Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs Gomor

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:48
Yellow River map preview
Map Yellow River
Winner
jaime-shinobiIsis
Pre-match Elo896
Win probability69.7%
7:48 Match length jaime-shinobi favored
Defeated
GomorLoki
Pre-match Elo751
Win probability30.3%

Match at a glance

jaime-shinobi vs Gomor

Winnerjaime-shinobi
MapYellow River
QueueRanked 1v1 Supremacy
Duration7:48
Started
Ended
Elo favorite69.7%jaime-shinobi
Fastest Classical3:56*Gomor
First pressure3:57Gomor · Hersir trained
First extra TC7:15jaime-shinobi · Town Center
Most military units8jaime-shinobi
Highest EAPM25.0Gomor
Victory
Elo896+10
EAPM22.6
Military units8
First pressure5:41Barracks
First expansion7:15
Market volume0
Total score 7,262
Military score 2,015
Economic score 5,120
Kills score 127
Units killed 6
Units lost 2
Buildings razed 0
Largest army 8
Favorite unit Axeman 5 fielded
Classical 4:11* Estimated start 3:11
Heroic Not reached
Mythic Not reached

Gomor

Loki

Defeat
Elo751-10
EAPM25.0
Military units6
First pressure3:57Hersir trained
First expansion
Market volume0
Total score 5,708
Military score 2,750
Economic score 2,934
Kills score 24
Units killed 2
Units lost 6
Buildings razed 0
Largest army 6
Favorite unit Hersir 2 fielded
Classical 3:56* Research start 2:56
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaime-shinobiIsis
Match time
GomorLoki
God powerProsperity
First military pressureBarracks
Axeman5 training queues
Slinger3 training queues
God powerPlague Of Serpents
Town CenterAdditional center
VictoryMatch result
God powerSpy
First military pressureHersir trained
Key technologyHand Axe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%jaime-shinobi
Fastest Classical3:56*Gomor
First pressure3:57Gomor · Hersir trained
First extra TC7:15jaime-shinobi · Town Center

Player highlights

Standout performances

Highest total score7,262jaime-shinobi
Highest military score2,750Gomor
Highest economy score5,120jaime-shinobi
Most kills127jaime-shinobi
Most units killed6jaime-shinobi
Most deaths6Gomor
Most buildings razed0jaime-shinobi
Largest army8jaime-shinobi
Favorite unitAxemanjaime-shinobi · 5 fielded

jaime-shinobi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Gomor

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaime-shinobi

Classical timing4:11 estimated completion
Early pressure5:41 · Barracks
Fast expansion7:15 · Town Center

Gomor

Fast Classical3:56 estimated completion
Early pressure3:57 · Hersir trained
jaime-shinobi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Gomor · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Gomor · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gomor · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army

Axeman5
Slinger3
Buildings7 types
Barracks2
House2
Granary1
Mining Camp1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Plague Of Serpents1
Prosperity1

Gomor

Army

Hersir2
Hirdman2
Einheri1
Throwing Axeman1
Buildings4 types
House3
Ox Cart Building2
Longhouse1
Temple1
God powers1 invoked
Spy1