Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JACK vs CraggHack

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:33
Mount Olympus map preview
Map Mount Olympus
Defeated
JACKPoseidon
Pre-match Elo1749
Win probability19.2%
31:33 Match length CraggHack favored
Winner
CraggHackTsukuyomi
Pre-match Elo1999
Win probability80.8%

Match at a glance

JACK vs CraggHack

WinnerCraggHack
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration31:33
Started
Ended
Elo favorite80.8%CraggHack
Fastest Classical3:26*JACK
First pressure3:41JACK · Stable
First extra TC12:43CraggHack · Town Center
Market timing5:37JACK · Market
Most military units486CraggHack
Highest EAPM97.3CraggHack
Market volume1,800CraggHack

JACK

Poseidon

Defeat
Elo1749-7
EAPM83.2
Military units298
First pressure3:41Stable
First expansion20:00
Market volume1000
Total score 50,676
Military score 18,270
Economic score 24,571
Kills score 7,867
Units killed 284
Units lost 294
Buildings razed 50
Largest army 298
Favorite unit Hippeus 64 fielded
Classical 3:26* Research start 2:26
Heroic 8:22* Estimated start 7:07
Mythic 14:32* Estimated start 12:32

CraggHack

Tsukuyomi

Victory
Elo1999+7
EAPM97.3
Military units486
First pressure4:10Stable Japanese
First expansion12:43
Market volume1800
Total score 60,012
Military score 29,250
Economic score 21,096
Kills score 9,713
Units killed 295
Units lost 277
Buildings razed 35
Largest army 486
Favorite unit Naginata Rider 149 fielded
Classical 4:01* Research start 3:16
Heroic 10:40* Research start 9:44
Mythic 20:06* Estimated start 18:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Inari Okami
Aphrodite
HeroicAge
Fujin
Hephaestus
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JACKPoseidon
Match time
CraggHackTsukuyomi
God powerLure
First military pressureStable
Hippeus2 training queues
MarketMarket
Hippeus2 training queues
Prodromos4 training queues
Key technologyHand Axe
Fortress-tier buildingFortress
Key technologyPickaxe
Prodromos4 training queues
Key technologyMedium Cavalry
MarketMarket
ArmoryArmory
ArmoryArmory
Key technologyBow Saw
ArmoryArmory
God powerPlenty Vault
Prodromos15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hippeus19 training queues
God powerCurse
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
God powerCease Fire
Toxotes16 training queues
Key technologyMedium Archers
Key technologyIron Weapons
Key technologyIron Armor
Peltast13 training queues
Helepolis2 training queues
Key technologyHeavy Cavalry
Key technologyIron Shields
Key technologyHeavy Archers
Town CenterAdditional center
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyShaft Mine
Farm transition5 farms clustered
Toxotes2 training queues
Peltast15 training queues
Prodromos10 training queues
Key technologyChampion Cavalry
Hippeus3 training queues
Key technologyPlow
Helepolis3 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Toxotes2 training queues
Hippeus9 training queues
Hetairos7 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Prodromos8 training queues
Hippeus29 training queues
God powerCurse
Theseus5 training queues
Toxotes29 training queues
Peltast22 training queues
Hetairos3 training queues
God powerCease Fire
Prodromos18 training queues
Hetairos9 training queues
MarketMarket
MarketMarket
Key technologyCrenellations
Trade route startedCaravan Greek queued
God powerCurse
MarketMarket
MarketMarket
MarketMarket
Petrobolos3 training queues
Hetairos4 training queues
Toxotes5 training queues
Peltast4 training queues
Prodromos3 training queues
DefeatMatch result
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider8 training queues
Key technologyHusbandry
ArmoryArmory
Farm transition4 farms clustered
Key technologyPlow
Yari Spearman14 training queues
Key technologyHand Axe
Daimyo2 training queues
Fortress-tier buildingCastle
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Weapons
Naginata Rider5 training queues
Yumi Horse Archer60 training queues
Yari Spearman40 training queues
Key technologyPickaxe
Bushi5 training queues
God powerNew Moon
Key technologyCopper Shields
Naginata Rider5 training queues
God powerSwampland
Key technologyHeavy Stable Soldiers
Bushi5 training queues
Daimyo5 training queues
Key technologyBronze Shields
Yari Spearman35 training queues
Yumi Horse Archer30 training queues
Naginata Rider20 training queues
Key technologyShaft Mine
Key technologyCrenellations
MarketMarket
Daimyo5 training queues
God powerNew Moon
God powerSmiting Gust
God powerDragon Typhoon
Town CenterAdditional center
Key technologyChampion Stable Soldiers
Town CenterAdditional center
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yari Spearman10 training queues
Oyumi2 training queues
Onmyoji11 training queues
Key technologyIron Shields
Yumi Horse Archer5 training queues
Yumi Archer5 training queues
Naginata Rider71 training queues
Fortress-tier buildingCastle
Yari Spearman15 training queues
Oyumi3 training queues
Yumi Horse Archer30 training queues
Town CenterAdditional center
Onmyoji5 training queues
Trade route startedCaravan Japanese queued
Fortress-tier buildingCastle
Oyumi18 training queues
Naginata Rider40 training queues
Fortress-tier buildingCastle
Yari Spearman20 training queues
Onmyoji5 training queues
Yumi Horse Archer5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.8%CraggHack
Fastest Classical3:26*JACK
Fastest Heroic8:22*JACK
Fastest Mythic14:32*JACK
First pressure3:41JACK · Stable
First extra TC12:43CraggHack · Town Center
Fortress timing11:16CraggHack · Castle
Market timing5:37JACK · Market
Armory timing7:16CraggHack · Armory
Farm transition9:03–9:16CraggHack · 4 farms clustered
Trade route started27:18CraggHack

Player highlights

Standout performances

Highest total score60,012CraggHack
Highest military score29,250CraggHack
Highest economy score24,571JACK
Most kills9,713CraggHack
Most units killed295CraggHack
Most deaths294JACK
Most buildings razed50JACK
Largest army486CraggHack
Favorite unitNaginata RiderCraggHack · 149 fielded

JACK

Most DeathsMost Resources

CraggHack

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JACK

Fast Classical3:26 estimated completion
Early pressure3:41 · Stable
Expansion signal20:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:37 · Market
Early armory / Heroic prep14:12 · Armory
Fortress tech path11:32 · Fortress
Heavy walling signal53 wall build events
Farm transition21:24–21:26 · 5 farms clustered
Trade route started30:01 · Caravan Greek queued
Market economy signal1,000 total resource volume
Large army production298 military units

CraggHack

Classical timing4:01 estimated completion
Early pressure4:10 · Stable Japanese
Expansion signal12:43 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep19:39 · Market
Early armory / Heroic prep7:16 · Armory
Fortress tech path11:16 · Castle
Heavy walling signal76 wall build events
Farm transition9:03–9:16 · 4 farms clustered
Trade route started27:18 · Caravan Japanese queued
Market economy signal1,800 total resource volume
Large army production486 military units
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JACK · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JACK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
CraggHack · Early MilitaryMeaningful trained combat units were produced during the early opening.
CraggHack · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

JACK

Bought

Wood100

Sold

Food500
Wood400
Total player market volume1000

CraggHack

Bought

Food800
Wood800

Sold

Wood200
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JACK

Army

Hippeus64
Prodromos62
Peltast54
Toxotes54
Hetairos25
Petrobolos8
Theseus8
Helepolis7
Atalanta6
Polyphemus6
Hippolyta4
Buildings12 types
Wall53
Farm46
House24
Storehouse17
Granary9
Stable9
Archery Range7
Market7
Fortress4
Armory3
Temple2
Town Center2
God powers4 invoked
Curse3
Cease Fire2
Lure1
Plenty Vault1

CraggHack

Army

Naginata Rider149
Yari Spearman134
Yumi Horse Archer130
Oyumi23
Onmyoji21
Daimyo12
Bushi10
Yumi Archer5
Kitsune2
Buildings15 types
Wall76
Farm35
Watermill27
House17
Guardhouse13
Stable Japanese13
Sentry Tower7
Castle6
Mining Camp Japanese6
Shrine Japanese6
Dojo4
Town Center4
Armory1
Market1
Temple1
God powers4 invoked
New Moon2
Dragon Typhoon1
Smiting Gust1
Swampland1