Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Dimmy

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:55
Giza map preview
Map Giza
Defeated
nak4noAmaterasu
Pre-match Elo1680
Win probability56.7%
17:55 Match length UpsetThe Elo underdog won
Winner
DimmyAmaterasu
Pre-match Elo1633
Win probability43.3%

Match at a glance

nak4no vs Dimmy

WinnerDimmy
MapGiza
QueueRanked 1v1 Supremacy
Duration17:55
Started
Ended
Elo favorite56.7%nak4no · Upset
Fastest Classical3:53*nak4no
First pressure3:57nak4no · Stable Japanese
Market timing12:50nak4no · Market
Most military units134Dimmy
Highest EAPM70.5nak4no
Market volume1,600nak4no

nak4no

Amaterasu

Defeat
Elo1680-20
EAPM70.5
Military units119
First pressure3:57Stable Japanese
First expansion
Market volume1600
Total score 16,604
Military score 7,692
Economic score 7,515
Kills score 1,397
Units killed 49
Units lost 85
Buildings razed 1
Largest army 119
Favorite unit Samurai 38 fielded
Classical 3:53* Research start 2:53
Heroic Not reached
Mythic Not reached

Dimmy

Amaterasu

Victory
Elo1633+20
EAPM41.9
Military units134
First pressure4:46Stable Japanese
First expansion
Market volume0
Total score 28,171
Military score 14,795
Economic score 10,460
Kills score 2,916
Units killed 86
Units lost 49
Buildings razed 3
Largest army 134
Favorite unit Yumi Horse Archer 26 fielded
Classical 4:11* Research start 3:11
Heroic 10:26* Estimated start 9:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
DimmyAmaterasu
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider8 training queues
Samurai21 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHusbandry
Naginata Rider6 training queues
Bushi4 training queues
God powerSolar Shield
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Naginata Rider22 training queues
Bushi4 training queues
Onna Musha2 training queues
MarketMarket
Samurai11 training queues
Yumi Archer2 training queues
Key technologyHand Axe
Key technologyShaft Mine
Bushi11 training queues
Farm transition11 farms clustered
Yari Spearman6 training queues
Yumi Archer9 training queues
Samurai6 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerShrine Of The Hunt
First military pressureStable Japanese
Bushi2 training queues
Naginata Rider3 training queues
Yari Spearman3 training queues
ArmoryArmory
Yumi Archer9 training queues
Naginata Rider5 training queues
God powerSolar Shield
Yari Spearman3 training queues
Bushi3 training queues
God powerSolar Shield
God powerSolar Shield
God powerThunder Burst
Yumi Horse Archer22 training queues
Samurai10 training queues
Wanyudo20 training queues
Key technologyShaft Mine
Key technologyBow Saw
Yumi Archer10 training queues
Daimyo3 training queues
God powerSolar Shield
Bushi2 training queues
Shinobi4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Yumi Archer2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyBronze Armor
Samurai11 training queues
Key technologyBronze Shields
Key technologyPlow
Daimyo6 training queues
Yumi Horse Archer4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Naginata Rider2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%nak4no · Upset
Fastest Classical3:53*nak4no
Fastest Heroic10:26*Dimmy
First pressure3:57nak4no · Stable Japanese
Market timing12:50nak4no · Market
Armory timing7:03nak4no · Armory
Farm transition15:11–15:56nak4no · 11 farms clustered

Player highlights

Standout performances

Highest total score28,171Dimmy
Highest military score14,795Dimmy
Highest economy score10,460Dimmy
Most kills2,916Dimmy
Most units killed86Dimmy
Most deaths85nak4no
Most buildings razed3Dimmy
Largest army134Dimmy
Favorite unitSamurainak4no · 38 fielded

nak4no

Most Deaths

Dimmy

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:53 estimated completion
Early pressure3:57 · Stable Japanese
Early market / Heroic prep12:50 · Market
Early armory / Heroic prep7:03 · Armory
Farm transition15:11–15:56 · 11 farms clustered
Market economy signal1,600 total resource volume
Large army production119 military units

Dimmy

Classical timing4:11 estimated completion
Early pressure4:46 · Stable Japanese
Early armory / Heroic prep7:41 · Armory
Heavy walling signal19 wall build events
Large army production134 military units
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dimmy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dimmy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

nak4no

Bought

Food200

Sold

Food300
Wood1100
Total player market volume1600

Dimmy

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Samurai38
Naginata Rider36
Bushi19
Yumi Archer11
Yari Spearman7
Onna Musha5
Wanyudo3
Buildings12 types
House15
Farm11
Watermill9
Dojo5
Mining Camp Japanese5
Shrine Japanese4
Wall4
Stable Japanese3
Guardhouse2
Armory1
Market1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

Dimmy

Army

Yumi Horse Archer26
Wanyudo23
Yumi Archer22
Samurai21
Naginata Rider12
Daimyo9
Bushi8
Yari Spearman8
Shinobi5
Buildings10 types
Wall19
House17
Shrine Japanese9
Watermill7
Dojo3
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1