Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs SrMijo

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:16
Ghost Lake map preview
Map Ghost Lake
Defeated
SesshomaruQuetzalcoatl
Pre-match Elo1418
Win probability48.4%
24:16 Match length SrMijo favored
Winner
SrMijoLoki
Pre-match Elo1429
Win probability51.6%

Match at a glance

Sesshomaru vs SrMijo

WinnerSrMijo
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration24:16
Started
Ended
Elo favorite51.6%SrMijo
Fastest Classical4:32*SrMijo
First pressure3:16SrMijo · Hersir trained
Market timing14:01SrMijo · Market
First extra TC20:22SrMijo · Town Center
Most military units189Sesshomaru
Highest EAPM56.6SrMijo
Market volume200SrMijo

Sesshomaru

Quetzalcoatl

Defeat
Elo1418-17
EAPM38.1
Military units189
First pressure3:58Warrior Priest trained
First expansion
Market volume0
Total score 25,749
Military score 12,343
Economic score 11,474
Kills score 1,932
Units killed 69
Units lost 116
Buildings razed 2
Largest army 189
Favorite unit Eagle Warrior 111 fielded
Classical 4:47* Estimated start 3:47
Heroic 8:35* Estimated start 7:20
Mythic Not reached

SrMijo

Loki

Victory
Elo1429+17
EAPM56.6
Military units152
First pressure3:16Hersir trained
First expansion20:22
Market volume200
Total score 42,559
Military score 21,817
Economic score 17,955
Kills score 2,787
Units killed 111
Units lost 69
Buildings razed 8
Largest army 152
Favorite unit Throwing Axeman 34 fielded
Classical 4:32* Estimated start 3:32
Heroic 14:36* Estimated start 13:21
Mythic 22:00* Estimated start 20:00

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Heimdall
Coatlicue
HeroicAge
Bragi
Xolotl
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruQuetzalcoatl
Match time
SrMijoLoki
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Tlamanih Spearman3 training queues
God powerAgave Bloom
ArmoryArmory
Key technologyHusbandry
Tlamanih Spearman17 training queues
Key technologyHand Axe
Eagle Warrior91 training queues
Key technologyPickaxe
God powerEarth Monster
Coyote Warrior5 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Tlamanih Spearman5 training queues
Warrior Priest5 training queues
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman5 training queues
God powerTailwind
Eagle Warrior20 training queues
Key technologyBow Saw
Tlamanih Spearman25 training queues
Warrior Priest2 training queues
ArmoryArmory
Key technologyChampion War Hut Soldiers
Key technologyChampion Nobles Hut Soldiers
Key technologyPlow
Key technologyBallistics
God powerCorrupted Ground
DefeatMatch result
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry6 training queues
God powerSpy
Key technologyHusbandry
Throwing Axeman3 training queues
ArmoryArmory
Key technologyPickaxe
Hersir10 training queues
Throwing Axeman18 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry7 training queues
Berserk5 training queues
Hersir3 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyMedium Cavalry
MarketMarket
Key technologyHand Axe
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Shields
Jarl18 training queues
Einheri4 training queues
Berserk19 training queues
Farm transition11 farms clustered
Throwing Axeman2 training queues
Key technologyBronze Armor
Key technologyShaft Mine
God powerUndermine
God powerFlaming Weapons
Battle Boar3 training queues
Huskarl15 training queues
Fortress-tier buildingHill Fort
Godi3 training queues
Throwing Axeman6 training queues
Key technologyBronze Weapons
Key technologyPlow
Key technologyBow Saw
Town CenterAdditional center
Town CenterAdditional center
Jarl2 training queues
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
Key technologyChampion Infantry
Ballista5 training queues
God powerNidhogg
Throwing Axeman5 training queues
Berserk6 training queues
Portable Ram2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%SrMijo
Fastest Classical4:32*SrMijo
Fastest Heroic8:35*Sesshomaru
Fastest Mythic22:00*SrMijo
First pressure3:16SrMijo · Hersir trained
First extra TC20:22SrMijo · Town Center
Fortress timing14:58SrMijo · Hill Fort
Market timing14:01SrMijo · Market
Armory timing5:50Sesshomaru · Armory
Farm transition15:24–16:05SrMijo · 11 farms clustered

Player highlights

Standout performances

Highest total score42,559SrMijo
Highest military score21,817SrMijo
Highest economy score17,955SrMijo
Most kills2,787SrMijo
Most units killed111SrMijo
Most deaths116Sesshomaru
Most buildings razed8SrMijo
Largest army189Sesshomaru
Favorite unitEagle WarriorSesshomaru · 111 fielded

Sesshomaru

Most Deaths

SrMijo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Classical timing4:47 estimated completion
Early pressure3:58 · Warrior Priest trained
Early armory / Heroic prep5:50 · Armory
Heavy walling signal19 wall build events
Large army production189 military units

SrMijo

Classical timing4:32 estimated completion
Early pressure3:16 · Hersir trained
Expansion signal20:22 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:01 · Market
Early armory / Heroic prep7:52 · Armory
Fortress tech path14:58 · Hill Fort
Heavy walling signal14 wall build events
Farm transition15:24–16:05 · 11 farms clustered
Market economy signal200 total resource volume
Large army production152 military units
Sesshomaru · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sesshomaru · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Sesshomaru

Bought

No buys

Sold

No sells

Total player market volume0

SrMijo

Bought

Food100

Sold

Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Eagle Warrior111
Tlamanih Spearman55
Warrior Priest11
Coyote Warrior5
Quimichin Spy2
Ayotochtli1
Centzon Totochtin1
Jaguar Rider1
Quinametzin1
Tequihua Archer1
Buildings8 types
Wall19
House17
Calpulli10
Armory2
Nobles Hut2
War Hut2
Great Temple1
Temple1
God powers4 invoked
Agave Bloom1
Corrupted Ground1
Earth Monster1
Tailwind1

SrMijo

Army

Throwing Axeman34
Berserk30
Jarl20
Hersir19
Huskarl15
Raiding Cavalry13
Einheri8
Ballista5
Battle Boar3
Godi3
Portable Ram2
Buildings11 types
Farm30
House17
Wall14
Great Hall8
Ox Cart Building7
Longhouse5
Hill Fort3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1