Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

L3Gi0~X vs Zorson Trilucent

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 41:36
Anatolia map preview
Map Anatolia
Winner
L3Gi0~XLoki
Pre-match Elo909
Win probability55.6%
41:36 Match length L3Gi0~X favored
Defeated
Zorson TrilucentSusanoo
Pre-match Elo870
Win probability44.4%

Match at a glance

L3Gi0~X vs Zorson Trilucent

WinnerL3Gi0~X
MapAnatolia
QueueRanked 1v1 Supremacy
Duration41:36
Started
Ended
Elo favorite55.6%L3Gi0~X
Fastest Classical5:22*L3Gi0~X
First pressure4:46L3Gi0~X · Hersir trained
First extra TC7:13Zorson Trilucent · Town Center
Market timing31:21Zorson Trilucent · Market
Most military units256L3Gi0~X
Highest EAPM30.9Zorson Trilucent
Market volume500Zorson Trilucent

L3Gi0~X

Loki

Victory
Elo909+16
EAPM30.8
Military units256
First pressure4:46Hersir trained
First expansion12:27
Market volume0
Total score 51,292
Military score 14,720
Economic score 27,601
Kills score 8,971
Units killed 349
Units lost 293
Buildings razed 55
Largest army 256
Favorite unit Hersir 79 fielded
Classical 5:22* Research start 4:22
Heroic 13:47* Research start 12:32
Mythic 23:33* Research start 21:33
Defeat
Elo870-16
EAPM30.9
Military units169
First pressure30:31Stable Japanese
First expansion7:13
Market volume500
Total score 35,853
Military score 11,335
Economic score 14,099
Kills score 10,481
Units killed 293
Units lost 354
Buildings razed 44
Largest army 169
Favorite unit Yumi Archer 55 fielded
Classical 7:06* Research start 6:06
Heroic 25:02* Research start 23:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
Njord
HeroicAge
Fujin
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

L3Gi0~XLoki
Match time
Zorson TrilucentSusanoo
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry13 training queues
Throwing Axeman10 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerUndermine
Throwing Axeman9 training queues
Hersir3 training queues
Key technologyBallistics
DockDock
God powerUndermine
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Cavalry
God powerWalking Woods
Godi13 training queues
Hersir6 training queues
Fortress-tier buildingHill Fort
God powerWalking Woods
Godi20 training queues
Raiding Cavalry11 training queues
Jarl5 training queues
Town CenterAdditional center
God powerUndermine
Fortress-tier buildingHill Fort
Godi6 training queues
Huskarl6 training queues
God powerNidhogg
Hersir20 training queues
Portable Ram4 training queues
Hersir2 training queues
Raiding Cavalry17 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
DockDock
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerWalking Woods
Huskarl6 training queues
Town CenterAdditional center
Portable Ram5 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Godi5 training queues
MarketMarket
Town CenterAdditional center
Hersir25 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Hersir20 training queues
Key technologyChampion Cavalry
Jarl2 training queues
Farm transition14 farms clustered
Fortress-tier buildingHill Fort
ArmoryArmory
Jarl6 training queues
Key technologyBronze Shields
Jarl15 training queues
Portable Ram4 training queues
Godi15 training queues
Fortress-tier buildingHill Fort
VictoryMatch result
Key technologyHand Axe
DockDock
DockDock
Town CenterAdditional center
DockDock
Yari Spearman4 training queues
Key technologyMedium Guardhouse Soldiers
Wanyudo2 training queues
Yumi Archer15 training queues
Key technologyMedium Guardhouse Soldiers
DockDock
Farm transition3 farms clustered
Key technologyPlow
Yari Spearman5 training queues
God powerShrine Of The Hunt
Bushi5 training queues
God powerKusanagi
ArmoryArmory
ArmoryArmory
ArmoryArmory
Yumi Archer15 training queues
God powerKusanagi
Bushi5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Wanyudo2 training queues
Yumi Archer5 training queues
DockDock
Bushi5 training queues
DockDock
Bushi5 training queues
Town CenterAdditional center
Yumi Archer5 training queues
Bushi5 training queues
Yari Spearman5 training queues
Town CenterAdditional center
DockDock
Wanyudo2 training queues
Bushi5 training queues
Key technologyHeavy Warships
Bushi5 training queues
God powerSmiting Gust
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Yumi Archer5 training queues
Samurai10 training queues
First military pressureStable Japanese
Bushi5 training queues
MarketMarket
God powerSmiting Gust
Town CenterAdditional center
Daimyo7 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Oyumi6 training queues
Town CenterAdditional center
God powerKusanagi
Yumi Archer5 training queues
Daimyo6 training queues
Bushi5 training queues
Yumi Archer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%L3Gi0~X
Fastest Classical5:22*L3Gi0~X
Fastest Heroic13:47*L3Gi0~X
Fastest Mythic23:33*L3Gi0~X
First pressure4:46L3Gi0~X · Hersir trained
First extra TC7:13Zorson Trilucent · Town Center
Fortress timing14:13L3Gi0~X · Hill Fort
Market timing31:21Zorson Trilucent · Market
Armory timing6:46L3Gi0~X · Armory
Farm transition13:11–13:24Zorson Trilucent · 3 farms clustered

Player highlights

Standout performances

Highest total score51,292L3Gi0~X
Highest military score14,720L3Gi0~X
Highest economy score27,601L3Gi0~X
Most kills10,481Zorson Trilucent
Most units killed349L3Gi0~X
Most deaths354Zorson Trilucent
Most buildings razed55L3Gi0~X
Largest army256L3Gi0~X
Favorite unitHersirL3Gi0~X · 79 fielded

L3Gi0~X

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Zorson Trilucent

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

L3Gi0~X

Late Classical5:22 estimated completion
Early pressure4:46 · Hersir trained
Expansion signal12:27 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep33:17 · Market
Early armory / Heroic prep6:46 · Armory
Fortress tech path14:13 · Hill Fort
Water commitment signal2 dock build events
Farm transition36:46–37:12 · 14 farms clustered
Large army production256 military units

Zorson Trilucent

Late Classical7:06 estimated completion
Delayed pressure30:31 · Stable Japanese
Fast expansion7:13 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep31:21 · Market
Early armory / Heroic prep16:35 · Armory
Fortress tech path36:09 · Castle
Water commitment signal7 dock build events
Farm transition13:11–13:24 · 3 farms clustered
Market economy signal500 total resource volume
Large army production169 military units
L3Gi0~X · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
L3Gi0~X · Early MilitaryMeaningful trained combat units were produced during the early opening.
L3Gi0~X · Late ClassicalClassical completed after 5:00 on a standard land opening.
Zorson Trilucent · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Zorson Trilucent · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zorson Trilucent · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Zorson Trilucent · Late ClassicalClassical completed after 5:00 on a standard land opening.
Zorson Trilucent · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

L3Gi0~X

Bought

No buys

Sold

No sells

Total player market volume0

Zorson Trilucent

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

L3Gi0~X

Army

Hersir79
Godi59
Raiding Cavalry42
Jarl28
Throwing Axeman19
Portable Ram16
Huskarl13
Buildings11 types
House62
Farm21
Great Hall10
Hill Fort10
Town Center7
Longhouse4
Ox Cart Building4
Armory2
Dock2
Market1
Temple1
God powers4 invoked
Undermine3
Walking Woods3
Nidhogg1
Spy1

Zorson Trilucent

Army

Yumi Archer55
Bushi45
Daimyo15
Yari Spearman14
Samurai13
Wanyudo10
Oyumi7
Kitsune2
Ramming Wasen2
Shinobi2
Wasen2
Junkozosen1
Yumi Horse Archer1
Buildings14 types
House43
Farm32
Watermill12
Shrine Japanese8
Dock7
Town Center5
Mining Camp Japanese4
Armory3
Temple3
Castle2
Dojo2
Guardhouse2
Stable Japanese2
Market1
God powers3 invoked
Kusanagi3
Smiting Gust2
Shrine Of The Hunt1