Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Devil

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:27
Midgard map preview
Map Midgard
Defeated
Dr.AshPoseidon
Pre-match Elo1792
Win probability28.2%
15:27 Match length Devil favored
Winner
DevilLoki
Pre-match Elo1954
Win probability71.8%

Match at a glance

Dr.Ash vs Devil

WinnerDevil
MapMidgard
QueueRanked 1v1 Supremacy
Duration15:27
Started
Ended
Elo favorite71.8%Devil
Fastest Classical4:42*Devil
First pressure3:59Devil · Hersir trained
Market timing7:09Dr.Ash · Market
First extra TC14:45Devil · Town Center
Most military units81Dr.Ash
Highest EAPM105.9Dr.Ash
Market volume4,400Devil

Dr.Ash

Poseidon

Defeat
Elo1792-10
EAPM105.9
Military units81
First pressure5:53Stable
First expansion
Market volume1500
Total score 20,381
Military score 7,026
Economic score 12,577
Kills score 800
Units killed 32
Units lost 59
Buildings razed 0
Largest army 81
Favorite unit Hippeus 40 fielded
Classical 5:44* Research start 4:44
Heroic 9:54* Estimated start 8:39
Mythic Estimated start 14:02 · not reached

Devil

Loki

Victory
Elo1954+10
EAPM62.2
Military units75
First pressure3:59Hersir trained
First expansion14:45
Market volume4400
Total score 24,300
Military score 12,007
Economic score 10,800
Kills score 1,523
Units killed 54
Units lost 34
Buildings razed 3
Largest army 75
Favorite unit Hersir 24 fielded
Classical 4:42* Research start 3:42
Heroic 12:09* Estimated start 10:54
Mythic 14:34* Estimated start 12:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Dionysus
HeroicAge
Bragi
Artemis
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
DevilLoki
DockDock
God powerLure
DockDock
DockDock
Theseus2 training queues
DockDock
Atalanta2 training queues
First military pressureStable
Hippeus8 training queues
MarketMarket
DockDock
Hippeus8 training queues
DockDock
Hypaspist20 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Cavalry
Key technologyShaft Mine
Hippeus8 training queues
Hypaspist14 training queues
Hippeus16 training queues
God powerCease Fire
ArmoryArmory
God powerBronze
DefeatMatch result
DockDock
God powerSpy
DockDock
First military pressureHersir trained
Hersir10 training queues
DockDock
Key technologyHand Axe
DockDock
Hirdman15 training queues
God powerSpy
God powerHealing Spring
MarketMarket
Throwing Axeman15 training queues
Key technologyPickaxe
Jarl2 training queues
Fortress-tier buildingHill Fort
Hersir13 training queues
Portable Ram2 training queues
Throwing Axeman8 training queues
Fortress-tier buildingHill Fort
Hirdman4 training queues
God powerNidhogg
Town CenterAdditional center
God powerFlaming Weapons
Portable Ram3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.8%Devil
Fastest Classical4:42*Devil
Fastest Heroic9:54*Dr.Ash
Fastest Mythic14:34*Devil
First pressure3:59Devil · Hersir trained
First extra TC14:45Devil · Town Center
Fortress timing11:29Dr.Ash · Fortress
Market timing7:09Dr.Ash · Market
Armory timing15:00Dr.Ash · Armory

Player highlights

Standout performances

Highest total score24,300Devil
Highest military score12,007Devil
Highest economy score12,577Dr.Ash
Most kills1,523Devil
Most units killed54Devil
Most deaths59Dr.Ash
Most buildings razed3Devil
Largest army81Dr.Ash
Favorite unitHippeusDr.Ash · 40 fielded

Dr.Ash

Most DeathsMost ImprovementsMost Resources

Devil

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Late Classical5:44 estimated completion
Early pressure5:53 · Stable
Early market / Heroic prep7:09 · Market
Early armory / Heroic prep15:00 · Armory
Fortress tech path11:29 · Fortress
Heavy walling signal6 wall build events
Water commitment signal6 dock build events
Market economy signal1,500 total resource volume
Large army production81 military units

Devil

Classical timing4:42 estimated completion
Early pressure3:59 · Hersir trained
Expansion signal14:45 · Town Center
Early market / Heroic prep9:24 · Market
Fortress tech path11:34 · Hill Fort
Water commitment signal4 dock build events
Market economy signal4,400 total resource volume
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Water BoomExisting water-opening timing signal.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5900 total volume

Dr.Ash

Bought

No buys

Sold

Food400
Wood1100
Total player market volume1500

Devil

Bought

No buys

Sold

Food700
Wood3700
Total player market volume4400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus40
Hypaspist34
Theseus3
Atalanta2
Centaur1
Hippolyta1
Buildings10 types
House17
Stable7
Dock6
Storehouse6
Wall6
Military Academy3
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

Devil

Army

Hersir24
Throwing Axeman23
Hirdman20
Portable Ram5
Jarl2
Troll1
Buildings10 types
House19
Ox Cart Building6
Longhouse5
Dock4
Wall3
Great Hall2
Hill Fort2
Market1
Temple1
Town Center1
God powers4 invoked
Spy2
Flaming Weapons1
Healing Spring1
Nidhogg1