Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Torrente vs ferradasoscar12

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:46
Mirage map preview
Map Mirage
Winner
TorrenteKronos
Pre-match Elo512
Win probability72.3%
21:46 Match length Torrente favored
Defeated
ferradasoscar12Gaia
Pre-match Elo345
Win probability27.7%

Match at a glance

Torrente vs ferradasoscar12

WinnerTorrente
MapMirage
QueueRanked 1v1 Supremacy
Duration21:46
Started
Ended
Elo favorite72.3%Torrente
Fastest Classical3:22*ferradasoscar12
First pressure6:05ferradasoscar12 · Military Barracks
First extra TC9:13Torrente · Town Center
Market timing11:26ferradasoscar12 · Market
Most military units64Torrente
Highest EAPM17.8Torrente
Market volume1,000Torrente

Torrente

Kronos

Victory
Elo512+10
EAPM17.8
Military units64
First pressure9:31Military Barracks
First expansion9:13
Market volume1000
Total score 41,974
Military score 16,040
Economic score 24,134
Kills score 1,800
Units killed 52
Units lost 45
Buildings razed 0
Largest army 64
Favorite unit Arcus 51 fielded
Classical 5:13* Research start 4:13
Heroic 8:32* Research start 7:17
Mythic Research start 21:42 · not reached
Defeat
Elo345-10
EAPM15.1
Military units43
First pressure6:05Military Barracks
First expansion11:43
Market volume0
Total score 33,552
Military score 9,905
Economic score 22,168
Kills score 1,537
Units killed 46
Units lost 52
Buildings razed 1
Largest army 43
Favorite unit Murmillo 15 fielded
Classical 3:22* Estimated start 2:22
Heroic 14:10* Estimated start 12:56
Mythic 21:04* Estimated start 19:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Oceanus
Hyperion
HeroicAge
Rheia
Helios
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TorrenteKronos
Match time
ferradasoscar12Gaia
Oracle2 training queues
DockDock
ArmoryArmory
Key technologyPickaxe
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHusbandry
Key technologyHand Axe
Key technologyCopper Shields
Town CenterAdditional center
First military pressureMilitary Barracks
Town CenterAdditional center
Key technologyPlow
Farm transition6 farms clustered
Key technologyMedium Archers
Arcus51 training queues
MarketMarket
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyBronze Armor
Destroyer10 training queues
God powerDeconstruction
Key technologyBronze Shields
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
God powerCarnivora
Key technologyMedium Infantry
Key technologyMedium Archers
Murmillo9 training queues
Farm transition5 farms clustered
Murmillo6 training queues
Caladria3 training queues
Key technologyPlow
Key technologyHand Axe
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Turma6 training queues
Caladria4 training queues
Fortress-tier buildingPalace
Key technologyHusbandry
Key technologyBow Saw
Key technologyPickaxe
Town CenterAdditional center
Trade route startedCaravan Atlantean queued
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyMedium Archers
Fanatic7 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Fortress-tier buildingPalace
Contarius5 training queues
Destroyer2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.3%Torrente
Fastest Classical3:22*ferradasoscar12
Fastest Heroic8:32*Torrente
Fastest Mythic21:04*ferradasoscar12
First pressure6:05ferradasoscar12 · Military Barracks
First extra TC9:13Torrente · Town Center
Fortress timing17:04ferradasoscar12 · Palace
Market timing11:26ferradasoscar12 · Market
Armory timing6:25Torrente · Armory
Farm transition8:41–8:42ferradasoscar12 · 5 farms clustered
Trade route started18:23ferradasoscar12

Player highlights

Standout performances

Highest total score41,974Torrente
Highest military score16,040Torrente
Highest economy score24,134Torrente
Most kills1,800Torrente
Most units killed52Torrente
Most deaths52ferradasoscar12
Most buildings razed1ferradasoscar12
Largest army64Torrente
Favorite unitArcusTorrente · 51 fielded

Torrente

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ferradasoscar12

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Torrente

Late Classical5:13 estimated completion
Delayed pressure9:31 · Military Barracks
Expansion signal9:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:45 · Market
Early armory / Heroic prep6:25 · Armory
Fortress tech path18:16 · Palace
Water commitment signal1 dock build events
Farm transition12:29–13:05 · 6 farms clustered
Market economy signal1,000 total resource volume

ferradasoscar12

Fast Classical3:22 estimated completion
Early pressure6:05 · Military Barracks
Expansion signal11:43 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:26 · Market
Fortress tech path17:04 · Palace
Farm transition8:41–8:42 · 5 farms clustered
Trade route started18:23 · Caravan Atlantean queued
Torrente · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Torrente · Early MilitaryMeaningful trained combat units were produced during the early opening.
Torrente · Water BoomExisting water-opening timing signal.
ferradasoscar12 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ferradasoscar12 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Torrente

Bought

No buys

Sold

Wood1000
Total player market volume1000

ferradasoscar12

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Torrente

Army

Arcus51
Destroyer10
Oracle2
Promethean1
Buildings10 types
Farm12
Manor8
Military Barracks3
Town Center2
Armory1
Dock1
Economic Guild1
Market1
Palace1
Temple1
God powers1 invoked
Deconstruction1

ferradasoscar12

Army

Murmillo15
Caladria7
Fanatic7
Turma6
Contarius5
Destroyer2
Oracle1
Buildings10 types
Farm23
Manor8
Military Barracks6
Town Center4
Counter Barracks3
Palace3
Sentry Tower2
Economic Guild1
Market1
Temple1
God powers2 invoked
Gaia Forest2
Carnivora1