Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pedrin vs :)

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:30
Oasis map preview
Map Oasis
Defeated
PedrinFreyr
Pre-match Elo1346
Win probability42.0%
15:30 Match length :) favored
Winner
:)Amaterasu
Pre-match Elo1402
Win probability58.0%

Match at a glance

Pedrin vs :)

Winner:)
MapOasis
QueueRanked 1v1 Supremacy
Duration15:30
Started
Ended
Elo favorite58.0%:)
Fastest Classical4:20*:)
First pressure4:33Pedrin · Hersir trained
First extra TC8:02Pedrin · Town Center
Most military units79Pedrin
Highest EAPM84.9Pedrin

Pedrin

Freyr

Defeat
Elo1346-15
EAPM84.9
Military units79
First pressure4:33Hersir trained
First expansion8:02
Market volume0
Total score 15,253
Military score 4,300
Economic score 9,134
Kills score 1,819
Units killed 52
Units lost 79
Buildings razed 1
Largest army 79
Favorite unit Throwing Axeman 34 fielded
Classical 5:27* Research start 4:27
Heroic 12:37* Estimated start 11:22
Mythic Not reached

:)

Amaterasu

Victory
Elo1402+15
EAPM32.9
Military units64
First pressure4:37Stable Japanese
First expansion
Market volume0
Total score 17,420
Military score 6,534
Economic score 8,834
Kills score 2,052
Units killed 80
Units lost 50
Buildings razed 14
Largest army 64
Favorite unit Naginata Rider 34 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Minakatatomi
Aegir
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PedrinFreyr
Match time
:)Amaterasu
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
Key technologyBow Saw
Key technologyShaft Mine
Berserk15 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Shields
God powerAsgardian Bastion
Town CenterAdditional center
Throwing Axeman4 training queues
Hersir2 training queues
Huskarl2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPlow
Throwing Axeman5 training queues
God powerGullinbursti
Berserk5 training queues
Huskarl3 training queues
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
Berserk6 training queues
Throwing Axeman25 training queues
God powerTempest
Farm transition4 farms clustered
Huskarl2 training queues
Godi3 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider34 training queues
Samurai3 training queues
God powerShrine Of The Hunt
Samurai18 training queues
God powerSolar Shield
God powerSolar Shield
Samurai3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%:)
Fastest Classical4:20*:)
Fastest Heroic12:37*Pedrin
First pressure4:33Pedrin · Hersir trained
First extra TC8:02Pedrin · Town Center
Armory timing6:37Pedrin · Armory
Farm transition13:27–13:28Pedrin · 4 farms clustered

Player highlights

Standout performances

Highest total score17,420:)
Highest military score6,534:)
Highest economy score9,134Pedrin
Most kills2,052:)
Most units killed80:)
Most deaths79Pedrin
Most buildings razed14:)
Largest army79Pedrin
Favorite unitThrowing AxemanPedrin · 34 fielded

Pedrin

Most DeathsMost ImprovementsMost Resources

:)

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pedrin

Late Classical5:27 estimated completion
Early pressure4:33 · Hersir trained
Fast expansion8:02 · Town Center
Early armory / Heroic prep6:37 · Armory
Heavy walling signal12 wall build events
Farm transition13:27–13:28 · 4 farms clustered

:)

Classical timing4:20 estimated completion
Early pressure4:37 · Stable Japanese
Pedrin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pedrin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pedrin · Late ClassicalClassical completed after 5:00 on a standard land opening.
:) · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
:) · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pedrin

Army

Throwing Axeman34
Berserk27
Hersir8
Huskarl7
Godi3
Buildings9 types
House12
Wall12
Farm4
Ox Cart Building3
Longhouse2
Temple2
Armory1
Great Hall1
Town Center1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

:)

Army

Naginata Rider34
Samurai24
Onna Musha3
Wanyudo3
Buildings8 types
House26
Watermill7
Dojo5
Wall5
Shrine Japanese4
Stable Japanese3
Mining Camp Japanese2
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1