Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lemaltte vs mithrandir

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:03
Savannah map preview
Map Savannah
Winner
lemaltteFuxi
Pre-match Elo1424
Win probability69.0%
11:03 Match length lemaltte favored
Defeated
mithrandirSet
Pre-match Elo1285
Win probability31.0%

Match at a glance

lemaltte vs mithrandir

Winnerlemaltte
MapSavannah
QueueRanked 1v1 Supremacy
Duration11:03
Started
Ended
Elo favorite69.0%lemaltte
Fastest Classical4:14*lemaltte
First pressure5:12lemaltte · Imperial Academy
First extra TC5:11mithrandir · Town Center
Most military units64lemaltte
Highest EAPM46.9mithrandir

lemaltte

Fuxi

Victory
Elo1424+11
EAPM40.2
Military units64
First pressure5:12Imperial Academy
First expansion
Market volume0
Total score 12,561
Military score 6,739
Economic score 5,293
Kills score 529
Units killed 24
Units lost 13
Buildings razed 8
Largest army 64
Favorite unit Fire Archer 54 fielded
Classical 4:14* Estimated start 3:14
Heroic Not reached
Mythic Not reached
Defeat
Elo1285-11
EAPM46.9
Military units11
First pressure6:40Barracks
First expansion5:11
Market volume0
Total score 9,681
Military score 2,750
Economic score 6,618
Kills score 313
Units killed 13
Units lost 30
Buildings razed 0
Largest army 11
Favorite unit Slinger 11 fielded
Classical 4:26* Research start 3:26
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Ptah
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lemaltteFuxi
Match time
mithrandirSet
God powerThe Peach Blossom Spring
Pioneer2 training queues
First military pressureImperial Academy
Fire Archer54 training queues
Key technologyMedium Archers
Key technologyHand Axe
Pioneer4 training queues
ArmoryArmory
Key technologyCopper Weapons
VictoryMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Key technologyHand Axe
God powerVision
Slinger11 training queues
Key technologyBallistics
Key technologyCopper Weapons
Farm transition7 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.0%lemaltte
Fastest Classical4:14*lemaltte
First pressure5:12lemaltte · Imperial Academy
First extra TC5:11mithrandir · Town Center
Armory timing5:33mithrandir · Armory
Farm transition9:53–9:59mithrandir · 7 farms clustered

Player highlights

Standout performances

Highest total score12,561lemaltte
Highest military score6,739lemaltte
Highest economy score6,618mithrandir
Most kills529lemaltte
Most units killed24lemaltte
Most deaths30mithrandir
Most buildings razed8lemaltte
Largest army64lemaltte
Favorite unitFire Archerlemaltte · 54 fielded

lemaltte

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

mithrandir

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lemaltte

Classical timing4:14 estimated completion
Early pressure5:12 · Imperial Academy
Early armory / Heroic prep9:49 · Armory

mithrandir

Classical timing4:26 estimated completion
Early pressure6:40 · Barracks
Fast expansion5:11 · Town Center
Early armory / Heroic prep5:33 · Armory
Farm transition9:53–9:59 · 7 farms clustered
lemaltte · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lemaltte · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lemaltte · Early MilitaryMeaningful trained combat units were produced during the early opening.
mithrandir · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lemaltte

Army

Fire Archer54
Pioneer6
Ya Zi3
Nezha Child1
Buildings6 types
House13
Silo6
Machine Workshop2
Armory1
Imperial Academy1
Temple1
God powers1 invoked
The Peach Blossom Spring1

mithrandir

Army

Slinger11
Buildings12 types
House17
Farm7
Barracks5
Granary3
Lumber Camp3
Mining Camp3
Monument To Soldiers2
Obelisk2
Armory1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Vision2
Shifting Sands1