Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Paranormal2004 vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:20
Tundra map preview
Map Tundra
Winner
Paranormal2004Loki
Pre-match Elo1857
Win probability41.2%
18:20 Match length UpsetThe Elo underdog won
Defeated
[DoD]FireFoxGaia
Pre-match Elo1919
Win probability58.8%

Match at a glance

Paranormal2004 vs [DoD]FireFox

WinnerParanormal2004
MapTundra
QueueRanked 1v1 Supremacy
Duration18:20
Started
Ended
Elo favorite58.8%[DoD]FireFox · Upset
Fastest Classical4:23*[DoD]FireFox
First pressure2:06Paranormal2004 · Hersir trained
Market timing13:28Paranormal2004 · Market
First extra TC6:52Paranormal2004 · Town Center
Most military units134Paranormal2004
Highest EAPM72.7Paranormal2004
Market volume600Paranormal2004
Victory
Elo1857+21
EAPM72.7
Military units134
First pressure2:06Hersir trained
First expansion6:52
Market volume600
Total score 20,610
Military score 9,656
Economic score 8,846
Kills score 2,108
Units killed 76
Units lost 103
Buildings razed 0
Largest army 134
Favorite unit Throwing Axeman 47 fielded
Classical 4:32* Research start 3:32
Heroic 16:08* Estimated start 14:53
Mythic Not reached
Defeat
Elo1919-21
EAPM57.1
Military units85
First pressure4:46Military Barracks
First expansion
Market volume0
Total score 17,545
Military score 8,565
Economic score 6,306
Kills score 2,674
Units killed 103
Units lost 74
Buildings razed 4
Largest army 85
Favorite unit Murmillo 61 fielded
Classical 4:23* Research start 3:23
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Paranormal2004Loki
Match time
[DoD]FireFoxGaia
First military pressureHersir trained
Hersir3 training queues
Hersir11 training queues
God powerSpy
Berserk6 training queues
Town CenterAdditional center
God powerHealing Spring
Raiding Cavalry24 training queues
Throwing Axeman3 training queues
Key technologyMedium Infantry
Berserk4 training queues
Throwing Axeman15 training queues
ArmoryArmory
Berserk9 training queues
Hersir2 training queues
Key technologyCopper Shields
Troll4 training queues
Key technologyMedium Cavalry
MarketMarket
Key technologyCopper Armor
Throwing Axeman29 training queues
Raiding Cavalry3 training queues
Berserk8 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyBallistics
Godi5 training queues
Jarl3 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Armor
VictoryMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Key technologyBow Saw
Key technologyShaft Mine
Murmillo20 training queues
Cheiroballista4 training queues
Caladria2 training queues
Turma3 training queues
God powerCarnivora
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Turma2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Murmillo26 training queues
Key technologyHusbandry
Turma4 training queues
God powerGaia Forest
Murmillo15 training queues
Turma3 training queues
Farm transition3 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%[DoD]FireFox · Upset
Fastest Classical4:23*[DoD]FireFox
Fastest Heroic16:08*Paranormal2004
First pressure2:06Paranormal2004 · Hersir trained
First extra TC6:52Paranormal2004 · Town Center
Fortress timing17:56Paranormal2004 · Hill Fort
Market timing13:28Paranormal2004 · Market
Armory timing8:02[DoD]FireFox · Armory
Farm transition18:01–18:03[DoD]FireFox · 3 farms clustered

Player highlights

Standout performances

Highest total score20,610Paranormal2004
Highest military score9,656Paranormal2004
Highest economy score8,846Paranormal2004
Most kills2,674[DoD]FireFox
Most units killed103[DoD]FireFox
Most deaths103Paranormal2004
Most buildings razed4[DoD]FireFox
Largest army134Paranormal2004
Favorite unitMurmillo[DoD]FireFox · 61 fielded

Paranormal2004

Highest ScoreMost DeathsMost Resources

[DoD]FireFox

Largest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Paranormal2004

Classical timing4:32 estimated completion
Early pressure2:06 · Hersir trained
Fast expansion6:52 · Town Center
Early market / Heroic prep13:28 · Market
Early armory / Heroic prep10:57 · Armory
Fortress tech path17:56 · Hill Fort
Market economy signal600 total resource volume
Large army production134 military units

[DoD]FireFox

Classical timing4:23 estimated completion
Early pressure4:46 · Military Barracks
Early armory / Heroic prep8:02 · Armory
Farm transition18:01–18:03 · 3 farms clustered
Large army production85 military units
Paranormal2004 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Paranormal2004 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Paranormal2004

Bought

Food600

Sold

No sells

Total player market volume600

[DoD]FireFox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Paranormal2004

Army

Throwing Axeman47
Berserk28
Raiding Cavalry27
Hersir18
Godi5
Troll5
Jarl3
Hirdman1
Buildings10 types
House15
Longhouse9
Ox Cart Building6
Temple3
Great Hall2
Wall2
Armory1
Hill Fort1
Market1
Town Center1
God powers2 invoked
Healing Spring1
Spy1

[DoD]FireFox

Army

Murmillo61
Turma12
Cheiroballista6
Caladria4
Katapeltes1
Oracle1
Buildings7 types
Manor6
Counter Barracks3
Farm3
Military Barracks3
Armory2
Economic Guild1
Temple1
God powers2 invoked
Gaia Forest2
Carnivora1