Throwing Axeman22
Jarl19
Berserk18
Raiding Cavalry11
Godi10
Hersir7
Portable Ram6
Valkyrie3
Huskarl2
Mountain Giant1
Buildings10 types
House40
Farm11
Ox Cart Building5
Great Hall4
Longhouse4
Market3
Temple2
Armory1
Hill Fort1
Town Center1
God powers4 invoked
Walking Woods2
Fimbulwinter1
Forest Fire1
Great Hunt1