Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Alien Bushmaster vs erickRoss98

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:28
Savannah map preview
Map Savannah
Winner
Alien BushmasterGaia
Pre-match Elo1107
Win probability51.3%
32:28 Match length Alien Bushmaster favored
Defeated
erickRoss98Nuwa
Pre-match Elo1098
Win probability48.7%

Match at a glance

Alien Bushmaster vs erickRoss98

WinnerAlien Bushmaster
MapSavannah
QueueRanked 1v1 Supremacy
Duration32:28
Started
Ended
Elo favorite51.3%Alien Bushmaster
Fastest Classical3:48*erickRoss98
First pressure4:45Alien Bushmaster · Military Barracks
First extra TC4:32erickRoss98 · Town Center
Market timing24:23Alien Bushmaster · Market
Most military units434erickRoss98
Highest EAPM43.6erickRoss98
Victory
Elo1107+17
EAPM43.1
Military units407
First pressure4:45Military Barracks
First expansion4:32
Market volume0
Total score 79,302
Military score 26,984
Economic score 39,073
Kills score 13,245
Units killed 473
Units lost 346
Buildings razed 18
Largest army 407
Favorite unit Katapeltes 137 fielded
Classical 4:33* Estimated start 3:33
Heroic 15:26* Estimated start 14:11
Mythic 18:28* Research start 16:28
Defeat
Elo1098-17
EAPM43.6
Military units434
First pressure18:11Imperial Academy
First expansion4:32
Market volume0
Total score 68,836
Military score 24,875
Economic score 33,900
Kills score 10,061
Units killed 349
Units lost 482
Buildings razed 9
Largest army 434
Favorite unit Ge Halberdier 124 fielded
Classical 3:48* Estimated start 2:48
Heroic 10:25* Estimated start 9:10
Mythic 18:35* Research start 16:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Houtu
Rheia
HeroicAge
Goumang
Atlas
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Alien BushmasterGaia
Match time
erickRoss98Nuwa
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
Murmillo2 training queues
Turma5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
Murmillo7 training queues
Key technologyPlow
God powerCarnivora
Turma2 training queues
ArmoryArmory
God powerGaia Forest
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition25 farms clustered
Murmillo6 training queues
Turma4 training queues
Katapeltes13 training queues
Cheiroballista3 training queues
Fortress-tier buildingPalace
Arcus2 training queues
Contarius2 training queues
Destroyer2 training queues
Caladria2 training queues
God powerTraitor
God powerCarnivora
Katapeltes8 training queues
Contarius3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Arcus5 training queues
Turma10 training queues
Murmillo5 training queues
Contarius5 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyMedium Archers
Fortress-tier buildingPalace
Fire Siphon2 training queues
Destroyer3 training queues
God powerImplode
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
God powerTraitor
Fanatic5 training queues
Katapeltes71 training queues
Turma3 training queues
Contarius2 training queues
Murmillo2 training queues
Key technologyChampion Cavalry
Key technologyHeavy Archers
Arcus5 training queues
Contarius42 training queues
Murmillo5 training queues
Key technologyHeavy Infantry
ArmoryArmory
Fanatic5 training queues
God powerCarnivora
Key technologyChampion Archers
Key technologyChampion Infantry
Caladria2 training queues
Key technologyCrenellations
Town CenterAdditional center
Murmillo6 training queues
Fanatic6 training queues
Turma5 training queues
MarketMarket
MarketMarket
MarketMarket
Caladria3 training queues
Fortress-tier buildingPalace
Trade route startedCaravan Atlantean queued
Fire Siphon2 training queues
Destroyer2 training queues
Fortress-tier buildingPalace
Katapeltes45 training queues
Turma5 training queues
Contarius25 training queues
Murmillo10 training queues
Fortress-tier buildingPalace
Caladria4 training queues
Fanatic17 training queues
Fire Siphon2 training queues
Caladria2 training queues
Murmillo5 training queues
Fortress-tier buildingPalace
Contarius15 training queues
Turma5 training queues
Arcus5 training queues
God powerTraitor
Murmillo5 training queues
VictoryMatch result
God powerCreation
Town CenterAdditional center
God powerEarth Wall
Pioneer4 training queues
Key technologyPlow
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
Farm transition3 farms clustered
Fire Archer11 training queues
Key technologyMedium Archers
Pioneer3 training queues
Wuzu Javelineer2 training queues
Ge Halberdier3 training queues
Dao Swordsman5 training queues
White Horse Cavalry9 training queues
God powerForest Protection
Pioneer2 training queues
Key technologyShaft Mine
Key technologyHeavy Cavalry
Fire Archer2 training queues
Key technologyBow Saw
Siege Crossbow2 training queues
Pioneer2 training queues
Key technologyHeavy Archers
White Horse Cavalry7 training queues
Key technologyBallistics
Wuzu Javelineer2 training queues
Fire Archer7 training queues
Siege Crossbow2 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Ge Halberdier11 training queues
Pioneer4 training queues
White Horse Cavalry4 training queues
Fire Archer45 training queues
First military pressureImperial Academy
Key technologyMedium Infantry
Tiger Cavalry20 training queues
Axe Cart3 training queues
God powerGreat Flood
Ge Halberdier12 training queues
Dao Swordsman3 training queues
Key technologyChampion Archers
Key technologyChampion Cavalry
Axe Cart6 training queues
Key technologyCopper Armor
Tiger Cavalry22 training queues
Ge Halberdier5 training queues
Dao Swordsman8 training queues
Axe Cart3 training queues
Key technologyBronze Weapons
Dao Swordsman5 training queues
Key technologyHeavy Infantry
Fire Archer43 training queues
Key technologyBronze Armor
Pioneer2 training queues
Sage3 training queues
Ge Halberdier25 training queues
Key technologyChampion Infantry
Tiger Cavalry30 training queues
Sage5 training queues
Pioneer7 training queues
Key technologyIron Weapons
Key technologyCopper Shields
Key technologyIron Armor
Ge Halberdier68 training queues
Axe Cart6 training queues
Qing Long4 training queues
MarketMarket
MarketMarket
Tiger Cavalry9 training queues
MarketMarket
Fire Archer14 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%Alien Bushmaster
Fastest Classical3:48*erickRoss98
Fastest Heroic10:25*erickRoss98
Fastest Mythic18:28*Alien Bushmaster
First pressure4:45Alien Bushmaster · Military Barracks
First extra TC4:32erickRoss98 · Town Center
Fortress timing14:20Alien Bushmaster · Palace
Market timing24:23Alien Bushmaster · Market
Armory timing7:40erickRoss98 · Armory
Farm transition8:47–8:51erickRoss98 · 3 farms clustered
Trade route started25:19Alien Bushmaster

Player highlights

Standout performances

Highest total score79,302Alien Bushmaster
Highest military score26,984Alien Bushmaster
Highest economy score39,073Alien Bushmaster
Most kills13,245Alien Bushmaster
Most units killed473Alien Bushmaster
Most deaths482erickRoss98
Most buildings razed18Alien Bushmaster
Largest army434erickRoss98
Favorite unitKatapeltesAlien Bushmaster · 137 fielded

Alien Bushmaster

Highest ScoreMost ImprovementsMost Kills

erickRoss98

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Alien Bushmaster

Classical timing4:33 estimated completion
Early pressure4:45 · Military Barracks
Fast expansion4:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:23 · Market
Early armory / Heroic prep12:41 · Armory
Fortress tech path14:20 · Palace
Heavy walling signal7 wall build events
Farm transition13:29–14:40 · 25 farms clustered
Trade route started25:19 · Caravan Atlantean queued
Large army production407 military units

erickRoss98

Fast Classical3:48 estimated completion
Delayed pressure18:11 · Imperial Academy
Fast expansion4:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep30:52 · Market
Early armory / Heroic prep7:40 · Armory
Farm transition8:47–8:51 · 3 farms clustered
Large army production434 military units
Alien Bushmaster · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Alien Bushmaster · Early MilitaryMeaningful trained combat units were produced during the early opening.
Alien Bushmaster · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Alien Bushmaster · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
erickRoss98 · Early MilitaryMeaningful trained combat units were produced during the early opening.
erickRoss98 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
erickRoss98 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
erickRoss98 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
erickRoss98 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alien Bushmaster

Army

Katapeltes137
Contarius94
Murmillo53
Turma39
Fanatic33
Arcus17
Caladria15
Destroyer7
Fire Siphon6
Cheiroballista3
Oracle2
Behemoth1
Buildings11 types
Farm29
Manor10
Military Barracks9
Counter Barracks7
Wall7
Palace6
Market3
Armory2
Economic Guild2
Town Center2
Temple1
God powers4 invoked
Carnivora3
Traitor3
Gaia Forest2
Implode1

erickRoss98

Army

Ge Halberdier124
Fire Archer122
Tiger Cavalry81
Pioneer24
Dao Swordsman21
White Horse Cavalry20
Axe Cart18
Sage8
Qing Long4
Siege Crossbow4
Wuzu Javelineer4
Li Jing2
Chu Ko Nu1
Jiang Zi Ya1
Buildings12 types
Farm59
Silo21
House17
Military Camp12
Machine Workshop11
Baolei7
Market3
Imperial Academy2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1