Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pedrin vs _PaRs

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:14
Valley Of Kings map preview
Map Valley Of Kings
Winner
PedrinOdin
Pre-match Elo1362
Win probability57.0%
18:14 Match length Pedrin favored
Defeated
_PaRsHades
Pre-match Elo1313
Win probability43.0%

Match at a glance

Pedrin vs _PaRs

WinnerPedrin
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:14
Started
Ended
Elo favorite57.0%Pedrin
Fastest Classical3:25*_PaRs
First pressure3:17Pedrin · Hersir trained
Market timing11:25_PaRs · Market
First extra TC8:18Pedrin · Town Center
Most military units127_PaRs
Highest EAPM64.9Pedrin
Market volume1,900_PaRs

Pedrin

Odin

Victory
Elo1362+15
EAPM64.9
Military units116
First pressure3:17Hersir trained
First expansion8:18
Market volume0
Total score 38,868
Military score 18,636
Economic score 17,446
Kills score 2,984
Units killed 111
Units lost 79
Buildings razed 9
Largest army 116
Favorite unit Huskarl 23 fielded
Classical 4:10* Research start 3:10
Heroic 12:05* Estimated start 10:50
Mythic 14:05* Estimated start 12:05

_PaRs

Hades

Defeat
Elo1313-15
EAPM53.8
Military units127
First pressure4:27Military Academy
First expansion
Market volume1900
Total score 16,293
Military score 7,486
Economic score 7,468
Kills score 1,401
Units killed 53
Units lost 110
Buildings razed 0
Largest army 127
Favorite unit Hoplite 42 fielded
Classical 3:25* Estimated start 2:25
Heroic 12:00* Estimated start 10:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
Skadi
HeroicAge
Aphrodite
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PedrinOdin
Match time
_PaRsHades
First military pressureHersir trained
Hersir7 training queues
God powerGreat Hunt
Berserk2 training queues
Raiding Cavalry9 training queues
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman2 training queues
Berserk3 training queues
Key technologyHusbandry
Town CenterAdditional center
Berserk2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Einheri3 training queues
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyBronze Shields
Key technologyPlow
Town CenterAdditional center
Jarl16 training queues
Huskarl23 training queues
Key technologyBronze Weapons
Key technologyBallistics
God powerFimbulwinter
Ballista13 training queues
Fenris Wolf Brood2 training queues
Farm transition6 farms clustered
Throwing Axeman17 training queues
Key technologyHeavy Infantry
Key technologyChampion Cavalry
God powerUndermine
Key technologyChampion Infantry
Berserk4 training queues
Godi2 training queues
Fenris Wolf Brood5 training queues
Jarl2 training queues
Key technologyChampion Cavalry
VictoryMatch result
First military pressureMilitary Academy
Key technologyHand Axe
Key technologyPickaxe
Toxotes14 training queues
Hoplite9 training queues
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Hoplite4 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Hoplite29 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
Hypaspist16 training queues
Peltast4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Peltast14 training queues
Toxotes21 training queues
Achilles2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%Pedrin
Fastest Classical3:25*_PaRs
Fastest Heroic12:00*_PaRs
Fastest Mythic14:05*Pedrin
First pressure3:17Pedrin · Hersir trained
First extra TC8:18Pedrin · Town Center
Fortress timing11:00Pedrin · Hill Fort
Market timing11:25_PaRs · Market
Armory timing8:48_PaRs · Armory
Farm transition15:21–16:01Pedrin · 6 farms clustered

Player highlights

Standout performances

Highest total score38,868Pedrin
Highest military score18,636Pedrin
Highest economy score17,446Pedrin
Most kills2,984Pedrin
Most units killed111Pedrin
Most deaths110_PaRs
Most buildings razed9Pedrin
Largest army127_PaRs
Favorite unitHoplite_PaRs · 42 fielded

Pedrin

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

_PaRs

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pedrin

Classical timing4:10 estimated completion
Early pressure3:17 · Hersir trained
Fast expansion8:18 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:20 · Armory
Fortress tech path11:00 · Hill Fort
Heavy walling signal22 wall build events
Farm transition15:21–16:01 · 6 farms clustered
Large army production116 military units

_PaRs

Fast Classical3:25 estimated completion
Early pressure4:27 · Military Academy
Early market / Heroic prep11:25 · Market
Early armory / Heroic prep8:48 · Armory
Fortress tech path13:29 · Fortress
Heavy walling signal8 wall build events
Market economy signal1,900 total resource volume
Large army production127 military units
Pedrin · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pedrin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pedrin · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
_PaRs · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_PaRs · Early MilitaryMeaningful trained combat units were produced during the early opening.
_PaRs · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

Pedrin

Bought

No buys

Sold

No sells

Total player market volume0

_PaRs

Bought

Food800
Wood300

Sold

Food500
Wood300
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pedrin

Army

Huskarl23
Jarl19
Throwing Axeman19
Ballista13
Berserk11
Raiding Cavalry9
Fenris Wolf Brood7
Hersir7
Einheri5
Godi3
Buildings11 types
Farm25
Wall22
House17
Ox Cart Building9
Longhouse3
Great Hall2
Hill Fort2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers3 invoked
Fimbulwinter1
Great Hunt1
Undermine1

_PaRs

Army

Hoplite42
Toxotes40
Peltast18
Hypaspist16
Achilles3
Minotaur3
Ajax2
Petrobolos2
Chiron1
Buildings10 types
House17
Wall8
Storehouse7
Granary5
Archery Range3
Military Academy3
Armory1
Fortress1
Market1
Temple1