Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TidusHugo vs YUKI JUN

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:11
Megalopolis map preview
Map Megalopolis
Defeated
TidusHugoLoki
Pre-match Elo1029
Win probability38.1%
27:11 Match length YUKI JUN favored
Winner
YUKI JUNTsukuyomi
Pre-match Elo1113
Win probability61.9%

Match at a glance

TidusHugo vs YUKI JUN

WinnerYUKI JUN
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration27:11
Started
Ended
Elo favorite61.9%YUKI JUN
Fastest Classical4:16*TidusHugo
First pressure2:25TidusHugo · Hersir trained
First extra TC8:29TidusHugo · Town Center
Market timing19:54YUKI JUN · Market
Most military units181TidusHugo
Highest EAPM43.8YUKI JUN
Market volume600YUKI JUN

TidusHugo

Loki

Defeat
Elo1029-13
EAPM38.0
Military units181
First pressure2:25Hersir trained
First expansion8:29
Market volume300
Total score 26,988
Military score 7,810
Economic score 15,628
Kills score 3,550
Units killed 116
Units lost 202
Buildings razed 3
Largest army 181
Favorite unit Hirdman 64 fielded
Classical 4:16* Estimated start 3:16
Heroic 23:49* Research start 22:34
Mythic Not reached

YUKI JUN

Tsukuyomi

Victory
Elo1113+13
EAPM43.8
Military units147
First pressure4:40Stable Japanese
First expansion21:17
Market volume600
Total score 41,947
Military score 17,530
Economic score 19,466
Kills score 5,066
Units killed 201
Units lost 114
Buildings razed 10
Largest army 147
Favorite unit Naginata Rider 59 fielded
Classical 4:31* Estimated start 3:46
Heroic 12:53* Estimated start 11:57
Mythic 21:20* Estimated start 19:50

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Inari Okami
Bragi
HeroicAge
Fujin
No choice recorded
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TidusHugoLoki
Match time
YUKI JUNTsukuyomi
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Hirdman17 training queues
Raiding Cavalry4 training queues
God powerUndermine
Throwing Axeman6 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Town CenterAdditional center
Einheri2 training queues
Raiding Cavalry3 training queues
Throwing Axeman10 training queues
Key technologyMedium Cavalry
Hirdman7 training queues
Raiding Cavalry4 training queues
Throwing Axeman5 training queues
Hirdman20 training queues
Raiding Cavalry2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyPlow
Einheri3 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Throwing Axeman15 training queues
Farm transition18 farms clustered
Town CenterAdditional center
Throwing Axeman9 training queues
Einheri3 training queues
Key technologyHand Axe
Key technologyShaft Mine
MarketMarket
Hirdman10 training queues
Raiding Cavalry5 training queues
Jarl20 training queues
Hirdman10 training queues
God powerFlaming Weapons
God powerUndermine
Town CenterAdditional center
Town CenterAdditional center
Throwing Axeman10 training queues
Key technologyBow Saw
Key technologyCrenellations
Fortress-tier buildingHill Fort
Godi5 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider16 training queues
God powerNew Moon
Yumi Archer7 training queues
Bushi2 training queues
ArmoryArmory
Naginata Rider6 training queues
Naginata Rider6 training queues
God powerSwampland
Naginata Rider15 training queues
Yumi Horse Archer6 training queues
Daimyo6 training queues
Farm transition12 farms clustered
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
Naginata Rider3 training queues
Key technologyBow Saw
Fortress-tier buildingCastle
Yumi Horse Archer18 training queues
MarketMarket
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Daimyo2 training queues
Naginata Rider3 training queues
Key technologyCopper Shields
Onmyoji7 training queues
God powerSmiting Gust
Daimyo14 training queues
God powerDragon Typhoon
Yumi Horse Archer3 training queues
Naginata Rider7 training queues
Samurai3 training queues
Shinobi4 training queues
Key technologyCrenellations
Onmyoji4 training queues
DockDock
DockDock
Naginata Rider3 training queues
Yumi Horse Archer7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%YUKI JUN
Fastest Classical4:16*TidusHugo
Fastest Heroic12:53*YUKI JUN
Fastest Mythic21:20*YUKI JUN
First pressure2:25TidusHugo · Hersir trained
First extra TC8:29TidusHugo · Town Center
Fortress timing17:54YUKI JUN · Castle
Market timing19:54YUKI JUN · Market
Armory timing10:27YUKI JUN · Armory
Farm transition14:55–15:15YUKI JUN · 12 farms clustered

Player highlights

Standout performances

Highest total score41,947YUKI JUN
Highest military score17,530YUKI JUN
Highest economy score19,466YUKI JUN
Most kills5,066YUKI JUN
Most units killed201YUKI JUN
Most deaths202TidusHugo
Most buildings razed10YUKI JUN
Largest army181TidusHugo
Favorite unitHirdmanTidusHugo · 64 fielded

TidusHugo

Largest ArmyMost Deaths

YUKI JUN

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TidusHugo

Classical timing4:16 estimated completion
Early pressure2:25 · Hersir trained
Fast expansion8:29 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:16 · Market
Early armory / Heroic prep16:03 · Armory
Fortress tech path26:24 · Hill Fort
Farm transition18:24–19:24 · 18 farms clustered
Market economy signal300 total resource volume
Large army production181 military units

YUKI JUN

Classical timing4:31 estimated completion
Early pressure4:40 · Stable Japanese
Expansion signal21:17 · Town Center
Early market / Heroic prep19:54 · Market
Early armory / Heroic prep10:27 · Armory
Fortress tech path17:54 · Castle
Water commitment signal2 dock build events
Farm transition14:55–15:15 · 12 farms clustered
Market economy signal600 total resource volume
Large army production147 military units
TidusHugo · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
TidusHugo · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
TidusHugo · Early MilitaryMeaningful trained combat units were produced during the early opening.
TidusHugo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
YUKI JUN · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
YUKI JUN · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

TidusHugo

Bought

Food300

Sold

No sells

Total player market volume300

YUKI JUN

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TidusHugo

Army

Hirdman64
Throwing Axeman56
Jarl20
Raiding Cavalry19
Einheri11
Godi5
Hersir5
Battle Boar1
Buildings11 types
Farm51
House14
Ox Cart Building7
Longhouse6
Town Center5
Great Hall2
Sentry Tower2
Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1

YUKI JUN

Army

Naginata Rider59
Yumi Horse Archer34
Daimyo22
Onmyoji11
Yumi Archer7
Shinobi4
Bushi3
Samurai3
Kitsune1
Oni1
Oyumi1
Umibozu1
Buildings14 types
Farm31
House24
Watermill10
Shrine Japanese7
Stable Japanese6
Mining Camp Japanese5
Dojo4
Castle2
Dock2
Armory1
Guardhouse1
Market1
Temple1
Town Center1
God powers4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1