Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TOKUGAWA Iemitsu vs KyllByo

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:34
Valley Of Kings map preview
Map Valley Of Kings
Defeated
TOKUGAWA IemitsuZeus
Pre-match Elo1017
Win probability45.7%
14:34 Match length KyllByo favored
Winner
KyllByoAmaterasu
Pre-match Elo1047
Win probability54.3%

Match at a glance

TOKUGAWA Iemitsu vs KyllByo

WinnerKyllByo
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration14:34
Started
Ended
Elo favorite54.3%KyllByo
Fastest Classical4:16*KyllByo
First pressure4:22KyllByo · Stable Japanese
Market timing12:18KyllByo · Market
Most military units67KyllByo
Highest EAPM49.8KyllByo
Defeat
Elo1017-16
EAPM34.0
Military units24
First pressure6:37Military Academy
First expansion
Market volume0
Total score 12,604
Military score 2,285
Economic score 9,584
Kills score 735
Units killed 21
Units lost 32
Buildings razed 0
Largest army 24
Favorite unit Hoplite 13 fielded
Classical 4:39* Research start 3:39
Heroic 10:30* Research start 9:15
Mythic Research start 12:47 · not reached

KyllByo

Amaterasu

Victory
Elo1047+16
EAPM49.8
Military units67
First pressure4:22Stable Japanese
First expansion
Market volume0
Total score 19,969
Military score 11,380
Economic score 7,622
Kills score 991
Units killed 32
Units lost 21
Buildings razed 3
Largest army 67
Favorite unit Samurai 32 fielded
Classical 4:16* Estimated start 3:16
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Minakatatomi
Apollo
HeroicAge
No choice recorded
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TOKUGAWA IemitsuZeus
Match time
KyllByoAmaterasu
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
First military pressureMilitary Academy
Key technologyPickaxe
Fortress-tier buildingFortress
God powerCease Fire
Hoplite8 training queues
Hoplite5 training queues
Hypaspist3 training queues
Odysseus2 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider4 training queues
Samurai2 training queues
Naginata Rider3 training queues
Samurai30 training queues
Yumi Archer2 training queues
Key technologyHand Axe
ArmoryArmory
Bushi2 training queues
Onna Musha2 training queues
Naginata Rider5 training queues
MarketMarket
Wanyudo2 training queues
Bushi5 training queues
Onna Musha2 training queues
Wanyudo2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%KyllByo
Fastest Classical4:16*KyllByo
Fastest Heroic10:30*TOKUGAWA Iemitsu
First pressure4:22KyllByo · Stable Japanese
Fortress timing10:43TOKUGAWA Iemitsu · Fortress
Market timing12:18KyllByo · Market
Armory timing6:09TOKUGAWA Iemitsu · Armory

Player highlights

Standout performances

Highest total score19,969KyllByo
Highest military score11,380KyllByo
Highest economy score9,584TOKUGAWA Iemitsu
Most kills991KyllByo
Most units killed32KyllByo
Most deaths32TOKUGAWA Iemitsu
Most buildings razed3KyllByo
Largest army67KyllByo
Favorite unitSamuraiKyllByo · 32 fielded

TOKUGAWA Iemitsu

Most Deaths

KyllByo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TOKUGAWA Iemitsu

Classical timing4:39 estimated completion
Early pressure6:37 · Military Academy
Early armory / Heroic prep6:09 · Armory
Fortress tech path10:43 · Fortress

KyllByo

Classical timing4:16 estimated completion
Early pressure4:22 · Stable Japanese
Early market / Heroic prep12:18 · Market
Early armory / Heroic prep11:00 · Armory
TOKUGAWA Iemitsu · Early MilitaryMeaningful trained combat units were produced during the early opening.
TOKUGAWA Iemitsu · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
KyllByo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KyllByo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TOKUGAWA Iemitsu

Army

Hoplite13
Hypaspist3
Jason2
Manticore2
Odysseus2
Heracles1
Toxotes1
Buildings8 types
House7
Military Academy4
Granary3
Storehouse3
Archery Range1
Armory1
Fortress1
Temple1
God powers1 invoked
Cease Fire1

KyllByo

Army

Samurai32
Naginata Rider12
Bushi8
Wanyudo7
Onna Musha5
Yumi Archer2
Kitsune1
Buildings10 types
House48
Watermill5
Dojo3
Guardhouse3
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Market1
Temple1
God powers1 invoked
Shrine Of The Hunt1