Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Paranormal2004 vs nak4no

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:25
Steppe map preview
Map Steppe
Winner
Paranormal2004Loki
Pre-match Elo1865
Win probability75.2%
19:25 Match length Paranormal2004 favored
Defeated
nak4noAmaterasu
Pre-match Elo1672
Win probability24.8%

Match at a glance

Paranormal2004 vs nak4no

WinnerParanormal2004
MapSteppe
QueueRanked 1v1 Supremacy
Duration19:25
Started
Ended
Elo favorite75.2%Paranormal2004
Fastest Classical3:56*nak4no
First pressure1:47Paranormal2004 · Hersir trained
First extra TC8:33Paranormal2004 · Town Center
Market timing12:37Paranormal2004 · Market
Most military units164Paranormal2004
Highest EAPM88.8Paranormal2004
Market volume900Paranormal2004
Victory
Elo1865+8
EAPM88.8
Military units164
First pressure1:47Hersir trained
First expansion8:33
Market volume900
Total score 33,939
Military score 13,246
Economic score 16,550
Kills score 4,143
Units killed 141
Units lost 91
Buildings razed 1
Largest army 164
Favorite unit Throwing Axeman 64 fielded
Classical 4:37* Research start 3:37
Heroic 14:27* Estimated start 13:12
Mythic Estimated start 19:23 · not reached

nak4no

Amaterasu

Defeat
Elo1672-8
EAPM76.9
Military units146
First pressure4:02Stable Japanese
First expansion
Market volume300
Total score 17,899
Military score 7,753
Economic score 7,371
Kills score 2,775
Units killed 91
Units lost 138
Buildings razed 5
Largest army 146
Favorite unit Samurai 43 fielded
Classical 3:56* Research start 2:56
Heroic 15:07* Estimated start 13:52
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
Bragi
HeroicAge
Raijin
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Paranormal2004Loki
Match time
nak4noAmaterasu
First military pressureHersir trained
Hersir2 training queues
Hersir12 training queues
God powerHealing Spring
Key technologyPickaxe
God powerSpy
Throwing Axeman26 training queues
Hersir10 training queues
Town CenterAdditional center
Key technologyHand Axe
Berserk2 training queues
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Key technologyHusbandry
MarketMarket
MarketMarket
Berserk3 training queues
Key technologyCopper Armor
Throwing Axeman14 training queues
Hersir7 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBallistics
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Shields
Key technologyBronze Armor
ArmoryArmory
Godi4 training queues
God powerHealing Spring
Throwing Axeman24 training queues
Hirdman5 training queues
Jarl3 training queues
Hersir20 training queues
Key technologyBronze Weapons
Godi4 training queues
God powerFlaming Weapons
Town CenterAdditional center
Berserk22 training queues
Key technologyBronze Shields
Godi4 training queues
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider8 training queues
Samurai8 training queues
Yumi Archer7 training queues
Bushi3 training queues
Key technologyHand Axe
Key technologyPickaxe
Samurai14 training queues
Naginata Rider15 training queues
God powerSolar Shield
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Samurai21 training queues
Bushi3 training queues
Yumi Archer3 training queues
Onna Musha6 training queues
Naginata Rider10 training queues
Bushi4 training queues
Shinobi3 training queues
Yumi Horse Archer2 training queues
Raiju2 training queues
God powerThunder Burst
Daimyo3 training queues
Yumi Horse Archer9 training queues
Naginata Rider4 training queues
Shinobi12 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
MarketMarket
Raiju2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.2%Paranormal2004
Fastest Classical3:56*nak4no
Fastest Heroic14:27*Paranormal2004
First pressure1:47Paranormal2004 · Hersir trained
First extra TC8:33Paranormal2004 · Town Center
Fortress timing14:26Paranormal2004 · Hill Fort
Market timing12:37Paranormal2004 · Market
Armory timing11:32nak4no · Armory

Player highlights

Standout performances

Highest total score33,939Paranormal2004
Highest military score13,246Paranormal2004
Highest economy score16,550Paranormal2004
Most kills4,143Paranormal2004
Most units killed141Paranormal2004
Most deaths138nak4no
Most buildings razed5nak4no
Largest army164Paranormal2004
Favorite unitThrowing AxemanParanormal2004 · 64 fielded

Paranormal2004

Highest ScoreLargest ArmyMost KillsMost Resources

nak4no

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Paranormal2004

Classical timing4:37 estimated completion
Early pressure1:47 · Hersir trained
Fast expansion8:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:37 · Market
Early armory / Heroic prep11:42 · Armory
Fortress tech path14:26 · Hill Fort
Heavy walling signal26 wall build events
Market economy signal900 total resource volume
Large army production164 military units

nak4no

Fast Classical3:56 estimated completion
Early pressure4:02 · Stable Japanese
Early market / Heroic prep17:51 · Market
Early armory / Heroic prep11:32 · Armory
Heavy walling signal16 wall build events
Market economy signal300 total resource volume
Large army production146 military units
Paranormal2004 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Paranormal2004 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Paranormal2004 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Paranormal2004

Bought

Food900

Sold

No sells

Total player market volume900

nak4no

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Paranormal2004

Army

Throwing Axeman64
Hersir51
Berserk28
Godi12
Hirdman5
Jarl3
Troll1
Buildings11 types
Wall26
House16
Longhouse9
Ox Cart Building8
Great Hall6
Armory3
Market2
Town Center2
Farm1
Hill Fort1
Temple1
God powers3 invoked
Healing Spring2
Flaming Weapons1
Spy1

nak4no

Army

Samurai43
Naginata Rider37
Shinobi15
Bushi11
Yumi Archer11
Yumi Horse Archer11
Onna Musha8
Raiju4
Daimyo3
Wanyudo3
Buildings11 types
House19
Wall16
Dojo5
Mining Camp Japanese4
Shrine Japanese4
Watermill4
Stable Japanese2
Armory1
Guardhouse1
Market1
Temple1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1