Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ascotr vs dani.cronos-Youtube

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:13
Megalopolis map preview
Map Megalopolis
Defeated
ascotrFreyr
Pre-match Elo1535
Win probability52.6%
15:13 Match length UpsetThe Elo underdog won
Winner
dani.cronos-YoutubeZeus
Pre-match Elo1517
Win probability47.4%

Match at a glance

ascotr vs dani.cronos-Youtube

Winnerdani.cronos-Youtube
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration15:13
Started
Ended
Elo favorite52.6%ascotr · Upset
Fastest Classical4:02*ascotr
First pressure3:06ascotr · Hersir trained
Market timing13:14ascotr · Market
Most military units74ascotr
Highest EAPM58.1dani.cronos-Youtube
Market volume300ascotr

ascotr

Freyr

Defeat
Elo1535-19
EAPM57.0
Military units74
First pressure3:06Hersir trained
First expansion
Market volume300
Total score 12,751
Military score 4,537
Economic score 7,352
Kills score 928
Units killed 48
Units lost 57
Buildings razed 0
Largest army 74
Favorite unit Throwing Axeman 36 fielded
Classical 4:02* Research start 3:02
Heroic Estimated start 14:44 · not reached
Mythic Not reached
Victory
Elo1517+19
EAPM58.1
Military units66
First pressure4:18Military Academy
First expansion
Market volume0
Total score 16,487
Military score 7,671
Economic score 7,444
Kills score 1,372
Units killed 58
Units lost 48
Buildings razed 9
Largest army 66
Favorite unit Hoplite 40 fielded
Classical 4:09* Estimated start 3:09
Heroic 12:35* Estimated start 11:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ascotrFreyr
Match time
dani.cronos-YoutubeZeus
First military pressureHersir trained
Hersir5 training queues
Throwing Axeman31 training queues
Berserk2 training queues
God powerAsgardian Bastion
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyPickaxe
Berserk3 training queues
Hersir9 training queues
Berserk6 training queues
Hirdman8 training queues
Raiding Cavalry2 training queues
MarketMarket
Throwing Axeman5 training queues
Raiding Cavalry3 training queues
God powerGullinbursti
God powerTempest
DefeatMatch result
First military pressureMilitary Academy
Hoplite24 training queues
God powerBolt
Minotaur3 training queues
ArmoryArmory
Key technologyMedium Infantry
God powerRestoration
Hippeus16 training queues
Hoplite6 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
Hypaspist3 training queues
Hoplite10 training queues
God powerBronze
Hypaspist2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%ascotr · Upset
Fastest Classical4:02*ascotr
Fastest Heroic12:35*dani.cronos-Youtube
First pressure3:06ascotr · Hersir trained
Market timing13:14ascotr · Market
Armory timing9:50dani.cronos-Youtube · Armory

Player highlights

Standout performances

Highest total score16,487dani.cronos-Youtube
Highest military score7,671dani.cronos-Youtube
Highest economy score7,444dani.cronos-Youtube
Most kills1,372dani.cronos-Youtube
Most units killed58dani.cronos-Youtube
Most deaths57ascotr
Most buildings razed9dani.cronos-Youtube
Largest army74ascotr
Favorite unitHoplitedani.cronos-Youtube · 40 fielded

ascotr

Most Deaths

dani.cronos-Youtube

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ascotr

Classical timing4:02 estimated completion
Early pressure3:06 · Hersir trained
Early market / Heroic prep13:14 · Market
Heavy walling signal9 wall build events
Market economy signal300 total resource volume

dani.cronos-Youtube

Classical timing4:09 estimated completion
Early pressure4:18 · Military Academy
Early armory / Heroic prep9:50 · Armory
ascotr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
dani.cronos-Youtube · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dani.cronos-Youtube · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

ascotr

Bought

Food300

Sold

No sells

Total player market volume300

dani.cronos-Youtube

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ascotr

Army

Throwing Axeman36
Hersir14
Berserk11
Hirdman8
Raiding Cavalry5
Buildings7 types
House9
Wall9
Longhouse4
Ox Cart Building4
Great Hall1
Market1
Temple1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

dani.cronos-Youtube

Army

Hoplite40
Hippeus16
Hypaspist5
Minotaur3
Heracles1
Jason1
Buildings8 types
House12
Granary6
Stable5
Wall3
Military Academy2
Storehouse2
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1