Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

neofitos.ix9 vs dylanowen101

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:11
Blue Lagoon map preview
Map Blue Lagoon
Defeated
neofitos.ix9Loki
Pre-match Elo923
Win probability44.4%
15:11 Match length dylanowen101 favored
Winner
dylanowen101Odin
Pre-match Elo962
Win probability55.6%

Match at a glance

neofitos.ix9 vs dylanowen101

Winnerdylanowen101
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration15:11
Started
Ended
Elo favorite55.6%dylanowen101
Fastest Classical4:12*neofitos.ix9
First pressure3:17neofitos.ix9 · Hersir trained
Market timing10:18dylanowen101 · Market
First extra TC10:05neofitos.ix9 · Town Center
Most military units84neofitos.ix9
Highest EAPM31.5neofitos.ix9
Market volume600dylanowen101
Defeat
Elo923-16
EAPM31.5
Military units84
First pressure3:17Hersir trained
First expansion10:05
Market volume0
Total score 12,952
Military score 4,160
Economic score 8,212
Kills score 580
Units killed 32
Units lost 70
Buildings razed 0
Largest army 84
Favorite unit Throwing Axeman 32 fielded
Classical 4:12* Estimated start 3:12
Heroic Not reached
Mythic Not reached
Victory
Elo962+16
EAPM25.4
Military units35
First pressure4:17Hersir trained
First expansion13:48
Market volume600
Total score 19,524
Military score 7,970
Economic score 9,707
Kills score 1,847
Units killed 71
Units lost 29
Buildings razed 6
Largest army 35
Favorite unit Throwing Axeman 10 fielded
Classical 4:26* Research start 3:26
Heroic 12:08* Research start 10:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

neofitos.ix9Loki
Match time
dylanowen101Odin
First military pressureHersir trained
Hersir7 training queues
Hirdman7 training queues
Throwing Axeman5 training queues
Hersir2 training queues
Raiding Cavalry2 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Raiding Cavalry4 training queues
Hirdman9 training queues
Hersir11 training queues
Farm transition9 farms clustered
Key technologyPlow
Einheri7 training queues
Throwing Axeman27 training queues
Raiding Cavalry2 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
God powerForest Fire
Key technologyPickaxe
Raiding Cavalry6 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Throwing Axeman6 training queues
Farm transition6 farms clustered
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry2 training queues
MarketMarket
Throwing Axeman2 training queues
Key technologyBallistics
Throwing Axeman2 training queues
Hirdman3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerWalking Woods
Town CenterAdditional center
Jarl9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%dylanowen101
Fastest Classical4:12*neofitos.ix9
Fastest Heroic12:08*dylanowen101
First pressure3:17neofitos.ix9 · Hersir trained
First extra TC10:05neofitos.ix9 · Town Center
Market timing10:18dylanowen101 · Market
Armory timing6:34dylanowen101 · Armory
Farm transition8:18–8:22dylanowen101 · 6 farms clustered

Player highlights

Standout performances

Highest total score19,524dylanowen101
Highest military score7,970dylanowen101
Highest economy score9,707dylanowen101
Most kills1,847dylanowen101
Most units killed71dylanowen101
Most deaths70neofitos.ix9
Most buildings razed6dylanowen101
Largest army84neofitos.ix9
Favorite unitThrowing Axemanneofitos.ix9 · 32 fielded

neofitos.ix9

Most DeathsMost Resources

dylanowen101

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

neofitos.ix9

Classical timing4:12 estimated completion
Early pressure3:17 · Hersir trained
Expansion signal10:05 · Town Center
Early armory / Heroic prep10:19 · Armory
Farm transition12:46–12:47 · 9 farms clustered
Large army production84 military units

dylanowen101

Classical timing4:26 estimated completion
Early pressure4:17 · Hersir trained
Expansion signal13:48 · Town Center
Early market / Heroic prep10:18 · Market
Early armory / Heroic prep6:34 · Armory
Farm transition8:18–8:22 · 6 farms clustered
Market economy signal600 total resource volume
neofitos.ix9 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
neofitos.ix9 · Early MilitaryMeaningful trained combat units were produced during the early opening.
dylanowen101 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dylanowen101 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

neofitos.ix9

Bought

No buys

Sold

No sells

Total player market volume0

dylanowen101

Bought

Food300

Sold

Wood300
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

neofitos.ix9

Army

Throwing Axeman32
Hersir20
Hirdman16
Einheri8
Raiding Cavalry8
Buildings8 types
Farm20
House10
Ox Cart Building8
Great Hall3
Longhouse2
Armory1
Temple1
Town Center1

dylanowen101

Army

Throwing Axeman10
Jarl9
Raiding Cavalry8
Hersir4
Hirdman3
Mountain Giant1
Buildings9 types
House15
Farm9
Ox Cart Building3
Armory1
Great Hall1
Longhouse1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1