Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_PaRs vs BlumBa7

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:31
Ghost Lake map preview
Map Ghost Lake
Defeated
_PaRsHades
Pre-match Elo1345
Win probability55.6%
18:31 Match length UpsetThe Elo underdog won
Winner
BlumBa7Tsukuyomi
Pre-match Elo1306
Win probability44.4%

Match at a glance

_PaRs vs BlumBa7

WinnerBlumBa7
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:31
Started
Ended
Elo favorite55.6%_PaRs · Upset
Fastest Classical3:35*BlumBa7
First pressure3:42BlumBa7 · Stable Japanese
Market timing12:53_PaRs · Market
First extra TC6:37_PaRs · Town Center
Most military units118_PaRs
Highest EAPM58.4BlumBa7
Market volume700_PaRs

_PaRs

Hades

Defeat
Elo1345-20
EAPM53.2
Military units118
First pressure5:07Military Academy
First expansion6:37
Market volume700
Total score 14,872
Military score 6,007
Economic score 7,923
Kills score 942
Units killed 28
Units lost 128
Buildings razed 0
Largest army 118
Favorite unit Toxotes 57 fielded
Classical 3:56* Estimated start 2:56
Heroic 15:19* Estimated start 14:04
Mythic Not reached

BlumBa7

Tsukuyomi

Victory
Elo1306+20
EAPM58.4
Military units103
First pressure3:42Stable Japanese
First expansion
Market volume0
Total score 26,540
Military score 15,595
Economic score 7,813
Kills score 3,132
Units killed 128
Units lost 26
Buildings razed 10
Largest army 103
Favorite unit Yumi Horse Archer 45 fielded
Classical 3:35* Research start 2:50
Heroic 8:50* Estimated start 7:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Aphrodite
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_PaRsHades
Match time
BlumBa7Tsukuyomi
First military pressureMilitary Academy
God powerSentinel
Town CenterAdditional center
Hoplite7 training queues
Toxotes5 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
God powerRestoration
Hoplite9 training queues
Minotaur2 training queues
Toxotes8 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyMedium Infantry
MarketMarket
Hoplite13 training queues
Toxotes16 training queues
Farm transition8 farms clustered
Key technologyPlow
Minotaur3 training queues
Hoplite20 training queues
Toxotes28 training queues
Key technologyBallistics
Key technologyCopper Shields
DefeatMatch result
First military pressureStable Japanese
Naginata Rider9 training queues
God powerNew Moon
ArmoryArmory
Key technologyCopper Shields
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHand Axe
Yumi Horse Archer25 training queues
Key technologyBronze Armor
God powerSwampland
God powerShogun
Naginata Rider10 training queues
Fortress-tier buildingCastle
Key technologyPickaxe
Yumi Horse Archer10 training queues
Naginata Rider2 training queues
Daimyo2 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Shinobi11 training queues
Oyumi3 training queues
Yumi Horse Archer10 training queues
Naginata Rider10 training queues
Fortress-tier buildingCastle
Shinobi10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%_PaRs · Upset
Fastest Classical3:35*BlumBa7
Fastest Heroic8:50*BlumBa7
First pressure3:42BlumBa7 · Stable Japanese
First extra TC6:37_PaRs · Town Center
Fortress timing11:56BlumBa7 · Castle
Market timing12:53_PaRs · Market
Armory timing4:56BlumBa7 · Armory
Farm transition15:42–16:46_PaRs · 8 farms clustered

Player highlights

Standout performances

Highest total score26,540BlumBa7
Highest military score15,595BlumBa7
Highest economy score7,923_PaRs
Most kills3,132BlumBa7
Most units killed128BlumBa7
Most deaths128_PaRs
Most buildings razed10BlumBa7
Largest army118_PaRs
Favorite unitToxotes_PaRs · 57 fielded

_PaRs

Largest ArmyMost DeathsMost Resources

BlumBa7

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_PaRs

Fast Classical3:56 estimated completion
Early pressure5:07 · Military Academy
Fast expansion6:37 · Town Center
Early market / Heroic prep12:53 · Market
Early armory / Heroic prep12:34 · Armory
Heavy walling signal11 wall build events
Farm transition15:42–16:46 · 8 farms clustered
Market economy signal700 total resource volume
Large army production118 military units

BlumBa7

Fast Classical3:35 estimated completion
Early pressure3:42 · Stable Japanese
Early armory / Heroic prep4:56 · Armory
Fortress tech path11:56 · Castle
Large army production103 military units
_PaRs · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_PaRs · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
_PaRs · Early MilitaryMeaningful trained combat units were produced during the early opening.
_PaRs · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_PaRs · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
BlumBa7 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BlumBa7 · Early MilitaryMeaningful trained combat units were produced during the early opening.
BlumBa7 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BlumBa7 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
BlumBa7 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

_PaRs

Bought

Food700

Sold

No sells

Total player market volume700

BlumBa7

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_PaRs

Army

Toxotes57
Hoplite49
Minotaur6
Ajax4
Achilles2
Buildings11 types
House12
Farm11
Wall11
Storehouse8
Archery Range5
Granary5
Military Academy5
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Restoration1
Sentinel1

BlumBa7

Army

Yumi Horse Archer45
Naginata Rider31
Shinobi21
Daimyo3
Oyumi3
Buildings9 types
House19
Watermill6
Dojo3
Stable Japanese3
Castle2
Mining Camp Japanese2
Shrine Japanese2
Armory1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1