Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vanchamarch#8961 vs alexej

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:46
Elysium map preview
Map Elysium
Defeated
Vanchamarch#8961Poseidon
Pre-match Elo1134
Win probability42.9%
32:46 Match length alexej favored
Winner
alexejPoseidon
Pre-match Elo1184
Win probability57.1%

Match at a glance

Vanchamarch#8961 vs alexej

Winneralexej
MapElysium
QueueRanked 1v1 Supremacy
Duration32:46
Started
Ended
Elo favorite57.1%alexej
Fastest Classical3:30*Vanchamarch#8961
First pressure3:37Vanchamarch#8961 · Stable
Market timing8:46alexej · Market
First extra TC6:36alexej · Town Center
Most military units702alexej
Highest EAPM83.0alexej
Market volume8,100Vanchamarch#8961

Vanchamarch#8961

Poseidon

Defeat
Elo1134-16
EAPM72.4
Military units679
First pressure3:37Stable
First expansion11:29
Market volume8100
Total score 47,997
Military score 15,929
Economic score 23,507
Kills score 8,582
Units killed 316
Units lost 369
Buildings razed 8
Largest army 679
Favorite unit Hoplite 275 fielded
Classical 3:30* Research start 2:30
Heroic 16:12* Research start 14:58
Mythic 26:27* Research start 24:27

alexej

Poseidon

Victory
Elo1184+30
EAPM83.0
Military units702
First pressure3:57Stable
First expansion6:36
Market volume4900
Total score 64,153
Military score 26,879
Economic score 28,637
Kills score 8,770
Units killed 371
Units lost 321
Buildings razed 34
Largest army 702
Favorite unit Hypaspist 225 fielded
Classical 3:54* Estimated start 2:54
Heroic 14:17* Research start 13:02
Mythic 23:30* Research start 21:30

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Aphrodite
Hephaestus
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Vanchamarch#8961Poseidon
Match time
alexejPoseidon
God powerLure
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
Hippeus10 training queues
Key technologyPickaxe
Hoplite12 training queues
ArmoryArmory
Hippeus10 training queues
Centaur2 training queues
Key technologyPlow
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Cavalry
Hoplite35 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Centaur2 training queues
God powerCease Fire
Hippeus10 training queues
Farm transition10 farms clustered
Centaur22 training queues
Hippeus5 training queues
Hoplite65 training queues
God powerBronze
Peltast20 training queues
Prodromos3 training queues
God powerLure
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyMedium Archers
Peltast15 training queues
Hypaspist10 training queues
Fortress-tier buildingFortress
Peltast15 training queues
Hippeus5 training queues
Prodromos15 training queues
Key technologyBallistics
Fortress-tier buildingFortress
Key technologyBow Saw
Fortress-tier buildingFortress
Hoplite50 training queues
Fortress-tier buildingFortress
Hoplite10 training queues
Peltast15 training queues
Key technologyShaft Mine
Hypaspist30 training queues
Key technologyHeavy Archers
Peltast87 training queues
Hoplite103 training queues
MarketMarket
MarketMarket
God powerPlenty Vault
Key technologyIron Weapons
Key technologyIron Armor
Hypaspist5 training queues
God powerBronze
Prodromos2 training queues
Fortress-tier buildingFortress
Peltast75 training queues
Trade route startedCaravan Greek queued
Key technologyBallistics
Hypaspist35 training queues
Fortress-tier buildingFortress
God powerCease Fire
Key technologyIron Shields
DefeatMatch result
God powerLure
First military pressureStable
Hippeus6 training queues
Town CenterAdditional center
Key technologyHand Axe
Hippeus40 training queues
MarketMarket
God powerCease Fire
Key technologyMedium Cavalry
Farm transition13 farms clustered
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Hippeus15 training queues
Key technologyPlow
Key technologyMedium Archers
Toxotes70 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Archers
Key technologyBronze Weapons
Hippeus10 training queues
God powerCurse
Prodromos40 training queues
God powerCease Fire
Key technologyBow Saw
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus50 training queues
Toxotes10 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Hoplite10 training queues
Prodromos15 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Hoplite10 training queues
Hypaspist80 training queues
Town CenterAdditional center
Hippeus10 training queues
God powerEarthquake
Key technologyChampion Cavalry
Fortress-tier buildingFortress
Town CenterAdditional center
Petrobolos3 training queues
Hetairos35 training queues
Hippeus10 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Fortress-tier buildingFortress
Hypaspist60 training queues
God powerCurse
Key technologyChampion Infantry
Hippeus25 training queues
Hetairos65 training queues
Key technologyIron Armor
Fortress-tier buildingFortress
Hypaspist85 training queues
Hippeus34 training queues
Key technologyBronze Shields
Helepolis5 training queues
Prodromos4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.1%alexej
Fastest Classical3:30*Vanchamarch#8961
Fastest Heroic14:17*alexej
Fastest Mythic23:30*alexej
First pressure3:37Vanchamarch#8961 · Stable
First extra TC6:36alexej · Town Center
Fortress timing18:00alexej · Fortress
Market timing8:46alexej · Market
Armory timing8:37Vanchamarch#8961 · Armory
Farm transition10:53–11:52alexej · 13 farms clustered
Trade route started29:41Vanchamarch#8961

Player highlights

Standout performances

Highest total score64,153alexej
Highest military score26,879alexej
Highest economy score28,637alexej
Most kills8,770alexej
Most units killed371alexej
Most deaths369Vanchamarch#8961
Most buildings razed34alexej
Largest army702alexej
Favorite unitHopliteVanchamarch#8961 · 275 fielded

Vanchamarch#8961

Largest ArmyMost DeathsMost Improvements

alexej

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vanchamarch#8961

Fast Classical3:30 estimated completion
Early pressure3:37 · Stable
Expansion signal11:29 · Town Center
Early market / Heroic prep9:29 · Market
Early armory / Heroic prep8:37 · Armory
Fortress tech path19:06 · Fortress
Heavy walling signal33 wall build events
Farm transition14:16–14:17 · 10 farms clustered
Trade route started29:41 · Caravan Greek queued
Market economy signal8,100 total resource volume
Large army production679 military units

alexej

Fast Classical3:54 estimated completion
Early pressure3:57 · Stable
Fast expansion6:36 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:46 · Market
Early armory / Heroic prep11:44 · Armory
Fortress tech path18:00 · Fortress
Heavy walling signal32 wall build events
Farm transition10:53–11:52 · 13 farms clustered
Market economy signal4,900 total resource volume
Large army production702 military units
Vanchamarch#8961 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vanchamarch#8961 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vanchamarch#8961 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Vanchamarch#8961 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
alexej · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
alexej · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
alexej · Early MilitaryMeaningful trained combat units were produced during the early opening.
alexej · Fast ClassicalClassical completed before 4:00 on a standard land opening.
alexej · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13000 total volume

Vanchamarch#8961

Bought

Food600

Sold

Wood7500
Total player market volume8100

alexej

Bought

Food300
Wood100

Sold

Food700
Wood3800
Total player market volume4900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vanchamarch#8961

Army

Hoplite275
Peltast227
Hypaspist81
Hippeus40
Centaur26
Prodromos20
Theseus4
Atalanta3
Hippolyta2
Polyphemus1
Buildings13 types
Farm72
Wall33
House30
Storehouse16
Granary9
Fortress6
Military Academy4
Stable4
Temple4
Market3
Archery Range2
Armory1
Town Center1
God powers4 invoked
Bronze2
Cease Fire2
Lure2
Plenty Vault1

alexej

Army

Hypaspist225
Hippeus200
Hetairos100
Toxotes80
Prodromos59
Hoplite20
Helepolis5
Petrobolos5
Atalanta2
Hippolyta2
Polyphemus2
Centaur1
Theseus1
Buildings13 types
Farm46
Wall32
Military Academy24
House19
Stable15
Storehouse14
Granary12
Fortress6
Archery Range4
Temple3
Town Center3
Armory1
Market1
God powers4 invoked
Cease Fire2
Curse2
Earthquake1
Lure1