Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Defiancoatl vs Sesshomaru

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:36
Blue Lagoon map preview
Map Blue Lagoon
Winner
DefiancoatlHuitzilopochtli
Pre-match Elo1625
Win probability74.9%
7:36 Match length Defiancoatl favored
Defeated
SesshomaruSet
Pre-match Elo1435
Win probability25.1%

Match at a glance

Defiancoatl vs Sesshomaru

WinnerDefiancoatl
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration7:36
Started
Ended
Elo favorite74.9%Defiancoatl
Fastest Classical3:51*Sesshomaru
First pressure3:39Defiancoatl · Warrior Priest trained
First extra TC5:40Defiancoatl · Town Center
Most military units51Sesshomaru
Highest EAPM56.8Defiancoatl

Defiancoatl

Huitzilopochtli

Victory
Elo1625+9
EAPM56.8
Military units8
First pressure3:39Warrior Priest trained
First expansion5:40
Market volume0
Total score 8,795
Military score 3,095
Economic score 5,306
Kills score 394
Units killed 36
Units lost 8
Buildings razed 0
Largest army 8
Favorite unit Warrior Priest 8 fielded
Classical 4:34* Research start 3:34
Heroic Not reached
Mythic Not reached
Defeat
Elo1435-9
EAPM40.8
Military units51
First pressure3:49Barracks
First expansion
Market volume0
Total score 5,513
Military score 2,186
Economic score 3,259
Kills score 68
Units killed 8
Units lost 42
Buildings razed 0
Largest army 51
Favorite unit Slinger 25 fielded
Classical 3:51* Estimated start 2:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Anubis
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DefiancoatlHuitzilopochtli
Match time
SesshomaruSet
First military pressureWarrior Priest trained
Warrior Priest6 training queues
God powerInfestation
Town CenterAdditional center
God powerBlood Pact
Warrior Priest2 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman11 training queues
Slinger25 training queues
God powerVision
Spearman5 training queues
ArmoryArmory
God powerPlague Of Serpents
Spearman5 training queues
Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.9%Defiancoatl
Fastest Classical3:51*Sesshomaru
First pressure3:39Defiancoatl · Warrior Priest trained
First extra TC5:40Defiancoatl · Town Center
Armory timing6:42Sesshomaru · Armory

Player highlights

Standout performances

Highest total score8,795Defiancoatl
Highest military score3,095Defiancoatl
Highest economy score5,306Defiancoatl
Most kills394Defiancoatl
Most units killed36Defiancoatl
Most deaths42Sesshomaru
Most buildings razed0Defiancoatl
Largest army51Sesshomaru
Favorite unitSlingerSesshomaru · 25 fielded

Defiancoatl

Highest ScoreMost KillsMost Resources

Sesshomaru

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Defiancoatl

Classical timing4:34 estimated completion
Early pressure3:39 · Warrior Priest trained
Fast expansion5:40 · Town Center

Sesshomaru

Fast Classical3:51 estimated completion
Early pressure3:49 · Barracks
Early armory / Heroic prep6:42 · Armory
Defiancoatl · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Defiancoatl · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sesshomaru · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Defiancoatl

Army

Warrior Priest8
Buildings4 types
Calpulli5
House3
Temple1
Town Center1
God powers2 invoked
Blood Pact1
Infestation1

Sesshomaru

Army

Slinger25
Axeman16
Spearman10
Buildings9 types
House11
Barracks3
Granary2
Armory1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Obelisk1
Temple1
God powers2 invoked
Plague Of Serpents1
Vision1