Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DLoudness vs Spartacus

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:14
Giza map preview
Map Giza
Winner
DLoudnessZeus
Pre-match Elo1519
Win probability73.1%
34:14 Match length DLoudness favored
Defeated
SpartacusZeus
Pre-match Elo1345
Win probability26.9%

Match at a glance

DLoudness vs Spartacus

WinnerDLoudness
MapGiza
QueueRanked 1v1 Supremacy
Duration34:14
Started
Ended
Elo favorite73.1%DLoudness
Fastest Classical3:51*Spartacus
First pressure4:46DLoudness · Military Academy
Market timing9:42DLoudness · Market
First extra TC13:51DLoudness · Town Center
Most military units213Spartacus
Highest EAPM81.5DLoudness
Market volume6,500DLoudness

DLoudness

Zeus

Victory
Elo1519+9
EAPM81.5
Military units192
First pressure4:46Military Academy
First expansion13:51
Market volume6500
Total score 47,120
Military score 19,568
Economic score 22,247
Kills score 5,327
Units killed 182
Units lost 206
Buildings razed 13
Largest army 192
Favorite unit Hypaspist 50 fielded
Classical 4:12* Research start 3:12
Heroic 12:19* Research start 11:04
Mythic 27:34* Research start 25:34

Spartacus

Zeus

Defeat
Elo1345-9
EAPM48.6
Military units213
First pressure9:11Military Academy
First expansion26:43
Market volume0
Total score 33,523
Military score 10,001
Economic score 17,094
Kills score 6,428
Units killed 188
Units lost 188
Buildings razed 29
Largest army 213
Favorite unit Hoplite 100 fielded
Classical 3:51* Estimated start 2:51
Heroic 14:14* Estimated start 12:59
Mythic 29:58* Estimated start 27:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Apollo
HeroicAge
Apollo
Hera
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DLoudnessZeus
Match time
SpartacusZeus
First military pressureMilitary Academy
Centaur3 training queues
God powerBolt
Key technologyHand Axe
ArmoryArmory
Hoplite6 training queues
Key technologyPickaxe
Key technologyHusbandry
Centaur3 training queues
MarketMarket
God powerCease Fire
Hoplite3 training queues
Key technologyCopper Armor
Manticore2 training queues
Key technologyCopper Shields
God powerBolt
Town CenterAdditional center
Farm transition19 farms clustered
Hypaspist14 training queues
Toxotes2 training queues
God powerUnderworld Passage
God powerUnderworld Passage
Fortress-tier buildingFortress
Hoplite2 training queues
Manticore5 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
Hoplite2 training queues
God powerCease Fire
MarketMarket
Key technologyCopper Weapons
Key technologyBallistics
Toxotes4 training queues
Hypaspist2 training queues
Hoplite2 training queues
Key technologyMedium Infantry
Trade route startedCaravan Greek queued
Petrobolos2 training queues
Key technologyHeavy Infantry
Hypaspist2 training queues
Hoplite2 training queues
Toxotes4 training queues
Peltast2 training queues
Centaur5 training queues
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyPlow
Peltast2 training queues
Hippeus2 training queues
Petrobolos3 training queues
Toxotes6 training queues
Hypaspist12 training queues
God powerCease Fire
Manticore4 training queues
Jason2 training queues
Peltast2 training queues
Prodromos2 training queues
Heracles2 training queues
Hoplite3 training queues
Petrobolos5 training queues
Town CenterAdditional center
Peltast4 training queues
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyHeavy Archers
Toxotes6 training queues
God powerLightning Storm
Bellerophon5 training queues
Myrmidon4 training queues
Hoplite2 training queues
Hypaspist20 training queues
Fortress-tier buildingFortress
God powerBolt
Hoplite5 training queues
Helepolis2 training queues
Key technologyChampion Infantry
Fortress-tier buildingFortress
Key technologyChampion Archers
Toxotes6 training queues
Myrmidon5 training queues
Jason3 training queues
Fortress-tier buildingFortress
VictoryMatch result
Key technologyHand Axe
Centaur3 training queues
Key technologyHusbandry
Key technologyPickaxe
God powerBolt
First military pressureMilitary Academy
Key technologyMedium Infantry
ArmoryArmory
Hoplite10 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerCease Fire
Key technologyHeavy Infantry
Key technologyShaft Mine
God powerUnderworld Passage
Hoplite5 training queues
Hypaspist5 training queues
Centaur5 training queues
Hoplite20 training queues
Centaur3 training queues
Fortress-tier buildingFortress
God powerCease Fire
Hypaspist35 training queues
Farm transition4 farms clustered
Petrobolos4 training queues
Key technologyBronze Weapons
Key technologyBow Saw
Hoplite15 training queues
God powerBolt
Hoplite5 training queues
Key technologyPlow
Hoplite15 training queues
Manticore8 training queues
Petrobolos2 training queues
God powerUnderworld Passage
God powerBolt
Petrobolos2 training queues
Town CenterAdditional center
Centaur2 training queues
Hoplite30 training queues
Manticore5 training queues
Hypaspist20 training queues
Key technologyBronze Armor
Bellerophon3 training queues
Town CenterAdditional center
God powerBolt
God powerLightning Storm
Town CenterAdditional center
Medusa2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.1%DLoudness
Fastest Classical3:51*Spartacus
Fastest Heroic12:19*DLoudness
Fastest Mythic27:34*DLoudness
First pressure4:46DLoudness · Military Academy
First extra TC13:51DLoudness · Town Center
Fortress timing14:36DLoudness · Fortress
Market timing9:42DLoudness · Market
Armory timing6:41DLoudness · Armory
Farm transition13:55–13:58DLoudness · 19 farms clustered
Trade route started19:53DLoudness

Player highlights

Standout performances

Highest total score47,120DLoudness
Highest military score19,568DLoudness
Highest economy score22,247DLoudness
Most kills6,428Spartacus
Most units killed188Spartacus
Most deaths206DLoudness
Most buildings razed29Spartacus
Largest army213Spartacus
Favorite unitHopliteSpartacus · 100 fielded

DLoudness

Highest ScoreMost DeathsMost ImprovementsMost Resources

Spartacus

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DLoudness

Classical timing4:12 estimated completion
Early pressure4:46 · Military Academy
Expansion signal13:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:42 · Market
Early armory / Heroic prep6:41 · Armory
Fortress tech path14:36 · Fortress
Heavy walling signal28 wall build events
Farm transition13:55–13:58 · 19 farms clustered
Trade route started19:53 · Caravan Greek queued
Market economy signal6,500 total resource volume
Large army production192 military units

Spartacus

Fast Classical3:51 estimated completion
Delayed pressure9:11 · Military Academy
Expansion signal26:43 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:29 · Armory
Fortress tech path18:28 · Fortress
Farm transition19:21–20:28 · 4 farms clustered
Large army production213 military units
DLoudness · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
Spartacus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Spartacus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Spartacus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Spartacus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6500 total volume

DLoudness

Bought

No buys

Sold

Food1600
Wood4900
Total player market volume6500

Spartacus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DLoudness

Army

Hypaspist50
Toxotes31
Hoplite27
Centaur14
Manticore12
Peltast11
Petrobolos10
Myrmidon9
Jason7
Heracles6
Bellerophon5
Odysseus3
Prodromos3
Helepolis2
Hippeus2
Buildings13 types
Farm49
House47
Wall28
Storehouse16
Military Academy10
Archery Range7
Fortress7
Stable6
Temple5
Granary4
Market2
Town Center2
Armory1
God powers4 invoked
Bolt3
Cease Fire3
Underworld Passage2
Lightning Storm1

Spartacus

Army

Hoplite100
Hypaspist60
Centaur16
Manticore14
Petrobolos8
Heracles4
Bellerophon3
Jason3
Odysseus3
Medusa2
Buildings10 types
Farm25
House19
Storehouse17
Granary5
Military Academy4
Temple3
Town Center3
Wall3
Armory1
Fortress1
God powers4 invoked
Bolt4
Cease Fire2
Underworld Passage2
Lightning Storm1